Writer's Guide to the 'Axeman' Universe - Cover

Writer's Guide to the 'Axeman' Universe

by Zen Master

Copyright© 2025 by Zen Master

Science Fantasy Story: This essay is NOT intended for those who have never read an "Axeman Portal" story, as it includes spoilers. It is intended as a reference for those who had questions after (or even while) reading one, as well as for those who are thinking about writing and posting their own "Portal" story and who want to make sure that what they write follows all the details given in previous stories. As new stories come out and we learn more about the Axeman Universe, this essay should get updated.

Tags: GameLit   Superhero   Magic   Violence  

Nota Bene: This essay is NOT intended for those who have never read an “Axeman Portal” story, as it includes spoilers. It is intended as a reference for those who had questions after (or even while) reading one, as well as for those who are thinking about writing and posting their own “Portal” story and who want to make sure that what they write follows all the details given in previous stories.


The “Portal” Universe

Science Fiction (and fantasy, too) has long had the “magic door” concept. Sometimes it’s a magic spell that a wizard incants to allow him to take three steps and suddenly be in the Imperial Capital or in his secret mountain laboratory. Sometimes it’s a side-effect of high-density magnetic fields interacting and opening a door which can be steered to the next room, a space-station, or the next star system. It’s an old idea.

One of Storiesonline.net’s most popular shared story universes, Damsels in Distress, has portals that will allow the right sort of people to step from planet to planet as a key enabling concept. Those stories are about a series of Heros who use portals to leave Earth, go somewhere else to prepare, and then go to a third place to have adventures before going back to the base to recover and then return to Earth.

In 2020, Shaddoth became active again on Storiesonline.net after some time away, giving us some old stories ported over from other sites as well as some new work. One of his new stories was “Axeman”, about someone who was given the ability to enter “portals”, fight monsters, and gain riches. Such people are known as ‘Weapons’ after the weapons that the System grants them. His story about the “Black Axe” was hugely successful, with over a quarter-million accesses and a reader-voted quality score of 8.8 on SOL’s logarithmic 0-10 scale.

It wasn’t his treatment of the portals and their contents that made the story such a success, it was how the rest of the main character’s world was described. This wasn’t just a ‘dungeon dive’ story, it was a whole rich world to explore, that happened to have these portals as the MC’s (dangerous) hobby.

Unfortunately, the writer is getting on in years with both medical and economic issues, and while in 2023 he posted that “A2” was in progress, today (in mid-2025) he hasn’t even responded to email for two years. In fact, I just noticed today that he has disabled the email option on his SOL home page. If it was ever there in the first place, I mean. So, we have to accept that we may not ever see A2.

However, the universe he shared with us is so rich that other writers have started to add their own stories. Shaddoth gave us the original in 2020, about a Hero in Chicago who dedicated his life to helping Weapons grow strong enough to someday take on the Boss Monster at the end. His Hero is college-educated and a strong believer in law, order, taking responsibility, doing the right thing, and personal freedom.

The next year, Morningfrost gave us three chapters of “The Warhammer”, about a team in central Florida, before stopping. I’ve been told that this was his first attempt at writing, and some internet trolls gave him enough trouble that he quit. That’s a shame, since that story was a good followup to Axeman.

James Girvan, on the other hand, has given us a whole series of stories from the other end of society. His characters are mostly members of the “Beer League”, an informal group of Weapons who work as car mechanics, waitresses, and janitors in eastern Canada. They used to go bowling on Saturday nights, but these new Portals are a lot more fun than bowling ever was.

Only, you don’t usually get half your teammates killed when you screw up in bowling. Some Weapons learn, some don’t. Some of them take the Portals seriously and end up joining serious teams. Others don’t want to leave their current lifestyles, and only go into the easier Portals. Eventually, all the ‘Divers’ who get drunk before entering the portals, well, one way or another they stop being problems for their teammates.

The only significant differences between JG’s “beer league” stories and Shaddoth’s “Axeman” are that JG has you start at “Level 0” instead of “Level 1”, and he introduces a less-deadly ‘training’ set of Pink portals.

I sure hope that other writers add to this ‘universe’. The stories we’ve got so far are a lot of fun to read, and more could only be better.

(Me? I’ve got enough on my plate that you probably won’t ever see a Portal story from me. I like puzzles, though, and figuring out how things work, so I can donate this essay on how the Portal Universe does things. -ZM)

The Portals themselves come in several different colors. Shaddoth gave us Violet, Indigo, Blue, and Green, all distributed randomly all over the world, or maybe according to rules we don’t understand yet. That listed order is in danger level.

