A Tag: The Game Story Part of the Tag: The Game universe
Kara is a fifteen year old freshman who finds herself as one of five contestants in the subversive, urban myth known only as Tag, a game where the rules are simple: Fuck as many guys as possible before the game ends... without getting caught, using birth control, or falling in love. Simple, right?
It wasn't so much a real clubhouse as a TV program, with a bunch of naked kids and a bunch of sex. It was wildly popular where it was shown, which was a long way away. All in fun, too.
Agatha was the last of the Winthrop line and is destined for spinsterhood unless she locates a suitable male partner to share life with on all levels including the most important time spent in the bedroom. Finally, she believes she had found the perfect soul-mate.
A Swarm Cycle Story
Early in the Swarm Cycle, U.S. intelligence starts working with the Confederacy. An exceptionally capable, but self-questioning, expert builds the strategic intelligence function, and also his household and clan, fixing up some past relationships with very smart and sexy female colleagues. This is a story for people that like detailed military things along with their sex, and want backstory.
Laura and her brother Sebastian and her Mother Linda make a forced landing in an isolated region in Northern Alaska. Laura and her brother form a lasting relationship stranded together. Her Mother leaves to get help with the Indian guide Tommy Sleepingbear. They also have to take refuge in a deserted cabin on the frozen Icecap. The struggle to survive is made more appealing with the awakening of sexual feeling long hidden deep inside.