The Town in the Fog - Cover

The Town in the Fog

by maxathron

Copyright© 2023 by maxathron

Horror Story: A CYOA-format world building "story" traced from Dragon_Jak's The Town in the Fog universe getup.

Caution: This Horror Story contains strong sexual content, including Ma/Fa   Consensual   Mind Control   NonConsensual   Rape   Reluctant   Horror   .

The Town in the Fog CYOA

Safe Haven

Room 303

Third room on the third floor of the only hotel (really, motel) in town. It has a number of locks on the door that need to be done up, lest something sneaks in when you’re sleeping or away, but those locks will hold anything at bay. The room itself is pretty nice, better than the hovel you started in. It has a bedroom, half kitchen, and a full bathroom. The bedroom is also the living room but it has a desk. It’s big enough to house two people comfortably or three uncomfortably. The rest of the hotel is yours to explore and is relatively safe. The monsters around here are mostly passive, and even then, don’t want to kill. They’ll attack, physical or sexual, and then leave shortly after. The other rooms contain a variety of useful items.

There is a special kind of Nurse monster here dressed up as a maid, but there’s only one of them and she likes to keep to the second floor. However, if you bother her, she will go after you and try to rape you. If you can overpower her and fuck her brains out, she’ll be a friendly ally. She’ll then tend to the other floors and keep the place as clean as a blind maid can keep it. Of course, you can always come back to her and give her another good fucking. She especially likes if you can sneak up on her before starting the deed. She’s into consensual nonconsensual fun.

A small patch of Mermaids live at the shoreline near the hotel. They’re less likely to try drowning you and are easier to overpower than others of their kind. Eventually, their numbers will grow and they’ll become more aggressive in their interactions. If you can subdue them early on, this group will remain friendly and submissive despite the population increase.

Occupants: The Protagonist, Maru

Specific Monsters: Nurses, Mermaids

Bonus: 1 extra ally

Mall

The largest safe haven of the lost, the mall is an abandoned site large enough to store anything. If you have any large projects or things that need to go uninterrupted, the mall is the place to set up at, once the monsters are cleared out. However, being in the middle of town, not only has everything useful been mostly looted already, and the outside is crawling with monsters. Instead of the usual two monster types, people here have four to deal with.

The mall is dominated by three large retail stores. Each houses a separate Shade monster. The routes in and out of the mall will avoid their ire, though, so you don’t need to go eliminating them from the get go. Putting them down will net various caches of equipment and food, though, so it’s a risky endeavor that can pay off big time. Due to the large number of Shades, the Torment avoids sending his minions into the mall so the Serial Killers you see are unaffiliated with the Torment and will stay in their territories. These guys will also actively avoid the Shades so if you see one, no Shades are nearby.

Most of the remaining shops and areas have Dolls and Nurses. There are only a few Nurses and they seem to be concentrated in the health and wellness section. Unfortunately, the health and wellness section is located within the vicinity of one of the large stores. Taking out that store’s Shade monster will calm the Nurses nearby. Dolls on the other hand are everywhere and easily the most common monster. Get with or beat off enough when they ambush you of these dolls and they will share with you the hidden sections of the mall, which are untouched from time and the Fog. They will also stop trying to jump you and become friendly enough to pass as allies.

Occupants: The Dame, Jersey

Specific Monsters: Dolls, Serial Killers, Nurses, three separate Shades located in the larger stores (Nordstrom, JCPenney, Sears).

Gas Station (Bonus safe haven)

In terms of living situation, this place is a shit hole. Bright, glaring lights at all hours of the day, uncomfortable flooring, and no beds approaching anything of human standards. There is food here, and it respawns over time, but the food ranges from overly sugary to factory packaged food. Nothing particularly healthy. The biggest benefits are twofold. First, there is a vehicle bay in the backyard with a bunch of working vehicles. A couple cars, a SUV, a tow truck, a few trailers for carrying cars or similarly sized objects, and an old RV. The RV is locked with a lot of locks. Will be a while before you can get in. The windows are impervious to damage too so don’t even think about going in that way. And secondly, the pumps never run out of gas or diesel. The tow truck requires the latter.

Occupants: Sister Rose, Shorsey

Specific Monsters: Cultists, Serial Killers

Special Item

The Map

This is an extremely detailed and magical map that shows your position, shifting buildings and terrain, and nearby monsters.

Points of Interest

The Hospital

This is the only hospital in town. It’s run down but some of the rooms are sterile. If you’re willing to explore them and fight off the residents, you’ll have access to plenty of medical supplies. This place is crawling with the monster type called Nurses, though Cultists under the command of a Serial Killer may be found attempting to gain their master a foothold. At the center of the hospital lies a Shade monster which effectively acts as a boss mob. Killing it will make the remaining Nurse monsters friendly as they will now see you as the new Hospital Admin. These now friendly Nurses will tone down their shrieking to the point where it’s less shriek and more excited feminine huffs. They will tend to any wounds brought to them and will be very welcoming to physical advances from their big strong Hospital Admin.

Nearby monsters: Nurses, Cultists, Serial Killers, Shade (1)

The Junkyard

The Junkyard is a very large yard on the outskirts of town with piles of scrap that rise into the air as large as entire houses. Everything from old fridges, broken cars, even an old world-war two fighter plane is here. It’s a big place and it feels more is added every time you come here. Most of it is trash, at best useful for basic material scrap, but sometimes you find a gem. A still working engine, computer parts, or remains of mechanical devices. This place doesn’t have any monsters specific to it but Cultists and Serial Killers roam around looking for things their master can use. In the middle of the yard is a Shade monster, but it’s currently busy fending off a Cerberus, which while not a monster per se, is still a massive guard dog with three heads. If you can help it defeat the Shade, it will become your best friend. Unfortunately, the dog is chained, metaphysically, to the junkyard and cannot leave. But while here, it will protect you and ask for scritches.

