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Begin with the End in Mind

Whisperclue 🚫

Reading hundreds of stories here on SOL has definitely made me a better writer as I've seen the breadth of story types. For a while something was bugging me about certain stories, but I'm kinda slow and it took me quite a while to pick up on it.

Some stories have the traditional rising action where things continue to heat up until they reach the climax (of the STORY you pervs, LOL) and then end with resolution. That's more or less the classic story structure we Westerners are accustomed to.

In other stories there are problems, resolutions, new problems, complications, a resolution, wash-rinse-repeat until it just sort of ends.

Stories in the latter category can be quite entertaining--"Three Square Meals" comes to mind. Unfortunately many others leave me feeling vaguely dissatisfied even though I loved the characters and the general direction of the plot. It took me a while to realize this was because the tension didn't steadily rise, or didn't end with a genuine climax and resolution.

I've concluded that generally the stories that left me less satisfied are the ones written without a clear idea of an ending. If you don't know where you're going, how can you build that rising action toward a climax and resolution? Certainly it's not impossible, but it's a lot more difficult and I think probably takes writing discipline or the willingness to go back and ruthlessly edit to pull the pieces together. Otherwise, I think there's a tendency to keep exploring the story, meandering along until either the writer or the story runs out of steam. I've read quite a few of those here.

It's widely recognized that there are two types of writers, the plotters who outline the story before starting and the pantsers who have a general idea of what the story should be about but otherwise fly by the seat of their pants. There's no right or wrong way to write and both are equally valid, but I believe even pantsers should to start with a clear picture of what the ending will look like, even as they explore the path to get there. It still leaves plenty of room to discover the story as they write it, while giving them a compass heading to a genuine resolution so they don't wander too far off track.

Switch Blayde 🚫

@Whisperclue

I'm a pantser but I know the following before beginning:

1. main characters and their relationships

2. plot's conflict (what the protagonist wants and what's in the way)

3. inciting incident (what sets the conflict in motion)

4. plot's climax/conflict resolution

So I know the ending before I begin. Not with every "i" dotted and "t" crossed, but in general.

Replies:   BlacKnight
BlacKnight 🚫

@Switch Blayde

I'm a pantser but I know the following before beginning:

1. main characters and their relationships

2. plot's conflict (what the protagonist wants and what's in the way)

3. inciting incident (what sets the conflict in motion)

4. plot's climax/conflict resolution

So I know the ending before I begin. Not with every "i" dotted and "t" crossed, but in general.

I find I do better if I either don't have 4, or have a fully plotted out story from beginning to end before I start writing.

If I don't have an ending in mind, I can follow the story where it naturally leads, and when I find an ending, I stop.

Or I can figure out the whole plot before I start, which is basically going through that process of working through the natural story flow from beginning to end in sketchy form without getting down into the details, and then start writing once I know not only where I'm going, but how I'm getting there.

But if I have a beginning and an end in mind when I start writing, but no middle, I often find that the natural progression of the story from that beginning doesn't lead to that end, and I end up meandering around trying to force things onto a track that leads the right direction, and ultimately stalling out and abandoning the work.

Replies:   bk69  Switch Blayde
bk69 🚫

@BlacKnight

I think it comes down to whether you write a character-driven story or a plot-driven story. Characters can hijack a character-driven story and force a change in direction such that the ending is going to have to change. However, if the characters are mostly reacting to events going on around them that they have little to no control over, it's easier to get from beginning to ending with few detours.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@bk69

I think it comes down to whether you write a character-driven story or a plot-driven story.

Agreed, but again, there's no reason you can't mix and match, adding character conflicts into an existing plot-driven story. Just because you have one doesn't mean the entire story ends with that single element.

Switch Blayde 🚫
Updated:

@BlacKnight


But if I have a beginning and an end in mind when I start writing, but no middle, I often find that the natural progression of the story from that beginning doesn't lead to that end, and I end up meandering

The reason the end should be known is so you don't meander. Everything you write should lead to that ending.

I didn't know the middle of my WIP novel when I began it. But as my protagonist takes me on his journey, everything he does is done with the ending in mind. That keeps me heading toward the known ending. And the closer I get to the ending, the more detail I know. I now have notes on what happens in the rest of the middle.

The ending and plot's climax might not be the same thing. In my story "Matilda and the Assassin" the conflict is her wanting for find the killer of her family, more specifically her little brother. The inciting incident is his killing. The plot's climax is when she finds the killer and kills him. Imagine if I hadn't known who the killer was up front?

But at the end of the story she was supposed to be an assassin. It was going to be a series of Matilda-the-assassin stories. But I learned to like her too much and wanted a better life for her β€” so I changed the ending. Not the plot's climax (conflict resolution), but the ending of the story. To do that I had to go back and make changes to another character to make the new ending work.

The less up front planning, the more revising is needed. I once tried writing from an outline. I was bored stiff and the writing was stilted. I never finished that story.

StarFleet Carl 🚫

@Switch Blayde

I once tried writing from an outline. I was bored stiff and the writing was stilted. I never finished that story.

Agreed. I find that if I'm working off an outline, I may as well write the damned thing from scratch. At least it's interesting for me.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@StarFleet Carl

Agreed. I find that if I'm working off an outline, I may as well write the damned thing from scratch. At least it's interesting for me.

Such things really don't exist. The ONLY reason to write from an outline is because your publisher requires one, meaning they can't trust you to have any clue where the story is going. And even in those cases, most authors (the successful ones, anyway) simply write the outlines once they've gotten most of the story written!

Anyone who actually start with a plot outline isn't writing, they're defining a plot outline for a homework assignment.

Switch Blayde 🚫

@Crumbly Writer

Anyone who actually start with a plot outline isn't writing, they're defining a plot outline for a homework assignment.

I know several authors who always do a detailed outline before they write the story. They don't understand how others can write without an outline.

And then there's James Patterson. He doesn't write his novels anymore. He writes an outline and hands it to a writer who writes the novel from the outline.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@Switch Blayde

I know several authors who always do a detailed outline before they write the story. They don't understand how others can write without an outline.

I'll admit, outlining seems like a good idea, and I do it often enough in my head, but like others here, I've NEVER been able to actually complete one (at least none that were worth a shit).

Part of the joy in writing (again, as noted by others) is seeing where the story takes you. If there's no joy in writing, it's often apparent to the reader as just one more assignment, rather than a labor of love. What's more, outlines are more designed to assure a maximum chapter word-length, so they're (IMHO) inherently limiting, cutting off where the story might over wise go on their own (after all, that's the reason why publishers insist on them).

So, does anyone here find them useful, beneficial or helpful? As I'd like to hear from the 'other' side.

Replies:   whisperclaw
whisperclaw 🚫
Updated:

@Crumbly Writer


So, does anyone here find them useful, beneficial or helpful? As I'd like to hear from the 'other' side.

The "free" time I can devote to writing is always in short supply so in the interest of not wasting what precious time I have, I outline. It usually starts with an idea I roll around in my head--often for several months. I work out the character motivations, the general plot, and the conclusion.

Once I think I have it in my head, I outline it on paper. This step is important to me because this is where I find out if I have a plot hole I'd failed to consider. Without the outline, I'd hit this wall in my writing and get frustrated or feel like I have writers block because I wouldn't know what comes next. I've cut way back on those frustrations just by spending this extra time on preparation.

When I outline, I start with broad, one sentence statements about what happens in each chapter. When I have each chapter identified, I further break it down by scenes. To get from point A to point B in the plot, I know I need a scene in which X happens, then a scene in which Y happens, etc.

