System of the Beast Slayer [litrpg Adventure]
Copyright© 1999 by CaffeinatedTales
Chapter 116
Dear Roy, the kid who talks in his sleep.
Very well, allow me to call you that. First, my apologies—my rather imprecise Supplementary Research on the Trial of the Grasses nearly sent you off this world in a muddle; Lytta will likely be the first Sorceress a Viper School Witcher chases to death when the time comes.
Fortunately, you pulled through and recovered at an alarming pace. To be honest, not even the leading Sorcerers of the Brotherhood could make sense of what happened to you. I remain curious about that flash of golden light that crossed your body; what phenomenon was that?
Your condition is now astonishingly good. Keep training hard, Lytta Neyd will find ways to help, and one day you will certainly best your barbarian tutor, though preferably before he becomes too decrepit to fight.
Even so, that does not excuse my recklessness and mistakes. As a token of deep apology, Lytta Neyd will sweep the floor in Kerack to welcome you, awaiting your arrival. If you can make it here before the end of the year, Coral will have a surprise for you.
Two last questions: I understand well why you told me to stay away from that bastard Geralt—after all, he is notorious and still tangled up with Yennefer. I cannot fathom why Yennefer would cling to that fool.
But I am curious, why did you tell me never, ever to go near Sodden Hill, no matter the reason?
What secret does Sodden Hill hide?
Next time you come you must tell me.
Time is short; if I do not hurry back Belohun will go mad.
Va faill!
Your friend, Coral
In the month of blossoming, at Ellander, Temple of Melitele.
A thin youth lay in a hammock in the temple courtyard. He sighed.
Dark-gold pupils, could it be the Mutagenic Extract concentration was too high?
He carefully folded the snow-white envelope, and again the hazy, blurred scene flashed through his mind—the red-hot Sorceress standing before a vortex-shaped Portal, waving farewell to him with the thunderous roar of spring lightning.
The boy could not help feeling for his bare head, a little wistful; did he have this habit of talking nonsense in his sleep?
As for why he had warned the Sorceress not to go to Sodden Hill, in the original history Lytta Neyd perished at Sodden Hill during the first Northern Wars, securing the fame of the Hill of the Fourteen.
But having spent so much time with Coral, they had forged a friendship, and he would certainly try to save her life.
Speaking of which, before leaving she could at least fix his appearance, lengthen his eyebrows and hair a little. It was truly odd to look like this. He had agreed he would not be bald, but perhaps a side effect of the Greater Mutagen had indeed made him lose his hair.
Fortunately he could already feel a prickly stubble on his brow; clearly hair was growing rapidly, and he would not be bald for life like Letho.
He had not expected Full Restoration not to restore hair, perhaps the System did not consider short hair a negative effect.
The Decoctions of the Grasses that Coral had modified were horrific beyond mere hair loss; without Full Restoration he would have died.
At the thought of drinking that Elixir and teetering on the brink, Roy still shuddered. Though he had prepared, planning to use an active level-up at the brink of death to escape, in the final stage after the Elixir his consciousness remained in chaos and he nearly truly left the world.
In the end his strong Primary Attribute, Willpower, did its work; like a flash of returning light, he briefly regained awareness on the line between life and death.
The four-month Trial of the Grasses had, at last, been endured.
The boy’s face brightened as he clenched his fist, his mind sinking into the Attribute Template.
Roy
Age: 14 years 5 months
Status: Commoner, Viper School Witcher
HP: 146 (Trial of the Grasses +40)
Mana: 145 (Trial of the Grasses +40)
Attributes:
Strength: 5.3 → 9.3
Agility: 6.3 → 10.3
Constitution: 6.6 → 10.6
Perception: 7 → 8
Willpower: 6.5 → 8.5 (Primary Attribute +1)
Charisma: 6 → 7
Spirit: 6.5 → 10.5
Skills:
Carnage LV4, Scry LV2, Meditation LV3, Crossbow Mastery LV1, Longsword Specialization LV1, Grace of the Wind (Passive Trait), Alchemy LV1.
Witcher Senses LV1
After the Trial of the Grasses, the witcher’s organs and tissues undergo mutation, granting Perception a unique enhancement. Your five senses and intuition are woven together into a single heightened awareness, allowing you to “see” smells and sounds, and to track traces far beyond the reach of ordinary humans. The effectiveness of this skill is determined by your Perception attribute and skill level. This skill can be improved through training.
Trial of the Grasses (Passive Trait):
You endured inhuman agony and survived the Trial of the Grasses. Through alchemical conditioning, exposure to mutagenic pathogens, and the ingestion of the mutagenic elixirs used in the Trial, your immune system has been fundamentally reforged—granting extraordinary resistance to most plagues and diseases, and allowing you to withstand toxins lethal to ordinary humans. Your eyes adapt far more easily to darkness. Your attributes have undergone explosive growth. Maximum Health is permanently increased by 40. You have awakened Mana, and your maximum Mana is permanently increased by 40.
Roy drew a deep breath. His pupils flickered gold, his toes dug into the ground and he bounced in place, easily reaching the ten-foot ceiling. He cracked his neck, wrists, and ankles; his joints popped with crisp snaps.
Energy surged through him, he felt perfect.
A single Trial of the Grasses had raised his total attributes by twenty points. More crucially, Mana had unlocked, which meant he could learn the Witcher core abilities—Signs—once Letho taught them personally.
There remained a vast gap of twenty melee attribute points between him and Letho, but as his Class level rose he would surpass Letho sooner or later.
He had been in this world less than a year. His Willpower was nearly equal to Letho’s ten points, his Spirit and Charisma even exceeding his mentor’s.
Moreover he possessed bound-weapon abilities and other atypical powers; his combat power had changed beyond recognition.
Such explosive growth carried pitfalls: very high Perception made his hearing uncanny, prone to torment by faint sounds; strength nearing twice a normal person’s meant he might crush a glass by accident, and Swordsmanship that had once come naturally now felt awkward.
He would need time to readjust to this body. Agility had risen considerably as well, which would speed the adaptation.
Beyond attributes, Roy’s appearance had changed—he stood 5.7 feet tall, his frame lean and sinewy; a pinch revealed tough muscle across his arms, chest, belly, back, and thighs.
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