The Dragon Tamers - Cover

The Dragon Tamers

Copyright© 2024 by Cly Anders

Appendix

*Appendix*

_[Author’s Note: Normally, an appendix comes at the back of a book. However, due to posting one chapter at a time, I have placed it first. I know it’s kinda long. It’s not entirely necessary to know all of this, but it will help to understand. If you are uninterested, just skip ahead to the next chapter.]

Common terms to know:

Elven words-

Lulumi (lulu-me)- beloved, my love, my dearest, term of endearment and deep affection.

Dovlin- sexy, hot stuff

Saipaki (sigh-pack-e)[a, for plural]- friend, dude, bro, mate, amigo.

ra’Paki- male friend, usually romantic.

ny’Paki- female friend, usually romantic.

Grusik- scum, low life, shit stain, criminal

ra’Hin- older brother

Nivlahn- younger brother

ny’Hin- older sister

Faalahn (fae-lahn)[a, for plural]- younger sister[s]

Ohm’raha- apology

ny’Salohm- female ruler, queen, empress

ra’Salohm- male ruler.

Szotro- impure, also meant as a mutt or mix breed

Grun- means common, used as a derogatory word towards the commoners

Grun’gal- common child, meant as a whoreson.

Vorishki words

(the subject will come first before the descriptor, eg. “Roscrow, sal’bah.”)

Malashe (e is silent)- female ruler

Sal’bah- Sexy

Susafis- akin to shit, used more often as bullshit.

Avamay- dessert, sweet treat, meant as a term of endearment when said at or about someone

Thawgul- trouble maker

Thuf- Thanks

Names pronounced differently than spelled:

Roscrow- Ros-cr-ow (not Ros-crow)

Bultaj- Bull-tey

The Planet: Tyliss

Third planet in orbit, 1 moon. Once had dozens of nations, now only 9 major ones left. The chosen planet of the Seven Serpent gods. Home to a unique particle known scientifically as John-Ept particles but are most commonly known as “serpent scales,” and are considered to be the life essence of the gods when they breathed upon the world to create life. These particles exist everywhere on the planet and give the sky a glittering appearance. All beings born on the planet have these particles inside them, in the very fibers of their DNA, unable to remove them, and must be replenished, thus preventing anyone born there from ever successfully leaving long term. Occasionally, they will spin closer together until they create a Glimmer, which can travel snaking through the air for kilometers, and every culture has different lore about them. These particles can be harvested directly from the air and compressed in a vacuum until they form a tiny blue, very cold, sun-like structure that puts out insane amounts of power they call a Blue Fusion Core. These cores can be made in all sizes to power all forms of items, but tend to be expensive. Once the particles lose their power in the core, they can be decompressed and released back into the atmosphere where they will replenish their power over time. The planet has slightly less gravity than earth, is only a hair smaller, but is much more temperate over a larger portion than earth. Only one stretched out continent that makes a partial, misshapen U shape across the planet with many large, scattered islands. Some small nations still exist that no one talks about as they are neither threatening nor worth conquering, though occasionally they get pillaged by much larger nations for any Tamers that may have tried to escape to them.

Frazenthrall- Northernmost country, mostly frozen, contains the last of the Drakinthrall lineage. Is particularly strict with their Tamers, does not allow them much freedom and is careful not to let them have too many Guardians. Made up of 4 nations.

Sadgos’Lak- mostly mountain ranges, rich in mining, powerful military, land locked. Made up of 11 mostly conquered nations. Home to the city-state of Throne Drakinthine, an ancient, powerful and wealthy city created by the Drakinthine line of Tamers deep in the mountains. The government allows their Tamers to rule their fortress as they always have, but only on paper. They also allow rogue Guardians to enter and protect their assets.

Mardarow- mostly farming and exports tons of food. Has a truce of non-aggression with Sadgos’Lak and an alliance with Zaparow, and many bustling ports trading far and wide with numerous other countries. Their lineage of Tamers died out due to refusal to make offspring, though rumors persist of unawakened Tamers among the Commoners. Made up of 9 nations, only one of which was forced and much civil unrest exists along the border with Zaparow.

Zaparow- Massive, made up of 15 nations, many of which through force, so has many different cultures, biomes and languages and a powerful military. Home of the very first city-state Academy, also with a powerful army, basically owns the nation even though “officially” separate. Named such as it possesses the most massive library ever gathered on the planet inside of a dead volcano and, by order of its head librarian, is open to anyone who flies their flag and comes in peace to learn in the library. City has 7 districts that sprawl all over on the outside of the mountain: Syvin Court, Ghaller Heights, Tyrin Bizarre, Upper and Lower Pradiash Township, Thurndor Center, and Gallows District. The mountain main is mostly library and all things to do with the government and military, including housing and the ability to be self contained for up to a decade.

Lindarow- tropical and luxurious, home to the religious city-state New Izzing, which houses the Ish’Ire Tamer lineage. Made of 11 nations, most of which joined willingly. Is fairly lax with their Tamers, but also moves them around a lot as a way to protect them.

Gala’hal- Southernmost nation, mostly frozen, broken into many large landmasses. Made up of only 6 nations. Lost their last Tamer in a dispute with their neighbor, Daltar.

Ali’Andra- Desert nation, home to the most elusive Andra Tamers, protected by the Dar’goshen Mountains and the Eternal Storm that keeps out all but the most determined. Very few in history have ever been there and returned so not much is known. Land locked. Shares borders with Sadgos’Lak, Zaparow, and Daltar.