To some of you it may seem like I'm sucking all the fun and spontaneity out of writing, but I promise you I still get that writer's high when a connection snaps into place. It could be a motivation I hadn't considered, a snappy comeback, or a piece of my plot puzzle that finally falls into place. Sometimes it's during the brainstorming phase, sometimes the outline phase, and sometimes the writing phase.

Quasirandom 🚫

@whisperclaw

To some of you it may seem like I'm sucking all the fun and spontaneity out of writing


Speaking as a hardcore pantser, not to me. I just know that when I do that, now that I know the story, *I* would be bored bored bored with it. I know perfectly well that to some writers, that your method exactly suits their processes and how their writer-brains work. But not mine.

Crumbly Writer 🚫

@Quasirandom

Speaking as a hardcore pantser, not to me. I just know that when I do that, now that I know the story, *I* would be bored bored bored with it. I know perfectly well that to some writers, that your method exactly suits their processes and how their writer-brains work. But not mine.

I'm in the middle ground here, having a basic plot outline (but nothing written down and no chapter-by-chapter details) doesn't limit me, but what keeps me going is when the characters take over the story and run with it. Then you just type as fast as you can before the characters run off to their next encounter, leaving you behind (often as you're falling asleep at night, requiring you to leap from your bed to record all the details before you forget them forever).

That said, it's when the 'characters' run off that the trouble often begins, as it's hard to tell just which trajectories are actually the characters, and which are me trying to force the characters into a particular direction.

whisperclaw 🚫

@Quasirandom

I just know that when I do that, now that I know the story, *I* would be bored bored bored with it.

I can appreciate that. Writing is work and we either need passion or a paycheck to keep our butts in front of the keyboard. If passion for a project runs out then the words stop flowing. I think I keep my passion going because I still find new ways to amuse myself even after all the outlining. For example, in the one story I have posted here I amused myself by coming up with a supervillain whose power was to turn into a pile of goo (named Gooon) and another that was a genius, telepathic rat wearing a lab coat. (I might have a juvenile sense of humor.) That didn't come out in outline, it was just part of the creative process during writing and it amused me mightily.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@whisperclaw

Writing is work and we either need passion or a paycheck to keep our butts in front of the keyboard. If passion for a project runs out then the words stop flowing. I think I keep my passion going because I still find new ways to amuse myself even after all the outlining.

In my case, once I outline the entire story in my head, I'll then throw in a twist, which essentially cripples the story (ex: every single character dies, the protagonist dies, the MC leads a religious movement but doesn't believe in God, etc.) and then I put the story aside until the 'solution' come to me when I least expect it. But for me, it's the challenge of writing these sorts of 'unwritable' stories that drive me, though it's also why I realize I'll NEVER sell many, as my plots end up overly complicated and take quite a bit of focus to understand.

Replies:   bk69  Mushroom
bk69 🚫

@Crumbly Writer

I'll NEVER sell many, as my plots end up overly complicated and take quite a bit of focus to understand.

Yeah, but they still filmed 12 Monkeys. So anything's possible.

Replies:   Mushroom
Mushroom 🚫

@bk69

Yeah, but they still filmed 12 Monkeys. So anything's possible.

But for that they knew the story had already been successfully made into a movie once, and Mr. Gilliam is well known for being artistic and taking chances.

If you think Monkeys is strange, try watching La JetΓ©e. Almost the same story, but in 30 minutes and told almost entirely with photographs. It is easy to find on YT, and good if you are into French impressionist films of the 1960's.

Replies:   bk69
bk69 🚫

@Mushroom

If you think Monkeys is strange

First, understand that when I first watched that movie, I'd just come out of a coma and was on some serious meds. I watched it a dozen or so times because I couldn't recall the story afterward, and assumed I'd kept falling asleep during it. A couple months later, I watched it and realized that the story was pretty challenging to identify.

Mushroom 🚫

@Crumbly Writer

In my case, once I outline the entire story in my head, I'll then throw in a twist, which essentially cripples the story

Which is ironic, as with my anthology series, I start with a twist then write the story around that. And the most challenging part is trying to keep the twist in plain sight, but not obvious to the reader.

I do not joke when I say the inspiration for many came from old Twilight Zone type ideas. I have the idea for a twist (dad fucks daughter, girl he cheats with has HIV, guy sentences himself to living in space forever because he fell in love with a robot, couple gets into a threesome relationship, wife leaves with the other person, etc), and try to make it obvious that something is going on, but never actually say it.

Of course, that is also for my short stories only, not my longer ones. There may be a twist towards the end, but that just follows with many stories, and the twist itself was never the intent. For example, in Bohica there was never an intent to connect the boyfriend of the Night of Madness with the Mafia muscleman and #2. I mentioned Paul in Chapter 1 and only used him as flashbacks and dream-nightmare purposes, and later added Paulo in chapter 14 as an alias of the Mafia guy. And it was only towards the end I realized this and made them the same person.

Switch Blayde 🚫

@Mushroom

I start with a twist then write the story around that.

Which means you have the ending in mind.

Replies:   Mushroom
Mushroom 🚫

@Switch Blayde

Which means you have the ending in mind.

Yes, but that is also for short stories. And that is generally anything around 100k or less.

For my longer stories, I have more of an idea of how I want it to end, the actual "goal" actually evolves as I write it. As I write, I start to extrapolate what the characters are looking for, and the later parts will be derived from that.

My short stories are very different than my long ones, and that is one of the main differences in how I approach each. In my shorts, the story is written, and then concluded at the end with no place to continue on from there.

Crumbly Writer 🚫

@Mushroom

Which is ironic, as with my anthology series, I start with a twist then write the story around that. And the most challenging part is trying to keep the twist in plain sight, but not obvious to the reader.

In my case, the 'complications' force me to sit back and rethink the entire story. Luckily, until recently, it didn't take much additional plotting, as I'd put it out of my mind and my subconscious would figure it out, and suddenly weeks later I'd go 'Ah ha!' and I'd have the solution. But taking the time gave me a better perspective on the entire story, rather than just leaping in and seeing where the story dragged me. If you have an issue, then you seek to resolve it, rather than blinding following it down dead aisles!

JoeBobMack 🚫

@whisperclaw

I still get that writer's high when a connection snaps into place. It could be a motivation I hadn't considered, a snappy comeback, or a piece of my plot puzzle that finally falls into place.



So... What do you do when you are outlining and didn't these ideas are popping up? I find myself writing them into the outline, and that makes it to unwieldy. What do you do?

Replies:   whisperclaw
whisperclaw 🚫

@JoeBobMack

So... What do you do when you are outlining and didn't these ideas are popping up? I find myself writing them into the outline, and that makes it to unwieldy. What do you do?

I think there's a typo in there that's making it hard for me to parse your question. If you're asking what do I do with all the cool ideas I have during or prior to the outline stage, mostly I just hold onto them in my brain.

If it's a cool idea I think I'm going to forget then maybe I'll summarize it in one or two sentences to jog my memory later. I don't try to capture whole cool scenes during outlining because I lose the passion to write out the "connective tissue" and actually complete the story. I write the scenes in sequence such that reaching the scene I've been looking forward to writing is its own reward.

The mental tricks we writers have to do to ourselves are kind of funny, aren't they?

JoeBobMack 🚫

@whisperclaw

Yup. Weird typo. Thanks for getting the gist right!

I've been writing more, afraid I'd lose it, but then the bulk of what I've written screws up the outline. Also, I get ideas that, while affecting a few scenes in the book I'm working on, really have relevance for future books. But, I think I need to head more in your direction. Limited notes, and trust myself for the creative juice when it is actually time to write the scene!