The first level of a Violet isn’t too dangerous, three or four high school students with Weapons can probably get through it. The first level of an Indigo is roughly the same amount of deadly as the third level of a Violet. Any level of a Blue is more dangerous than the same level of a Violet, and a Green is more deadly yet.

For each portal, a party entering it for the first time will go down a stone stairway (quote: “a dimly lit ... two by three meters ... stone staircase”) with one hundred steps and enter “Level One”. There will be opponents of some kind which must be defeated (read: killed) before the exit stairway becomes accessible. While placement is random, the next party entering that portal will find the same sort of opponent in roughly the same number. Usually, there is a ‘Boss’ of some sort, either accompanying the regular opponents or staying near the exit.

Any party entering the same portal a second time will find the same type of opponent as their first dive, but the numbers have increased significantly. Maybe a quarter more, maybe twice as many. Each dive, up to five trips, will simply increase the number of opponents. At the end of each dive, the party has a choice between going up the exit stairway and going home, or going down the stairway right beside it and taking on the next deeper level.

If a party chooses to enter the same portal for a sixth time, they no longer get to (‘have to’?) fight through Level One. They are automatically dumped at the entrance to Level Two. The same thing happens if a party ever chooses the down stairs at the end of a level. Once you have visited a particular level, you can no longer visit any ‘easier’ levels of that portal. You can still go do Level One of a different Portal, of course, of the same color or a different one.

The next level down will have the same type(s) of opponents, but will add another element of danger. Maybe it has a new, stronger super-boss. Maybe you start in a warehouse that is on fire and about to collapse so you have to get out immediately. Maybe the ship is sinking so you don’t have much time to reach the exit compartment before it floods and the exit portal no longer works.

Anyone familiar with the visible light spectrum -or has even just ever seen a rainbow- recognizes the color order. It is expected that, once the Weapons start getting the Greens under control, the System that controls the Portals will start placing Yellows, then Oranges, and eventually Reds.

Each color portal will feature a new type of danger. Sure, if your team laughs at Green Level Five, you should try a new Yellow we just found. If, however, your team struggles to get through an Indigo One, you should NOT try any of the harder colors.

Oh, yeah. There is also a single Black portal known, on the roof of the Chicago City Hall building. It’s probably the ‘final battle’ Portal. Certainly, no one who has ever entered it has come out again.

Is this the only Black portal we will ever see? We don’t know. It showed up in the Black Axe’s home town immediately after he reached a significant ability milestone. Maybe it is the portal he and his team are supposed to go through last, to ‘win the game’. Maybe it just means “some local just reached X”, and every city in the world will get their own Black portal as soon as the local hero gets to that milestone. We don’t know. Maybe someone will write enough stories about their Weapon that he (or she, we’re not sexist here) reaches the same milestone, and we’ll find out then.

James Girvan has also described some portals at the ‘easy’ end, the Pink portals. These have “normal” predatory animals, like giant crabs, giant scorpion crabs, and giant rats (often referred to as “rodents of unusual size”, of course). No, they aren’t as deadly as Mounted Skeletal Knights, Undead Ghoul Lords, or Fire-Spitting King Ants, but they will still kill the unprepared.

The “Weapons”

The “Portal” Universe was just like ours, only five years in the future (Axeman was published in 2020 and had a wealthy teenager with a 2026 luxury car). Or, it was just like ours until one morning (*) when millions of people around the world woke up to find a melee-range medieval-era weapon hanging in the air above them. Swords, staves, spears, Gladius from ancient Rome, a Wakazashi or a Sai from Japan. There are very few ranged weapons granted, apparently. All of the affected were from 15 to 30 years old.

Each weapon disappeared as soon as they were touched. Unfortunately, as weapons tend to be, many of them were sharp and many of the intended users touched them in ways that got them cut. Also, oddly, any previous injury which had not healed perfectly acted up, but each person healed slowly over the next several weeks until they were at perfect health and performance.

(Differences: Warhammer has all Weapons restored to full health by the next day after the initial appearance of their weapon.)

(* The date is never given, but we are told that something else happened ‘five months later’ on March 1st, so we can count backwards and assume that this happened on October 1st.)

Six days later (Warhammer says it was on a Monday), amid other physics-defying events, many purple “Portals” appeared. The ‘System’ which managed them called them ‘Gates’, but Earth stayed with ‘Portals’. The people who had been ‘granted’ weapons -before long the people themselves were called ‘Weapons’- could enter the portals and be transported to ‘Dungeon World’. After they had completed whatever tasks were required for that ‘Level’ (if they survived), they could exit them again.

To anyone else including animals, plants, and nonliving materials, the Portals simply did not exist. “Norms” or normal people could walk through them and continue on their business without any effects at all.