Nearby monsters: Cultists, Serial Killers, Shade (1)

The High School

A large facility meant for a few thousand students; the High School was meant to be a place for learning. It used to be a safe haven but now it’s crawling with monsters, mostly of the Cultist variety and a Nurse-variant modeled after stereotypical school girls. Unusually no Serial Killers are found here but that may be because this is the domain of a Slenderman monster in the main office section. Killing or befriending it will turn the Nurses into friendlies.

Nearby monsters: Nurses (Schoolgirl), Cultists, Slenderman (1)

The Police Station

There’s lots of stuff here. Riot gear, guns, even a working armored car in the garage. Gas might be a bitch to find, though. But above all, lots and lots of guns and ammunition. Plus, lots of other mundane things. The smarter monsters are unable to access the goodies, but they’ll also block your access. You’ll need to clear them out. There is a significant Torment Forces operation going in and around the police station. The Torment understandably knows that lots of guns and ammo would be a powerful boon for his forces and such there are no less than a dozen separate Serial Killers with heavy cultist support working in the area.

Nearby monsters: Cultists, Serial Killers

The Farm Cottage

This is a house on the outskirts of town near the forest with a massive fruit and vegetable patch. If you want fresh food that didn’t come out of can, this is the place to go. However, those greens can only grow here. The land elsewhere makes delicate food bearing plants die out fast. Monsters aren’t all that common around here, mainly just elementals coming out from the forest and the odd Serial Killer, which means if you work at it, this can be walled up into a potential safe haven.

Nearby monsters: Burners, Frostblights, Serial Killers

The Boardwalk (conclusion bonus)

The town and its surrounding areas are full of dangers, incomprehensible horrors, and eldritch entities beyond your understanding. The Boardwalk, by comparison, is nice. Games, rides, even a Ferris wheel, it’s all there and working. It’s also surprisingly monster free, as the lights and tinny music isn’t something they like. As long as you don’t draw too much attention, it’s a place where you can go and blow off some steam. There is however a Nurse variant that lives at the Boardwalk. They take the form of a barista. It’s okay, these Nurses are legitimately friendly. They’re there to maintain the park apparently and don’t mind if you wander around or use the place. They especially don’t mind if you want to have your way with them. There are plenty of little places away from the majority of the lights and sounds that can be makeshift pleasure rooms.

The Town Library (conclusion bonus)

Near the center of town is this large sprawling library. Without internet, this is your best place for learning new information or keeping yourself entertained. Things are quiet here. There’s no loud talking allowed. Some kind of magic prevents loud noises. Be quick, because the longer you hang around here, the more likely monsters will figure out it is territory that can be claimed. There is a Nurse variant that takes the form of a librarian here, but they’re a rare sight. Eventually, a Shade will move in. Defeating this Shade will make the librarians allies.

Nearby monsters: Nurses (Librarian), Shade (1) (eventually)

Allies

The Dame

You’re not even sure what time period she’s from. Her accent weaves between high class Victorian England and southern American Belle. She’s always wearing complicated fashion and touched up with makeup. She’s easily the best shot in the town. With her trusty flintlocks, one a pistol and the other a rifle, she can hit the smallest of targets from insane ranges.

Jersey, the surgeon

Jersey is a chain-smoking surgeon. Possibly the most stressed person in the town, and with good reason. He had to perform surgery on himself to escape death once and is unnaturally good at all things medical, from the aforementioned surgery to specialist fields. He has a staunch code against violence, even for monsters, but is not against incapacitating either.

Jikamarua

There’s a ghost that’s not like the other monsters. She’s human, both mentally and physically, although her features are not perfect. She has no inclination towards violence. She’s also very shy, slinking away to hide when not conversed or interacting with people. With a bit of persuasion, you’ve managed to get to know her. She speaks in a whisper, which is hard to hear most of the time, but can speak in sign language and can follow instructions well. Her only link with the other monsters is that she wants sex. She only does consensual sex, though. In time you’ll be able to call her Maru.

Sister Rose (safe haven bonus ally)

A holy woman in an unholy place, Sister Rose is perhaps one of the most normal, well-functioning people you’ve ever met. She’s kind, gentle, introspective, witty, and has a clear sense of her place in this world. Namely, as someone here to help. She’s a card-carrying believer and realizes the one true God is a tough sell in this apocalypse. While she cannot heal wounds, she’s a decent nurse and a great listener. She can help mend emotional and mental scarring in her friends.

Shorsey (conclusion bonus ally)

Shorsey is a loveable pastry chef. He loves food, both cooking, serving, and consuming it. Even with the most mundane and limited of ingredients, he can whip something up that will turn your taste buds into fireworks. With a bit of combat training, he can turn that bulk of his into something very capable out on the expedition. But note that his cardio is something to be desired, so staying and fighting is better than running.

Perks

Stamina: Enhanced stamina will allow you to pursue any physical activity for an unlimited amount of time at the cost of needing greater food intake to maintain the stamina usage.

Strength: Enhanced strength will allow you to pick up and carry large loads, punch holes into solid walls, and crush necks with little effort. Pain is still an issue, though.

 
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