Crumbly Writer 🚫

@whisperclaw

I write the scenes in sequence such that reaching the scene I've been looking forward to writing is its own reward.

I do too. I keep 'hearing' of famous authors who write them nonsequentially, but I find that hard to conceive of, as you'd end up writing all your favorite scenes first, and THEN get bogged down in the utterly boring details of the back story and character conflicts.

And then, once I've written the entire story, it's a further enticement to see how much the earlier chapters change with the knowledge of what comes later, so each chapter takes on a life of its own.

Crumbly Writer 🚫

@whisperclaw

Once I think I have it in my head, I outline it on paper. This step is important to me because this is where I find out if I have a plot hole I'd failed to consider.

For me, that doesn't work, as my 'initial concepts' are generally too broad to identify any specific plot holes. It's only in the implementation that MY plot holes become apparent. I know where the story is going at all times, but that doesn't mean I won't beach myself somewhere along the line by taking an odd implantation twist, which is then very hard to recover from, as the rest of the story depends on it. Then it becomes 'rewrite the entire thing, or just start again with another story'?

But then again, most times my plot outlines are based on specific scientific concepts, and what carries he stories along is extending the science in weird, unexpected directions where the drama and conflicts unfold, so the underlying concepts are just that--established and recognized by the experts--while my implementation is where the story gets 'bent out of shape'.

But then, there aren't many hard-science-fiction/hard-science-fantasy authors, so I'm probably an exception to ALL the rules!

bk69 🚫

@Crumbly Writer

Anyone who actually start with a plot outline isn't writing, they're defining a plot outline for a homework assignment.

Bullshit.

Now, putting a plot outline down on paper? Maybe not. But a number of writers actually know what various trigger events in a story are going to be in order to move the plot along. Sticking slavishly to a plot outline (even if just in one's head) isn't great, but again, if you aren't writing a character-driven piece (and the characters only have a couple degrees of freedom, rather than the capability to derail the story) you're ok.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@bk69

Bullshit.

Now, putting a plot outline down on paper? Maybe not. But a number of writers actually know what various trigger events in a story are going to be in order to move the plot along.

Actually, that describes me to a 'T', except I do the entire outline in my head, and often allow it to sit for months at a time, as I evaluate how to proceed (and how to process it). What's more, by NOT creating a written chapter-by-chapter outline, and merely by using 'waypoints' in the story plot, you're not artificially restricted in where the story might go (for better or ill).

Typically, the very first things I'll write are: 1) the story description and 2) the character list, though sometimes, if I'm not sure the story will pan out, I'll also write 3) a couple 'test chapters' to see if the story actually has any legs or not.

But you may also have a point about the plot/character-driven stories. Of those who DO use story outlines (either written or not), are your stories plot or character driven? It may be that character driven stories are allowed a bit more freedom than character-driven ones are (or versa/visa?)

Switch Blayde 🚫

@Crumbly Writer

Anyone who actually start with a plot outline isn't writing, they're defining a plot outline for a homework assignment.

As I said, I know several published authors who outline before writing the story. I gave James Patterson as an example (not that I know him). I just thought of another good example when you must write the outline first.

I knew an author who was contacted by a Penguin imprint when Fifty Shades was selling like crazy. They asked her to write a novel like that. This author wrote the novel in collaboration with another author. They wrote the detailed outline and then divided up the chapters.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@Switch Blayde

I knew an author who was contacted by a Penguin imprint when Fifty Shades was selling like crazy. They asked her to write a novel like that. This author wrote the novel in collaboration with another author. They wrote the detailed outline and then divided up the chapters.

Now that makes sense, but again, that's the outline as a limiting factor, preventing one author from taking the story and running off with it. With two, you'd have to ensure the work was equally divided to prevent that from happening.

Crumbly Writer 🚫

@Switch Blayde

The reason the end should be known is so you don't meander. Everything you write should lead to that ending.

Excellent point, but that's a better reason for revisions than it is for 'plotting'. Generally, you want to 'write towards the end', simply so you'll know when you reach it. But the other is, once you have, and you've completed your entire first draft, then you double back with a complete understand and perspective of the entire story, and refine it, cutting out anything which doesn't 'bear fruit' or isn't successfully resolved, while adding red-herrings galore, to keep readers from guessing what's likely to happen.

The problem for 'panthers' (or at least those who only write a chapter at a time), is that as the story changes over time, they're no longer writing the same story, and they end up getting lost, continually trying to 'catch up' to it, rather than delivering a coherent story with a clear, consistent message.

Quasirandom 🚫
Updated:

I'm an even more hardcore pantser than SB above. I generally start with 1 and 3, though 2 usually shows up soon. I usually don't discover 4 until over halfway through, sometimes not till 3/4 through.

I have long suspected that this has kept me from writing anything longer than a standard novel. But it's my process and I have to work with it. If I know too much, I lose my drive to discover the story by telling to myself.

StarFleet Carl 🚫

@Whisperclue

I believe even pantsers should to start with a clear picture of what the ending will look like, even as they explore the path to get there.

Why?

I'm quite serious here. I mean, it's perfectly okay if you're writing a single, relatively short piece (under 100K words), to actually have an end goal, and then figure out how to get there.

It's quite another when you're breathing life and personality into your characters, such that you're no longer writing the story, they are. You're simply transcribing what happened, and you're just as fascinated as to where things are going as they are.

I'll give you a perfect example of this, from my own work, A True History Book Two. (Spoilers ahead if you haven't read it.)

Yes, my plan was for Tess, Serena, and Hannah to be at the Christmas Party. Due to the actions of the Messenger from Above, the core of the Bilderburg group needed a second, not obvious meeting. MY plan was for Cal to be 'recruited' by them, using Hannah as his own spy within them, and eventually for her to fall for him, while basically using them while they think they're using him.

Note that's how I had things figured out, that I wanted them to go.

Anyone who's read the book knows that's nowhere NEAR how things went. Hannah's final statement in that book wasn't supposed to be the way it ended. I had no idea of the issues in Mexico until all of a sudden, I typed that Cal had a feeling about something bad happening.

That's not following a plot, and I don't even think that's flying by the seat of your pants. I think it's your Muse telling you, nope, here's something else that makes it different.

Just because there are two types of writers doesn't mean that either way is right.

I've concluded that generally the stories that left me less satisfied are the ones written without a clear idea of an ending. If you don't know where you're going, how can you build that rising action toward a climax and resolution?


Why does there have to be an actual climax and a resolution? Some stories aren't going to have those. Do you want 'And they lived happily ever after' for them? (Or unhappily?) If you're just going with the key events that shape someone's life, then that may work. If you're telling the story of a specific thing - here's the story of some soldiers in Vietnam and their battles - that may work. But think about the ending of the movie, 'Platoon.' Were you satisfied that Tom Berenger got shot? What happens with Charlie Sheen when he gets back to the World?

Books can be the same way. Harry and Ginny sent a kid off to school. Bella and Edward had to deal with Jacob being their son-in-law, and there's still the whole vampire - werewolf subculture completely ignored. King Arthur died, so that was ended that. Robert Langdon found out the virus to sterilize people had been released. Um, you think that's a satisfying conclusion?

Whisperclue 🚫
Updated:

@StarFleet Carl

For me, a story is more compelling if it resolves the central conflict.

In every story, the protagonist has a want. The conflict is whatever is preventing the character from that want. Resolving that conflict for good or ill is the plot. If the conflict is resolved and the story keeps going then a new conflict needs to take its place or the story loses purpose.