They were almost all in urban areas. The only rule about where these Portals could be appeared to be a requirement that they be floating above poured concrete. Some were floating above sidewalks where pedestrians could simply walk through them. Some were even in roads where they had no effect on cars and trucks.

Only weapons provided by the ‘System’, whatever it was that was managing this show, could be used inside the Portals. Not even a handmade knife was allowed. No shields were allowed, either, unless the System had granted them. Shields that the holder had acquired on their own were left behind when the Weapon entered the Portal. However, non-weapon support items such as tents, clothes, food, and water were allowed.

On the other hand, there were no discernable limits to ‘worn’ armor. Tough cloth, leather, plastic, Kevlar armor was all allowed. Axeman did not mention metal armor, but Warhammer’s Divers all used steel plate or chainmail armor for their Dives.

There were ‘cooldown’ limits: Any Portal that was entered could not be entered again for ten days. Not the same Weapons or “Dungeon Divers”, not other people. No one, not for ten days. Also, someone who entered any Portal could not enter another Portal again for five days. Of course, trying to re-enter the same Portal would not work until ten days had passed.

Many people who entered them never returned. Every nation had its armed forces assume responsibility for, and authority over, all known Portals.

James Girvan gave us “The Guide”, a neat story (it’s pretty ugly at first, so be warned) about a low-functioning moron in the Canadian Maritimes who learned his social skills from the bullies on the school playgrounds and made his living as a laborer. He earned his “Earth’s First Gate Visitor” title by stumbling around in his own house in the middle of the night and accidentally entering one immediately after it appeared.

Like most Divers, the System awarded him two attribute points to use as he wanted, and he immediately put them into intelligence because that number was a lot lower than the rest and they should all the same, ya know? He did not get a weapon, because he doesn’t need one. He’s a brawler. He’s always used whatever was handy if he needed a weapon.

After he finished that run, he got another point which he also put in the same place because it was still lower than the rest. This raised his intelligence to 5, and with the +3 to intelligence he suddenly realized that most of his social problems had been due to head injuries as a child. This was a chance to start over again...

Unfortunately, the “Grunt” as he was called is also ‘cursed’ by the restriction to never leave Level One of any gate. He develops a profession as a trainer, taking newbies into the Gates and keeping them alive until they can run without him. He becomes the “Guide”, instead, and his family turn that into a business.

This story filled out some common-sense things for the “Portal” universe. Of COURSE every portal will end up with a set of notes posted nearby, by people who had run it, called the “Tips & RIPs” sheet or board, sometimes abbreviated to ‘the T&R board’. The board or sheet held tips on what you’d find inside that Portal as well as farewell notes for those team-mates lost inside.

Three months after that first set of Portals showed up, two more sets appeared. Not only more of the purple ones, but now some dark blue ones appeared. Also, there seemed to be no limit to where they might be. They could be ANYWHERE! Certainly, there was no simple rule like “above concrete” like the first set. Mentioned locations included inside apartments, on top of buildings, inside prisons, and out in wilderness forests.

Later, Blue and Green Portals also appeared, again in random locations. With the new colors, the older purple and dark blue ones were renamed to match the rainbow: Violet and Indigo.

Outbreaks: Five months after the weapons were granted, every Portal which had not yet been entered spewed out the entire contents of their Level One. Centipedes, Orcs, Skeletons, Ants, Goblins, Zombies, Spiders, whatever that Portal had on Level One came out and mercilessly killed everyone -and everyTHING- they could catch before they, in turn, could be tracked down and wiped out.

A word about labels: Weapons, Hunters, and Divers. Some people say that anyone granted a weapon by the system is a ‘Weapon’ while you’re only a ‘Hunter’ if you have actually entered and survived a Portal, and you’re only a ‘Diver’ if entering Portals is your main occupation. Other people will only use one or two of those labels to refer to anyone selected by the System regardless of what they do. Still others just can’t see the distinction and indiscriminately use all three labels to refer to the same people.

All the civilian “Weapons” who had been kept out of the Portals ‘for their own protection’ protested that this policy had ended up butchering hundreds of thousands of innocent people around the world.

In some nations, all Weapons were drafted and the military was expanded to cover all Portals. In others, government agencies were set up to manage the portals so that civilian Hunters could “Quell” them by entering them and making them safe. For now. The agencies were funded by taxing the Diver teams. The US’s PRA -Portal Regulatory Agency- charged 1s per person for a Pink and 3s for a Violet. Indigos were 7s, Blues 15s, and so on.

Additional portals were occasionally found, sometimes by back-tracking whatever had come out of them during an Outbreak. Sometimes new Portals were found in places where it was known that no Portals had been before.

