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Old Computer games?

PotomacBob 🚫

Heard some people muttering about old computer games they had loved years ago, but were no longer able to play because the old games were no longer compatible with today's computers.
I personally remember a game called "Hills," which was about shooting off cannons or some sort of long-range weapon in which you had to take into account things like distance and wind speed. It was a very simple game - maybe stick figures, certainly nothing sophisticated.
One of the games they mentioned was Sim City, which I had not realized was extinct.
Has any author on SOL tackled this subject? Are there any of these old games that you remember?

Switch Blayde 🚫

@PotomacBob

Are there any of these old games that you remember?

Duke Nukem.

When my computer went to 32 bit, the 16-bit game was no longer compatible.

Dominions Son 🚫

@PotomacBob

One of the games they mentioned was Sim City, which I had not realized was extinct.

The franchise is still alive as a free to play on-line game (The Sims), but The Sims, whether the on-line version or the single player version is a very different game from the original Sim City.

From what I've read, they tried to re-launch Sim City in 2017 as an online multiplayer game, but it was a market failure.

Replies:   Marc Nobbs
Marc Nobbs 🚫

@Dominions Son

Cities Skylines is the "spiritual successor" to Sim City. It's very good, even though it's about ten years old itself. Skylines 2 is due in October and looks to be even better. I've got it on Pre-order, so probably won't get much writing done for a couple of months ahead of Christmas.

Keet 🚫

@PotomacBob

You can still play your old games on a modern computer. You just need an emulator. Search for "retro games emulator" or just "games emulator" and you will find multiple options. You can even play old games that were for specific game computers like the Nintendo DS or NES. Makes playing your old Super Mario easy :D
There's even an open source project for old Flash games (https://flashpointarchive.org) with a huge library of flash games that you can play using the emulator. Even those that would originally need a link to a specific site. All in a secure sandboxed environment.
Of course you might need some other software to get a software version of a game but that is also available for most games.

helmut_meukel 🚫

@PotomacBob

Some of the really old games (for PC) were written using loops for slowing down or waiting some time. With the advanced processor speed those loops got processed too fast, leaving the player no time to react or even to see what happened.
The programmers would have had to replace all those time consuming loops with other constructs to maintain play-ability β€” which they didn't.
In other cases the graphic was bound too tight to obsolete becoming hardware (pre-VGA) and would not run on the newer graphics cards.
Most of my games ceased to run when I switched from DOS/Windows to Windows NT 3.51, because they directly accessed the hardware (impossible with NT).
Even many newer games required the Windows95 branch of Microsoft's operating systems and didn't run on NT.

HM.

Replies:   Tw0Cr0ws  DiscipleN
Tw0Cr0ws 🚫

@helmut_meukel

There are people who get old computers to play the old games just because of this.
Retro gaming is what they call it.

DiscipleN 🚫

@helmut_meukel

Most emulators now emulate ancient hardware, even to the timing of their clock cycles. Original games for ancient hardware run just fine on emulators.

rkimmelerre 🚫

@PotomacBob

I remember the artillery game or one just like it. It was one of the only games we were allowed to play when the school opened its computer lab, presumably because it honed math skills or some such. On our computers it was called Golf or Gulf or something similar that made absolutely no sense.

flightorfight 🚫
Updated:

@PotomacBob

First computer game I ever bought was named Carnivore where you hunted dinosaurs while they hunted you. Great game but couldn't get it to work after Windows 95.

Fra Bartolo 🚫

@PotomacBob

Back in the 80ies my friends and I all owned C64's and we probably spent more time trading games than actually playing them. But one of the games we actually played was M.U.L.E.; one of the first true multiplayer games where four colonists - either humans or computer players - try to establish a successful settlement on the planet Irata by buying plots of land and exploiting them. You had the option to install solar collectors for energy, farm for food or mine for minerals. Each round would start out by the land auction, where players could compete for new plots of land. Then players took turns to buy and outfit new M.U.L.E.s to work their land, hunt the elusive wumpus or go to the Casino. After that came a production phase. The last phase was the auction, where you'd sell your surplus to the store or other players or buy required ressources. In this phase all players participated at once, and it brought out the worst in people at times, because trying to starve a neighbor is a valid strategy for winning the game ;-)

Michael Loucks 🚫
Updated:

@PotomacBob

The first computer game I ever played was a Civil War simulation on a mainframe in 1977. During the summer of 1979, I played Star Trek on an Apple II, and wrote my own version for the TRS-80.