I'm not advocating that all plot threads be wrapped up neatly in a bow, nor that they need a happily ever after. I'm only advocating that authors understand the nature of their conflict so they can write toward a resolution. Maybe they think of a different resolution along the way. Maybe it's a false resolution, setting up the plot for further conflict and rising tension. There's nothing wrong with any of that. But a meandering story that isn't self aware of its conflict and isn't working toward resolving that conflict doesn't compel me. Obviously your mileage may vary. We all tend to write the types of stories we hope to read.

Dominions Son 🚫

@Whisperclue

In every story, the protagonist has a want.

Sometimes it's a want. Sometimes it's a need, as in something as basic and primitive as survival.

And sometimes the protagonist just wants to be left alone, but trouble/conflict comes looking for him.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@Dominions Son

And sometimes the protagonist just wants to be left alone, but trouble/conflict comes looking for him.

And sometimes they just want to take a dump, whatever's happening at the time. ;)

But seriously, what you're describing is the character's 'calling', where there's a task, the character doesn't think he's suited or even qualified for the task, but belatedly comes to realize that he's the only one who can see the entire pictureβ€”typically because he has a unique perspective the others lack.

Replies:   Dominions Son
Dominions Son 🚫

@Crumbly Writer

But seriously, what you're describing is the character's 'calling', where there's a task, the character doesn't think he's suited or even qualified for the task, but belatedly comes to realize that he's the only one who can see the entire pictureβ€”typically because he has a unique perspective the others lack.

That's one way of doing it, but not exactly what I was thinking about.

Think of this. MC: a young wealthy recluse. A trust fund kid with no real interest in the world at large.

The villain of the piece want's the MC's money and hires assassins to kill the MC.

The MC is not at all well suited to the task ahead of him, but he is thrust into a situation where the options are: defeat the assassins and the main villain, die trying, or just roll over and die.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@Dominions Son

That's one way of doing it, but not exactly what I was thinking about.

Think of this. MC: a young wealthy recluse. A trust fund kid with no real interest in the world at large.

The MC is not at all well suited to the task ahead of him, but he is thrust into a situation where the options are: defeat the assassins and the main villain, die trying, or just roll over and die.

That's actually the 'accidental-hero' story, where someone is thrust into the story, who wants nothing at all to do with it, but preservers (because they have to), and is more than glad to put it behind them and never mention it again, regardless of who asks. But, it's a different storytelling motif.

Switch Blayde 🚫

@Whisperclue

If the conflict is resolved and the story keeps going then a new conflict needs to take its place or the story loses purpose.

If the main conflict is resolved, the story is over. If there's a new main conflict, it's a new story.

Now until the main conflict is resolved, mini conflicts arise and are resolved.

Replies:   Grey Wolf
Grey Wolf 🚫

@Switch Blayde

I think it depends. I'm very much a 'pantser' (but not a tank). That said, a pantser can write to an ending or not.

I see two problems at least. Both are magnified if one is writing on the more 'epic' scale (common on SOL, but also common among published books).

First, what is the 'conflict', exactly, in a coming of age story? Being underaged? Growing up 'right'? Or (explicitly, as in AWLL, or implicitly) is the main conflict the proverbial "Call no man happy until he is dead"? Thus, the 'conflict' is living a good and happy and full life, and can be resolved only with the MC's death.

Second, let's say I know what 'the conflict' is. I know what the resolution is. I write a few books, spending a year or two (or, three, or four, or a couple decades in the case of a few authors) and I grow and learn and suddenly my conflict seems like just a mini-conflict and my resolution seems trite or not well thought out. Stick with the plan, or write something better?

And then there's the question of whether something is actually better when the story is 'resolved'. I can think of story after story (in all kinds of media) where the ending pretty much sucked. The story, in my opinion at least, remains great.

I'm much more prone to finding the great in the various story arcs of a longer work. Each arc can and should build work to a (hopefully great) conclusion. The overall story may (or may not) be greater than the sum of its arcs.

Switch Blayde 🚫

@Grey Wolf

And then there's the question of whether something is actually better when the story is 'resolved'.

In the Greek Comedy/Tragedy, when the conflict is resolved it's a comedy; when not it's a tragedy.

When i talk about plot, I'm talking about short stories and novels, not ongoing stories like on SOL. I think of those like a TV series. Each episode has it's own conflict and resolution. They're really mini stories in an overarching setting.

As to "stick with the plan, or write something better?" I'd always go with "better."

Replies:   Crumbly Writer
Crumbly Writer 🚫

@Switch Blayde

In the Greek Comedy/Tragedy, when the conflict is resolved it's a comedy; when not it's a tragedy.

No. The conflict is still resolved in either case, but just because a conflict is resolved doesn't guarantee that the protagonist wins. In fact, the very concept of a 'tragic hero' is a protagonist who succeeds, only by personally sacrificing himself in order to achieve their goal.

Replies:   Switch Blayde
Switch Blayde 🚫

@Crumbly Writer

No. The conflict is still resolved in either case, but just because a conflict is resolved doesn't guarantee that the protagonist wins.

Conflict is simply something the protagonist wants or needs. If he gets it, it's a comedy (not a funny haha comedy, but the Greek comedy/tragedy one). If the protagonist fails, does not get what he wants/needs, it's a tragedy based on the Greek model.

StarFleet Carl 🚫

@Grey Wolf

First, what is the 'conflict', exactly, in a coming of age story? Being underaged? Growing up 'right'? Or (explicitly, as in AWLL, or implicitly) is the main conflict the proverbial "Call no man happy until he is dead"? Thus, the 'conflict' is living a good and happy and full life, and can be resolved only with the MC's death.

Thank you. That explains it better than I could. That's also why I typically write long epic-length stories.

Crumbly Writer 🚫

@Grey Wolf

Stick with the plan, or write something better?

One of the best literary ideas I've ever heard is: if a story doesn't work out, don't revise it, throw the entire thing and start again with a new story. Otherwise, you're only patching an acknowledgedly flawed story, whereas a new book will focus on a more refined set of conflicts, rather than a single overly simplistic one.

And trust me, I've wasted YEARS trying to rewrite or endless revise older (somewhat flawed) books, and the entire enterprise typically ends in utter failure. It's easier to write an entirely new book (typically 2 to 8 months) than it is to rewrite or reconstruct an older one (more typically 12 to 36 months).

Crumbly Writer 🚫

@Whisperclue

For me, a story is more compelling if it resolves the central conflict.

In every story, the protagonist has a want. The conflict is whatever is preventing the character from that want. Resolving that conflict for good or ill is the plot. If the conflict is resolved and the story keeps going then a new conflict needs to take its place or the story loses purpose.

That makes sense, but there are still different levels of conflict (outer, inner, central, philosophical, moral and intercharacter). You can also have more than one conflict in a story, and layering conflicts allows to introduce conflicts within conflicts, while also allowing you to play with them. A classic example is a series where each book resolves an essential piece of the conflict, while leaving the large 'series' conflict unresolved.

You can also alternate conflicts, so that after a major action scene, you deliberately slow the pace, but then step up the interpersonal conflicts between the characters to keep the story tension at a near boiling point, to keep the readers glued to their seat even during the slow periods.

For this, I prefer giving each character their own, unique motivation. Sometimes they're all working together, but when they're not, some are sabotaging the others, some scheming or misleading the others, or some biding their time. That makes for a much more compelling story, but sadly, not all stories are rich enough for that level of complication.

