System of the Beast Slayer [litrpg Adventure] - Cover

System of the Beast Slayer [litrpg Adventure]

Copyright© 2025 by CaffeinatedTales

Chapter 2

“Initialize personal template!”

At the thought, a strange stream of information slid into Roy’s mind.

Attribute Template

Name: “Roy”

Age: 13 years, 7 months

Gender: Male (henceforth omitted)

Status: Commoner

(You are the son of a farmer. To date you have received no formal training or professional instruction, possess no practiced skills, and no innate talents have been awakened.)

HP: 40 (Healthy)

Strength: 4 (5). Strength affects the power of some physical attacks. It also increases your carrying capacity, enabling you to wear or use heavier, stronger armor and weapons, and contributes to blunt-force resistance.

Agility: 5 (5). Agility governs movement and attack speed, reflexes and balance. Higher agility helps you dodge, parry and block, and perform difficult physical maneuvers with ease.

Constitution: 4 (5). Basic endurance: constitution determines your resistance to hits and your stamina for sustained running and combat. It also partially affects HP regeneration.

Perception: 5 (5). Perception is the sum of your hearing, smell, sight and intuition. It gives you a chance to detect danger early, to notice environmental details and hidden traces. The higher the perception, the greater your chance of sensing threats. At high enough levels you may perceive mysteries in the void.

Willpower: 4 (5). Willpower governs resistance to mental afflictions, recovery from pain and psychological distortion. Higher will lets you stay calm in crises and perform at your best. At very high levels, willpower can influence physical reality.

Charisma: 5 (5). Charisma reflects appearance, bearing and eloquence. It helps you communicate with living beings; higher charisma makes it easier to gain their favor and closeness.

Spirit: 6 (5). Spirit determines your focus, allowing intense concentration on tasks. Spirit also increases your capacity to absorb, contain and manipulate the four elemental—chaotic—energies, thus influencing spell- and spell-like powers.

Skills: None

Storage Space: 1 cubic unit.

Other: Unknown

XP: 1 / 100 (When XP fills, you may choose to level up. Each level grants one attribute point and one skill point.)

This template was, in short, Roy’s Cheat System. He’d been baking in the sun for three whole days; that, he supposed, explained why the template had started to take effect. Sunlight, the display said, contributed to clearing his muddled head, and indeed his XP had crept from zero up to one.

“Sunlight gives roughly 0.33 XP per day. Three hundred thirty-three days to fill the bar, and I’ll be stronger,” Roy told himself, a little calmer now. The plan was ridiculous and slow, but also safe and steady—the surest way he could think of to raise experience.

If sunlight granted XP, then food probably did too, he guessed.

Reality, however, was cruel. Given how meager their meals were, the energy he could get from eating barely sufficed to keep him alive and growing; there was nothing left over to convert into experience.

“So, to raise my body stats I have to find a way to earn some Crowns and improve my nutrition.”

(In the game-world, the circulating currency was Crown. Historically, the Northern Realms used the Temerian Oren as common coin; Aedirn’s basic units were the Ducat and the Mark. To avoid conversion headaches the system would use Crown and Oren going forward. 1 Crown = 1 Oren = 100 Copper Coins.)

 
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