This became an annual event. Every year, on March 1, any Portal which had not been entered in the last year spewed forth the contents of its Level One. Pessimists worry that, in the future, it might also spew Levels Two and so on.

Even worse, at midnight on August first, EVERY Portal released ten of their first floor’s ‘Bosses’. Every portal, not just the un-quelled ones. ALL of them. This was far worse than what happened in March. On the other hand, those Gates which were monitored by competent soldiers were quickly dealt with. After all, on this side of the Gate, all of Earth’s technology worked just fine. Pistols, rifles, grenades, flamethrowers, machineguns, even simple shields were effective on our side of the Gates. Goblins, Skeletons, Ants, Ghouls, Spiders, Centipedes and Orcs weren’t ready for our world any more than most Humans were ready for theirs.

Unfortunately, the vast majority of the monitors weren’t ready. When a pair of Army MPs junior enough to get stuck with the mid-watch and armed only with pistols and cellphones get surprised by Skeletons with greatswords and ‘fear’ auras, they generally don’t even get a chance to run.

What was the worst, some Gates vomited the contents of their deeper levels, too. This appeared to be random, or at least in a pattern that Earth did not understand. Some Blues released a Mounted Skeletal Knight; some Indigos released a Ghoul Lord. Some Violets released King Ants, Centipedes, or Spiders. There were enough witnesses and cameras to verify that not all of them had done this, just a few. There was probably a reason for this, but how to predict which Gates would release what Levels was not clear.

This, too, became an annual event.

At the same time as the August Outbreaks (or ‘eruptions’), another set of weapons were granted all over the world. From Axeman:

“Same night as the rest of the shit. One of every hundred fifteen-year olds got a Weapon. Fifty thousand in the US alone. Latest guess is 800,000 new Hunters were made, and every one of the stupid fuckers is rushing to be the next hero.” As with the Outbreaks, this granting of weapons to 15-year-olds became an annual event. There was supposition that there was a plan behind these two events, but no one on Earth could explain the purpose behind such a plan.

The PRA ended up running training facilities in each state. Georgia used an old hospital in Milledgeville. In Illinois, they used the old Joliet federal penitentiary. In Michigan, it was the old NFL stadium in Pontiac. In the wheat belt it was old ICBM bases. In Alabama, it was in and around a huge complex of abandoned industrial buildings in downtown Birmingham. Several of the ‘rust belt’ states up north did the same thing with abandoned foundries and factories.


The Original Portal Colors:

Violet

A Violet portal will feature giant insects. Some have 2-foot-tall ants in underground warrens, some have 3-foot-tall spiders in wilderness, some have 3-foot-tall centipedes in light woods and fields. All are roughly the size of a large dog and have the ability to kill (and eat?) an adult human. At level one they are easy to kill, although at the end of the level there will be one or more ‘Guardian’ insects which are larger, faster, tougher, better armed, and so on, protecting the level’s exit.

Most Guardians have some sort of special attack. Spitting acid or poison is common. Note that all spiders and scorpions can inject venom, so this special attack that the Guardians have will be on top of the biting, clawing, and injecting that the normal spiders and scorpions can do.

Portals with ants and spiders also feature a Queen who may not be able to fight or even move, but who can produce more defenders, does produce more defenders, and IS producing more defenders while you stand there watching. Deeper levels add more ‘normal’ giant insects, more Guardians, then Royal Guardians, then Kings, all determined to kill the Divers before they can get to their Queen.

Naturally, as soon as a party of Weapons arrives on the Level and is noticed by the first ant or spider or whatever, their Queen goes into overdrive pumping out more soldiers, more Guardians, etc. If you have entered their nest/warren/hive, you MUST get through all the defenders and kill the Queen or you cannot get to the exit stairwell in the Queen’s chamber, and the faster you do it the fewer enemies you will have to get through. Speed-runs through unexplored territory is dangerous, but if you try to simply fort up somewhere, you will eventually get overrun.

Level One (on first visit) has 24 Ants/Centipedes/Spiders plus one or two ‘Bosses’ which are much larger, stronger, etc. Takeaways are 125-175 total experience (5 per opponent plus 20-50 for the Boss) and 100 total silver, divided by the party size.

Level Two has eight ‘Bosses’ on a first visit.

Level Three has sixteen ‘Bosses’ on a first visit.

Level Four has thirty-two ‘Bosses’ on a first visit.

Level Five has hundreds of ‘Bosses’ as the regular monsters plus 10-12 ‘super-bosses’ or ‘Kings’ with ranged attacks, usually spitting fire, acid, or poison.

Indigo

 
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