Crumbly Writer 🚫

@StarFleet Carl

I think there's a BIG difference between having an idea where the story is going, and simply abandoning all control and simply following your characters around. The second is a writer (i.e. someone who writes) whereas the first is a novelist (i.e. they don't just write, they construct complete novels, including pacing, anticipation, conflict development, subplots, subthreads and inner conflicts. The first just writes until they get too tired of the same old shit to continue, the other ends when the story is DONE!

There's a big difference between knowing what you're doing and just pretending you know.

Replies:   Grey Wolf
Grey Wolf 🚫
Updated:

@Crumbly Writer


I think there's a BIG difference between having an idea where the story is going, and simply abandoning all control and simply following your characters around.

This strikes me as a false dichotomy, or perhaps almost everyone goes in the first category. As an acknowledged 'pantser', I'm not "abandoning all control and simply following [my] characters around."

As bk69 puts it:



the characters only have a couple degrees of freedom, rather than the capability to derail the story

My characters can do quite a few things, but they're also constrained in dozens of ways. If my MC decided he was going to grab an axe and start killing people, for instance, I'd take control and say, no, not happening. Heck, if he decided to run away from home and hitch-hike to California, I'd similarly overrule that.

Assuming that his actions stay 'in character', however (and that includes exposing previously unknown character elements, if those elements fit generally with who I expect him to be), then, if I'm notfollowing where he'd go, something's broken, and, even if I had an outline and an idea where things were going, most likely I did a bad job outlining it (and this has, in fact, happened with outlined plot arcs).

richardshagrin 🚫
Updated:

@Grey Wolf


If my MC decided he was going to grab an axe and start killing people

You would be a hack writer. Because he was hacking people with his axe.

StarFleet Carl 🚫

@richardshagrin

his axe

But they all sought him out, because of his Axe Body Spray.

Crumbly Writer 🚫

@richardshagrin

You would be a hack writer. Because he was hacking people with his axe.

Unless he was a hackneyed authors, in which case he'd only hack people's knees (those who 'kneecap' someone would THEN put a small metal cap on it, to help hold the remains in place).

@StarFleet Carl

But they all sought him out, because of his Axe Body Spray.
Now fit here was ever a need to hack someone apart, that would be it!!!

Replies:   Grey Wolf
Grey Wolf 🚫

@Crumbly Writer

Thank goodness my setting is the 1980s, when Axe Body Spray wasn't a thing. I'd hate to have an Axe-wielding protagonist.

Ditto for kneecapitation. Ouch!

Crumbly Writer 🚫

@Grey Wolf

This strikes me as a false dichotomy, or perhaps almost everyone goes in the first category.

Not really, and especially here in SOL. I myself started out that way, doing 'DITL' (Day-In-The-Life) chapters, where I'd simply follow the character from one day to the next, tagging along wherever they took me. I still had a rough mental plot-outline, but I left the details up to the character. The bigger difference (at least to me) is whether the story is tightly focused or 'loosey-goosey', where you can throw virtually anything into it.

Replies:   Grey Wolf
Grey Wolf 🚫

@Crumbly Writer

My point was that distinction between focus. Simply tightly or loosey-goosey is too narrow.

The point was taking issue with 'abandoning all control'. I'm following the characters; I have control if they try to get outside the guardrails. Even in your 'DITL' example, would you have balked if the character got up and decided to emulate 'Natural Born Killers' that day? Or decided he was secretly a Venusian shapeshifter and started shifting shapes? I'd guess yet.

That was the 'false dichotomy' comment; most writers who are 'pantsers' still have guardrails and don't abandon all control.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@Grey Wolf

That was the 'false dichotomy' comment; most writers who are 'pantsers' still have guardrails and don't abandon all control.

I'll definitely concede that, as I'm know to go off the rails in the comments occasionally. And I've also had a few stories where the protagonists drifted a bit--though as I've long maintained, that's typically a hallmark of writer's block--when your characters get up and walk out rather to do what you're asking them too. That's a sign to sit down, figure out which specific acts they object to, and then start again, adjusting the specific trigger chapter. It doesn't take long to fix, but it often takes LONG time identifying that you have a problem in the first place.

richardshagrin 🚫

@Whisperclue

pantsers

Definition of panzer

specifically : a German tank of World War II

Replies:   Crumbly Writer
Crumbly Writer 🚫

@richardshagrin

Definition of panzer

'Pantser' is a quasi-literary theory where supposedly some authors write 'by the seat of their pants', as opposed to the 'Plotters', who detail every stage of the story from beginning to end. Personally, I don't really believe in either, as the model is entirely too simplistic and artificial, but it is a great way to pigeonhole specific authors!

richardshagrin 🚫

If an author tanks a story, he might be a panzer.

"verb
to fail.
I completely tanked my interview yesterday."

Its a punny world. (full of puns). If it were a puny world it would be
"puΒ·ny
/ˈpyo͞onΔ“/

adjective
small and weak.
"skeletal, white-faced, puny children"

poor in quality, amount, or size.
"the army was reduced to a puny 100,000 men"
Definitions from Oxford Languages"

Replies:   Crumbly Writer
Crumbly Writer 🚫

@richardshagrin

Its a punny world. (full of puns). If it were a puny world it would be
"puΒ·ny
/ˈpyo͞onΔ“/

Strange, as I've always pronounced it as "pee(long-e)u(long-u)n-ee(long e)".

But actually, "punny" is closer to "bunny" than it is to "puny", as the long u essentially makes it into a two-syllable word (though it's actually pronounced as one, as if saying it so fast you mash the two together in one shortened version).

Replies:   StarFleet Carl
StarFleet Carl 🚫

@Crumbly Writer

Strange, as I've always pronounced it as "pee(long-e)u(long-u)n-ee(long e)".

That's peony - which I grew up pronouncing as piny, because that's what my Mom called the ones we had growing out front.

Ernest Bywater 🚫

While i usually start with a story outline I never regard it as a straight jacket and will often let the story take me along alternate paths as it develops. This is especially true with some stories where I start with a character, a situation, and then develop the story around how the character deals with the situation which I then use as the story outline while I write it.

richardshagrin 🚫

Begin with the End in Mind

If the End is a butt, you could add some anal action.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@richardshagrin

If the End is a butt, you could add some anal action.

If someone's butt is sitting on your face, then it's hard to think of anything else, so yeah, their End is definitely on you Mind.

JoeBobMack 🚫

Does writing on a site like SOL encourage "pantsing"?

I suspect the exact balance between planned and discovery writing is less about "what works" and more "what works for me." People think differently - abstract or concrete, "big picture" or "interesting details", concepts or characters.

I ran across Randy Ingermannson's "Snoflake Method" early on as I began to play around with writing a novel. I've found the idea of bouncing back and forth between character depth and plot complexity to be a good way for me to work.

My biggest problem, to reference another thread in this forum, is that, as is typical for me, I have a big, abstract overall idea - the MC is sent back in time more than fifty years to shape the entry of magic into the world. As part of that, he is to gather and develop a team, some of whom are his "bonded" (enslaved sex partners) and others of whom are those committed to the mission and their bonded. As the character list expands and each character become more complete, the possible plot complexities multiply. Finding a good main plot for each book - an arc to hang things on - and deciding what of the characters' stories to include becomes harder with each book! Harder, but still fun. Thus, I'm still writing.

Thanks to this group. I find the discussions encouraging and helpful!

awnlee jawking 🚫

@JoeBobMack

Does writing on a site like SOL encourage "pantsing"?

Probably.

Although some readers refuse to start a unfinished story, there seems to be a significant story-rating benefit for very long stories. Hence in at least a couple of highly-rated serials in progress, the authors take frequent breaks from the main story arc to insert episodes from other genre types. I believe both authors are self-confessed pantsers.

