The third book of the series. It follows on the other two. It's time to tie up some loose ends with the aliens. If you don't like stories with religous overtones, you won't like this one either and shouldn't read it. Aliens in your head! Where will it all lead?
Marcus and the others are no longer just surviving the world—they’re shaping it. Erin has always known what she wants. Now she’s orchestrating it. Helen is learning that submission isn’t surrender. Bobbi, stripped of her old identity, stands at a crossroads. New women cross his path. Old ones return. Some hand him their heart. Some, a leash. Some, a knife in the back. And then there are the ones waiting for him to stumble. It's hard to rest when you have a target painted on your back.
Jacob Greene is given the gift of the Methuselah Complex by his Uncle. With it, when Jacob dies, he takes over the body of a different young man who just died, and who was born near the time Jacob reached puberty. Jacob learns things about the power of the Methuselah Complex that his Uncle hadn't figured out, things that makes his new life much more rewarding.
Warning: Spanking and minor domination involved. / (Reviews)
Elara, a young Moon Goddess priestess, is captured, cursed, and transported to a technologically advanced world. She teams up with Finn, a brilliant engineer, to expose corrupt forces exploiting technology and bring justice. A thrilling tale of magic, technology, and self-discovery unfolds.
Elara must confront her inner darkness and decide her loyalties. Will she break free from the magician’s control or become a pawn in a power struggle?
Every Friday night the Cunningham clan would gather to play games and share fellowship. For more than a decade it was board games, or card games or some of those outlandish plastic constructions, like where hippos would try to eat everything in sight. But the twins grew up and soon they would be going on dates. Their parents wanted them to be prepared to date responsibly. So game night changed to discussions about sexual games.
Johnny Pulaski was a late bloomer. He was short and scrawny until the summer after ninth grade. He was small enough that even his older sister called him runt. Then puberty struck, he hit a growth spurt and he discovered the real reason that people – especially girls – liked him. Johnny's young life had all the usual ups and downs, he was just a normal teenage boy after all … or was he?
Young Tom Carter, sixteen, average high school kid, goes out with friends to play some pickup ice hockey. But an accident sends him sprawling headfirst into a tree stump and some discarded, unlabeled cans. When he wakes up after a week in the hospital he finds that he has acquired some new talents. We follow Carter through high school as he learns what he can do with these new skills, and what he can't. His experimentation shows that he is able to make girls very, very happy.
A Linkage Story (5) Join the Legion and see the world. Travel to exotic places. Meet interesting people. And kill them! In Part 2 of the Comrade’s Tale Philippe Soissons does exactly that. He learns more about the Chevalier, and himself, deals out and faces death, meets and mates with many females, acquires new skills and copes with the guilt he bears. Eventually he faces life outside the legion. His story, like life itself, has ups and downs, light and dark, laughter and tears. And consequences.