Daltar- mostly arid, has mountains, very little fertile land, but is still powerful in its own right with their Daventhire lineage of Tamers. Lots of clothes, jewelry and weapons come out of here. Was once 13 small nations, most joined together through political means.

Isles of Dolhaar- Island nation rich in resources, made up of many islands so far from the main land that it is inaccessible to all dragons but the Scouters and is considered their ancestral grounds where most wild ones return to breed. Is often a bastion for rogue Tamers. Has the members of 3 different Tamer houses and does not engage in fighting because no one can reach them without being seen. Does not allow Tunk’ta to come on land as none have ever existed there and they bring ecosystems not native to the islands.

The Humanoids:

Humans: The humans on this planet live an average of 200-230 years, which is about how long the dragons live. Early on, there was a concerted breeding effort to create several castes of humans, which saw the rise of an intricate and well-funded orphanage system that a large percentage of the population is raised in. From that came a tradition of open relationships and a free love society as no one was forced to care for the children they created on a planet where giant monsters could snatch you up with a crying infant. The War Riders are taller and more muscular to handle the mighty dragons, averaging around 7’, and are often in charge of the government and other areas of power. The Commoners are much shorter and less muscular overall than Riders, they are, of course, the most common and usually handle most other positions. Scout Riders were made small, averaging around 4’10”. Few Scout Riders live among regular civilians, and none that are Bonded. Their caste system is relatively strict, and while not required by law, it is strongly encouraged and culturally expected to have several tattoos that mark what a person’s role and family are, with a universally accepted image of a dragon’s eye shape being the tattoo for those Bonded.

Elves: They do not die of old age, though are in no way immortal. The average elf is about a foot taller than the average human, though on Tyliss, they are usually equal in height with the Rider caste, though much more svelte. They produce a pheromone that humans find absolutely delightful and have an extra muscle in their throats that gives them the ability to growl and purr and have reflective eyes with slits like cats. With only one lung, they don’t have a great deal of stamina like humans but are quick sprinters since they have such long legs. However, unlike humans, they don’t need a great deal of sleep, usually only 1 hour to a human’s 6, which is something all their kin, cloned or otherwise, possess.

H’elflings- The cross between human and elves, with 2 hearts and 3 lungs. While the two species often recreate, to procreate is very rare since the extra organs often go awry and different gestation lengths, so the infant often dies. Very few have been born on Tyliss, but those that are often end up in the orphanages and quietly disappear into the slave trade. Even though the two species are on friendly terms does not mean either really accepts this cross species. Shunned almost entirely by elves. While not exactly shunned or feared on Tyliss, they are considered second rate citizens and aren’t protected by the same laws as humans. Elven genetics only reliably last six generations.

Q’Ra- A genetically modified super soldier created by the elves before they had peace with humans. Using parts of human DNA they got off the intergalactic black market, the elves did everything in their knowledge to create a pure and unapologetic human hunter and made a species that was as much mental warfare as physical. Gaunt faces, pale, ashen skin, sharp teeth, and entirely black eyes with reflective centers, they stand around 9 feet tall, depending on the batch they were created in. The elves thought themselves clever by making only males. It was believed that they would complete their objective of killing off the humans before eventually dying out by killing each other without offspring. However, simply not making females did not stop the iron-willed Q’Ra from having the desire to breed, and they quickly discovered that they were capable of producing offspring with humans much more easily than pure elves can, which created an ultimately more powerful species. On Tyliss, 2 different Q’Ra from the same batch (and with immense bounties on them) regularly visit and create offspring at a pace of about 1-2 per century, which is why the first generation Q’Hu on this planet specifically call each other “brothers,” meant as a casual insult more than a term of inclusion, which leads to the second and third gen calling the first gen “uncle” or “daddy,” also meant as a casual insult.

Q’Hu- The offspring of a Q’Ra and human. This superspecies sports 3 lungs and 2 hearts. With all the dense musculature of the Q’Ra, and all the athleticism and whimsical intelligence of humans, they are regarded with as much fear and hate as their sires and often bear the burden of being considered monsters and banned from most human planets. On Tyliss, however, they are generally accepted as second rate citizens only so long as they were born on the planet. All Q’Hu are signed into a planetary registry that keeps track of them to the best of the government’s ability. Broken into generations with each subsequent generation being more diluted by human blood. Q’Ra genetics can persist through seven generations. First generation Q’Hu are only male. Most Q’Hu live nomadic, solitary lives, even when in the military. Like elves, they are not considered true adults until they are at least 500 years old because they have not come to truly understand the gravity of their longevity among humans, and because it is the time frame of the most deaths, weeding out those who are too short sighted for their own longevity. It is their custom to fight for dominance when meeting. Once Tamer numbers declined sharply and became restricted by governments, the Q’Hu became known to harbor unclaimed Tamers and even help them escape, which prompted some governments to expel them and even deny them access to the services of their Tamers.

Sarlykein- Warm blooded lizard people covered in spines, horns and frills. Currently in a long term truce with humans after a short war. Standing anywhere from 7-10 feet tall, mostly in neck. Lay eggs, only mate for breeding purposes, staunchly patriarchal. Highly religious, they consider it a terrible crime to not believe in their long worshiped gods. However, as they were unprepared to fight in space, they were easily defeated by humans and generally avoid them.

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