AJ

Crumbly Writer 🚫

@JoeBobMack

Does writing on a site like SOL encourage "pantsing"?

I've often thought that the 'post each chapter as you write it' helps (but doesn't directly lead to it), as the author gets an idea and runs without, but never doubles back to add the necessary foreshadowing and development to justify the action. It hardly happens in most cases, but when it does, it's fairly noticeable.

It's easier to organize your story and keep the plot tight when no one can actually see its development, just the end result once it's been cleaned up and squared away. In that case, it's less about pantsing or structure and more about clean-up and revisions.

But again, the whole 'pantsing' vs. 'structure' is more about publishers anyway, as they get incredibly nervous if they can't tell where-the-fuck the author is heading. Seeing a tight plot outlines eases their mind, but does little to move the needle in the story. But then, for those who write according to an established formula, all they really need to change are the background details, setting and a bit of dialogue and they're off and running.

CB 🚫
Updated:

I've followed this post for awhile now and had to finally chirp up. I've been writing for the past week on something new. My muse is pouring words out in a frenzy and I am twenty thousand words into... something. Yes, I have no idea what the main point or plot of the story is. The hell with an outline. This story does not even have a genre yet. It could go espionage, sci-fi, fantasy or paranormal. It could even go crime family. No clue but the words keep flowing. I've enjoyed re-reading what I've written so far so I'll keep plugging away at it.

I've been involved with a creative career all my working life so relying on last minute inspiration is nothing new. In fact, I love the thrill. My morning shower is where my ideas express themselves so I suspect my subconscious has a lot to do with my inspiration.

Now that I've dabbled in writing, why expect it to be different. When I wrote the first part of my story "Make the Cut" I sent chapters and parts out to my first proof reader. He was frustrated when I did not give him the full story so he had context. When he found out I had not written it yet or even had a firm end in mind, he was apoplectic. I told him not to worry... something would come up. It did and seemed to end well.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@CB

My morning shower is where my ideas express themselves so I suspect my subconscious has a lot to do with my inspiration.

Mine strikes once I head to bed, where I'll often plan out the next chapter, but it can be problematic. If my mind starts racing, then sleep becomes impossible, but if I get up, and type for a little while, getting the basics down, I'm then able to put it aside and fall asleep.

However, now that I'm suffering from fairly extensive sleep issues, the problem has only gotten worse, as I'm existing on five hours of sleep a night (as opposed to my usual seven).

Replies:   Switch Blayde
Switch Blayde 🚫
Updated:

@Crumbly Writer


I'm existing on five hours of sleep a night

That's a good night's sleep for me. I often get less than 5.

When I think of stuff about my novel when trying to fall asleep, I have to get up and type it. I sometimes get out of bed 4 or 5 times until I can put it out of my mind. That's why I try not to work on the novel near bedtime.

I too compose in the shower. Sometimes while watching TV, but more often in the shower.

mcguy101 🚫
Updated:

I'm definitely more of a "Pantser". I still have some idea of where I would like the story to go, but sometimes, the characters take me in a slightly different direction.

The danger of being too wedded to crafting a hard and fast ending (from the start) is that you run the risk of sacrificing your characters and relationships to get to that point.

IMHO, the best stories practically always have the best and most believable characters and relationships. Obviously, interesting plots are important, but once an author has a character act in such a way that they can't adequately explain (just to move the plot in a particular way), it takes me right out of the story.

Replies:   Crumbly Writer  Mushroom
Crumbly Writer 🚫
Updated:

@mcguy101

Obviously, interesting plots are important, but once an author has a character act in such a way that they can't adequately explain (just to move the plot in a particular way), it takes me right out of the story.

That's the very definition of a 'pantser'. You just start writing, seeing where the story and characters take you, and then suddenly, your 'developed on the fly' characters no longer fit your anticipated ending.

If you write TO your ending, then you'll develop your characters to fit the story. But then, it doesn't mean you still won't screw something up about the story. Often, as artists, we're blind to the most glaring of faults in our works. And, part of that is being SO focused on the direction, you're not paying enough attention to how the characters are interacting.

Replies:   mcguy101
mcguy101 🚫
Updated:

@Crumbly Writer

That's the very definition of a 'pantser'. You just start writing, seeing where the story and characters take you, and then suddenly, your 'developed on the fly' characters no longer fit your anticipated ending.



CW- Respectfully, I don't agree. As an author, if you clearly define your characters and relationships in your mind, you don't need a plot outline to determine how these characters would react to a certain situation (and how it would affect their relationships).

You can write an entire story with no clearly defined ending, by simply throwing characters into situations and watching how they will react. It can be a compelling story if the author has their characters act (or react) believably (based upon the way he/she had previously drawn them).

So an author can incorporate all kinds of plot elements on the fly, but that doesn't mean he can't be true to the characters he or she created. It just means that the author would have to figure out how the character(s) would react and that would determine the direction of the story. This allows the characters to grow organically (i.e. 'Free-range characters', lol)

The danger of developing your characters to fit your end (in essence, boxing in your characters), you run the risk of either creating 2D characters or sacrificing your characters or your ending if you fail to reconcile the two.

To me, your characters are more important than your plot. After all, you can't have a plot if you don't have characters.

Switch Blayde 🚫

@mcguy101

To me, your characters are more important than your plot.

There's no argument there. The readers have to care about the characters. If not, the plot doesn't matter. If they don't care, the conflict doesn't matter because the reader won't care if the character succeeds. And since plot = conflict, if they don't care about the character overcoming the conflict, therefore, they don't care about the plot.

But as to outlining or being a pantser, that's about plot. An outliner, outlines the plot.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@Switch Blayde

There's no argument there. The readers have to care about the characters. If not, the plot doesn't matter. If they don't care, the conflict doesn't matter because the reader won't care if the character succeeds. And since plot = conflict, if they don't care about the character overcoming the conflict, therefore, they don't care about the plot.

That seems like a separate thread: plot = conflict tends to focus on strife, while character = story tends to focus on the ending too (i.e. happy vs. 'successful'), one unsettling and challenging, the other positive and life affirming.

Now I see why my stories are all necessarily so dark and brooding, while Oysters are always so light, breezy and charming.

joyR 🚫

@mcguy101

To me, your characters are more important than your plot. After all, you can't have a plot if you don't have characters.

Instead of trying to rank the importance of plot and characters, (which seems rather pointless) why not think in terms of a triangle?

The 'fire' triangle has oxygen, fuel & heat as the necessary components, remove one and there is no fire.

A story triangle has characters, plot and setting, take away one and the story fails.

Replies:   mcguy101  Grey Wolf
mcguy101 🚫
Updated:

@joyR


Instead of trying to rank the importance of plot and characters, (which seems rather pointless) why not think in terms of a triangle?

The 'fire' triangle has oxygen, fuel & heat as the necessary components, remove one and there is no fire.

A story triangle has characters, plot and setting, take away one and the story fails.



I agree with everything you're saying, my argument was along SB's line, which runs counter to CW's message. Being a "pantser" doesn't equate to having haphazard or poorly defined characters.

Obviously, you need a plot (and a setting) to have a story, but you can take a character and put him anywhere and in any situation and as long as you know what the character will do, it doesn't matter if the author plotted it before the character was created or not.

Switch Blayde 🚫

@mcguy101

it doesn't matter if the author plotted it before the character was created or not.

I once read someone saying that whether you write plot-driven or character-driven, when it's done the reader doesn't know which approach you took.

Replies:   mcguy101  Crumbly Writer
mcguy101 🚫

@Switch Blayde

I think that's true when it's done well.

I'm still saddened that ColdCreek wrote himself into a corner in D-Man 3, with at least one of his characters. As per his norm, he needed his main character to be betrayed and single, so he had several of his characters (especially one in particular) act way out of the way she was drawn. It really broke my heart that he put the plot ahead of the character. I truly enjoyed that series and my guess it is the reason he stopped working on it.

Replies:   Quasirandom
Quasirandom 🚫

@mcguy101

he needed his main character to be betrayed and single, so he had several of his characters (especially one in particular) act way out of the way she was drawn. It really broke my heart that he put the plot ahead of the character.


Yeah, I could tell it was about to happen because that's the whole way that story works, but I couldn't accept it the way that character had been written, and Noped out just before it actually happened. Was glad I did.

Crumbly Writer 🚫

@Switch Blayde

I once read someone saying that whether you write plot-driven or character-driven, when it's done the reader doesn't know which approach you took.

The approach you take various considerable, but once done, you don't see the lines dividing plot from character, just as you don't notice the lines dividing characters from the plot. But the balance fairly radically changes.

Quasirandom 🚫

@mcguy101

Being a "pantser" doesn't equate to having haphazard or poorly defined characters.


Indeed. If anything, it leads to sloppy plotting or poorly arcing stories.

Replies:   mcguy101
mcguy101 🚫

@Quasirandom

Now that is fair. It's one of the potential problems of a character-driven story. The way I try to combat that in my writing is by going back over what I've written and performing frequent continuity checks. If a plot seems sloppy, I try to clean it up if I can. Story arcs can really suffer too sometimes, but I find if you try to keep your stories moving, you can overcome a mediocre story arc with an interesting over all plot and some decent action and/or intrigue.

richardshagrin 🚫

@mcguy101

problems of a character-driven story

Cmsix had truck driver heroes. And the stories are about what happened to them, so they were character driven stories.

Replies:   mcguy101  Crumbly Writer
mcguy101 🚫

@richardshagrin

Cmsix had truck driver heroes. And the stories are about what happened to them, so they were character driven stories.



LOL!

cmsix was notorious for writing himself into a corner, but his yarns and characters were so frickin' entertaining, you just didn't care. For the most part, he was true to his characters too.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@mcguy101

cmsix was notorious for writing himself into a corner, but his yarns and characters were so frickin' entertaining, you just didn't care. For the most part, he was true to his characters too.

Whatever you say about his frequent incomplete or endless reoccurring storylines, he inspired more SOL authors than any otherβ€”mainly as others tried to 'reimagine' his stories in new ways, wanting to resolve what he never seemed to be capable of.

Crumbly Writer 🚫

@richardshagrin

Cmsix had truck driver heroes. And the stories are about what happened to them, so they were character driven stories.

Or ... they were truck driven stories, only the trucks were driven by characters, rather than plot-driven trucks, running over the characters! ;)

Crumbly Writer 🚫

@mcguy101

Now that is fair. It's one of the potential problems of a character-driven story. The way I try to combat that in my writing is by going back over what I've written and performing frequent continuity checks. If a plot seems sloppy, I try to clean it up if I can. Story arcs can really suffer too sometimes, but I find if you try to keep your stories moving, you can overcome a mediocre story arc with an interesting over all plot and some decent action and/or intrigue.

Again, that's a different argument: writing and revising (the complete story) vs. writing one chapter at a time and not cutting (i.e. trimming the fat).

But, we get into trouble when we have those discussion, as neither side wants to consider the benefits of the others' positions.

Crumbly Writer 🚫

@mcguy101

Obviously, you need a plot (and a setting) to have a story, but you can take a character and put him anywhere and in any situation and as long as you know what the character will do, it doesn't matter if the author plotted it before the character was created or not.

Likewise, the characters have match the plot, and the setting. You can't pick up a German Panzer unit and drop them into San Francisco during the 60s, or Manhattan during the 90s.

Thus, it's not character vs. plot, but merging them. My contentionβ€”and I did have one here somewhereβ€”is that the threshold changes based on whether the story is plot or character driven, and the ratios are radically driven. Less conflict resolution and more 'happy conclusion' focused.

Replies:   bk69
bk69 🚫

@Crumbly Writer

Likewise, the characters have match the plot, and the setting. You can't pick up a German Panzer unit and drop them into San Francisco during the 60s, or Manhattan during the 90s.

Or a Connecticut Yankee in King Arthur's Court?

Replies:   Crumbly Writer
Crumbly Writer 🚫

@bk69

Or a Connecticut Yankee in King Arthur's Court?

Yeah, you definitely can, but it's all about context. Do-over stories are substantially different than inconsistent and disjointed novels. Introducing an inconsistent element into a story is different than establishing the do-over context at the beginning of the story.

Grey Wolf 🚫

@joyR

I was just musing on the Uncertainty Principle applied to stories, which would translate to: you can know who your characters are or where they're going but not both simultaneously. Pinning one down affects the other.

Obviously not a rule in this case, but it's amusing.

Replies:   joyR
joyR 🚫

@Grey Wolf

Obviously not a rule in this case, but it's amusing.

When I hear, "great character", or "excellent plot" used to describe a story I'm immediately reminded of 'the curate's egg'.

As has been stated already, skilful world-building isn't enough without it being populated by believable characters. Those two elements alone won't make a good story if nothing really happens.

The 'triangle' therefore makes more sense.

To me the perfect story keeps the tired reader awake, the uneducated and erudite equally entertained whilst appealing to both sexes, it challenges the old and inspires the young.

Not an easy thing to achieve, but a worthy target to aim for.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@joyR

Not an easy thing to achieve, but a worthy target to aim for.

The worthier the target, the more frequently missed. We often miss when we aim for the Devine, but in that struggle, we each become slightly more devine even as we miss.

awnlee jawking 🚫

@mcguy101

To me, your characters are more important than your plot. After all, you can't have a plot if you don't have characters.

If you're a fan of Orson Scott Card's MICE quotient, in some types of stories characterisation should naturally take a back seat.

Personally I prefer stories with strong characterisation, and to some extent that's antithetical to world-building stories, for example.

AJ

Replies:   mcguy101
mcguy101 🚫

@awnlee jawking

World-building is kind of an exception to the rule. Still, you eventually need to populate that world with something interesting, or people will lose interest, lol.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@mcguy101

World-building is kind of an exception to the rule. Still, you eventually need to populate that world with something interesting, or people will lose interest, lol.

When I think 'world building' I don't picture extensive sci-fi epics, but rather the overly tedious D&D tales, actually set into make-believe D&D worlds. The worlds are obviously lovingly developed, but the empty orcs, goblins and elves seem lost without relatable personality traits.

Replies:   bk69
bk69 🚫

@Crumbly Writer

I recall Eddings' work being referred to as 'travelogs' - lot of world building, with developed (although usually stereotypically so) characters.

whisperclaw 🚫

@mcguy101

You can write an entire story with no clearly defined ending, by simply throwing characters into situations and watching how they will react. It can be a compelling story if the author has their characters act (or react) believably (based upon the way he/she had previously drawn them).

This works IF the reader 1) cares about the character(s) and 2) cares about the situation.

In modern literature (not the broader sense, but in the bookstore category) you can write a novel about someone making a sandwich. To those of us in genre fiction (or, at least to me) that doesn't make for a very compelling book. A pantser story with compelling characters but a weak conflict may coast for a while on the goodwill of readers who are invested in the characters, but eventually they'll lose interest if the stakes don't rise. Whereas the danger of plotted stories are characters who seem to act out of character just to fit plot.

Both of these problems can be easily fixed in revisions, but when publishing serially and you can only go forward then they are really magnified.

Replies:   mcguy101
mcguy101 🚫

@whisperclaw

I think you can come up with a compelling plot with suitable conflict, at least I think I do (or at least, so I'm told, lol). The trick remains to avoid forcing your characters into doing something that they wouldn't normally do (without reasonable justification), just so the author can get to a certain point in the story. That is where you start losing readers.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@mcguy101

I think you can come up with a compelling plot with suitable conflict, at least I think I do (or at least, so I'm told, lol). The trick remains to avoid forcing your characters into doing something that they wouldn't normally do (without reasonable justification), just so the author can get to a certain point in the story. That is where you start losing readers.

The key isn't ignoring the plot restrictions, it's learning to recognize when your characters go 'off-script', and then reining them back in. That's easily as important as recognizing when the plot goes off-script, such as when a transporter suddenly appears in the middle of a story without being previously introduced and set up.

But the eventual train wrecks are when you paint yourself into a corner, have no way out, and then trek across the room by publishing anyway, utterly unresolved.

Replies:   bk69
bk69 🚫

@Crumbly Writer

The key isn't ignoring the plot restrictions, it's learning to recognize when your characters go 'off-script', and then reining them back in. That's easily as important as recognizing when the plot goes off-script, such as when a transporter suddenly appears in the middle of a story without being previously introduced and set up.

A lot of the time, writers overlook one simple fact: people (and thus characters) don't always have the options to do things - if the characters are insisting to do something that would screw up the plot, outside influences that make those actions impossible are reasonable sometimes. Yes, in some instances it'd be a reverse deus ex machina (or, the unending sea of little blue-skinned pikemen, or a tentacled horror indicating to the characters "not this way") but unless you're writing high fantasy where the characters are all equivalent to recognized diplomats and thus free to go where they will and do what they will... it's not that hard to force them to act in a certain way, and have them bitch and moan about doing something other than what they wanted so the readers don't.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@bk69

Reconsidering it after having slept on it, I think the bigger distinction isn't 'characters going stray' as it is bad endings. It's a recognized fact, in a large number of bestselling main-stream published stories, that certain authors just write poor or, at best, middling endings. That's actually more common (at least in the mainstream publishing world) than stories where the characters 'spoil' the ending.

While a bad ending can sour readers on a particular author (i.e. it's more likely to hurt sales of their next book), it typically doesn't limit the success of that book, as the controversies over the ending often fuel intensive discussions over how excellent the book was until the unsatisfactory ending!

Replies:   Grey Wolf
Grey Wolf 🚫

@Crumbly Writer

And especially for multivolume series which individually have decent endings. People will argue endlessly over the ending to Steven King's Dark Tower series, for instance, but that fuels people caring more about the series overall.

Crumbly Writer 🚫

@mcguy101

CW- Respectfully, I don't agree. As an author, if you clearly define your characters and relationships in your mind, you don't need a plot outline to determine how these characters would react to a certain situation (and how it would affect their relationships).

That's a character-driven, rather than a plot-driven tale. My point, was merely that, by focusing on the characters, the plot sometimes diverts from what's expected. Whereas in my plot-driven stories, sometimes the characters take unexpected twists.

Thus, it's less about pantsers or plotters, but character vs. plot. While we all respond differently to pre-planning, the storytelling methods are quite different. I like my characters, but I've tried to write character driven stories and--they all fall flat. I'm a plotter, plot-driven all the way.

Mushroom 🚫

@mcguy101

IMHO, the best stories practically always have the best and most believable characters and relationships. Obviously, interesting plots are important, but once an author has a character act in such a way that they can't adequately explain (just to move the plot in a particular way), it takes me right out of the story.

I get accused of that a lot in one series, but the thing is I had been dropping hints prior to that happening for quite a while beforehand.

Like that the first girlfriend in school was really a slut. She did love the main character in her own way, but once he left the area she reverted to how she was before.

Then another who years later seemed to come up out of nowhere and leave him. Got a lot of grief for that, but for many chapters before stated that she did not think he was pushing himself enough. She was one of those women that was just driven to get a "home and family", and had goals already in mind for her and her partner. And when he was not doing what she thought he was capable of to get them, she went looking for another.

Both times, I provided clues going back over a dozen chapters showing how the other character was, so do not think it is my fault that some readers missed that. I even expanded on the first story, creating a second smaller one to show it from the "slut's point of view". So the others could see what I was thinking as I wrote each of those chapters originally.

And to me, this was not "changing" them at all, simply my recognizing that just as in real life, other characters may simply have their own agenda. One that the main character (especially if it is in a narration) may not even be aware of.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@Mushroom

get accused of that a lot in one series, but the thing is I had been dropping hints prior to that happening for quite a while beforehand.

Like that the first girlfriend in school was really a slut. She did love the main character in her own way, but once he left the area she reverted to how she was before.

Then another who years later seemed to come up out of nowhere and leave him. Got a lot of grief for that, but for many chapters before stated that she did not think he was pushing himself enough.

Readers LOVE character revelations and evolution. What they can't STAND, are characters that evolve, and then backslide into exactly who they were at the beginning of the story, having learned noting from the experience at all.

We all learn from a characters mistakes, but when the characters themselves learn nothing, then we loose all respect for them and eventually drop the story as a result. (Not making any accusations, but it seems to be a common issue with many stories).

Replies:   mcguy101
mcguy101 🚫

@Crumbly Writer

Exactly, CW. Human nature can cause characters to occasionally backslide, but readers don't want to see that because often that means the offending character learned nothing from their past mistakes. It also meant that the interaction with another important character was rendered totally meaningless.

As a rule, for reader interest to be maintained, you shouldn't let your characters stagnate.

markselias11 🚫

@Whisperclue

There's no right or wrong way to write and both are equally valid, but I believe even pantsers should to start with a clear picture of what the ending will look like, even as they explore the path to get there.

I am definitely more of a pantser type writer. When I started writing my first book (Georgia Moonbeams) it ended up being so long that I split it into 2 books. Part of the issue was that I was just trying to cover too large of a time period. I took a slow burn approach to setting up certain things with my main character which just made things really long. When it came to the end of the book (what is now the end of book 2) I had no idea what I was going to do. I knew that I had all of the right characters for a great ending but I just didn't know what I wanted to do.

I had started with a few very vague ideas of things that I wanted to include (like horses and baseball) but I truly hadn't given a lot of thought to the ending. So I just started writing. I wrote what I knew I wanted. I shaped things as they came along and just knew that when the time came I'd come up with an ending. Then it did.

Literally one day when I wasn't even THINKING about the book much less the ending, the idea for how to end the book came to me. I ran it by my editor, Tenderloin, to see what he thought of it and told him the approach I wanted to take. When he liked it, I charged headfirst into that.

So much like you said regarding a planner vs. pantser, I don't think you always need to have your ending in mind. I think if you have the right elements sometimes the ending is THERE already, even if you don't know it. Is it EASIER to write the book with the ending in mind? Absolutely, but it's not 100% necessary.

Then again, maybe I just got lucky with how everything came together for me.

Replies:   Crumbly Writer
Crumbly Writer 🚫

@markselias11

Part of the issue was that I was just trying to cover too large of a time period.

Every story I've ever written (including my 6-volume, 1,100,000 word original series) essentially takes place over a couple of weeks. But then, rather than writing family epics, I start with a normal character, pull the rug out from under him leaving him in disarray, and then have the characters try to figure out how to resolve the crisis I created for them.

If the story takes any longer than that, it's no longer a crisis in their lives, it IS their entire existence.

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