Not long after that, I played Hunt the Wumpus on a V7 Unix system.

I wrote quite a few games with ASCII graphics, then for my first job, I wrote video games for ColecoVision (Z80 chip) β€” I worked on ports of Galaxians, Slither, Time Pilot, and others.

My series 'A Well-Lived Life' has most of that included in the story. A friend of mine in HS, Jim Wells, wrote 'Pro Golf I' for the Apple II. And I ran a computer dating service for my High School (and other local High Schools).

Replies:   madnige  Grey Wolf
madnige 🚫

@Michael Loucks

summer of 1979, I played Star Trek on an Apple II

Around 1974 or '75, played it on an ASR33 over a 110 baud acoustic-coupler modem to a PDP11-45

'75 or '76 played Hunt the Wumpus on a visit somewhere (don't remember where), liked it, decided to write my own version for that 11-45 in DEC's Basic-plus, but I hadn't noticed the map was that of a dodecahedron, so coded mine for a random map with guaranteed connectivity. One gameplay, I started in a sort of polyp on the map of a few connected caves with a single connection to the main cave system, unfortunately through the bottomless pit so I couldn't get anywhere near the wumpus. Luckily there were bats in one cave of the polyp, so I could get moved to somewhere random which happened to be in the main cave system.

My favourite game of that era was advent (Colossal Cave) on that 11-45 or the 11-70 that replaced it; there were effectively no home computers at that time, so I didn't get to play much, only when I walked the 5-6mi to my father's workplace (and a couple of times that and more back home, as I'd missed him). In 6th form (HS upper class), the only programmable device available was a Busicom calculator, programmed by a punched card which was driven back and forth through the reader (if you needed a longer programme, you had to tape cards together). It had a vector-driven CRT showing the handful of 20-digit fixed-point registers and memories in 7-segment form, and used folded mercury-column acoustic delay lines for memory. I don't know if it used the 4004 or was from just before microprocessors, probably the latter, and I can't now find anything mentioning it. My HP33E (a graduation present) easily outperformed it.

After starting to earn enough to splash out on a computer, I got the BBC model B (this was pre-PC), and the classic 'Elite', eventually reaching Elite status, then started again with a constructed profile with no money, cargo or weapons, playing until I'd well past the original starting state (headbutting asteroids for the 0.5 credit bounty to begin with). One of the interesting things was reverse-engineering the copy protection to be able to make a backup copy, which meant I had to write my own disk unformatter; another was my home-made analogue joystick without centring springs (just my added centre detent), which meant it was fairly easy for me to line up on a newly-appeared ship, ready to zap it if it started firing (a pirate).

Grey Wolf 🚫

@Michael Loucks

Somewhat similar here.

First game I ever played was either a Star Trek style game on a CDC mainframe (played on a TTY) OR a Star Trek style game on an IBM mainframe running TSO on z/OS (not sure z/OS was a term back then - I think not). Can't remember.

Then 'advent', original Unix 'empire', and then a bunch of PC games (before I had one).

For a number of years I maintained a VAX/VMS port of Unix 'empire' that a bunch of us played. Long gone now, alas.

Replies:   Michael Loucks
Michael Loucks 🚫

@Grey Wolf

not sure z/OS was a term back then - I think not)

It was MVS (Multiple Virtual Storage). It became OS/390 in the mid 90s, and z/OS in 2000.

solreader50 🚫
Updated:

@PotomacBob

Sid Meyer's Railroad Tycoon.

I loved that game, which has now morphed along a long path into OTTD.

Volker Wertich's Die Siedler (Settlers)

Both are examples of games which were obviously not as technically advanced as their successors but somehow had a much better "game" feel.

ystokes 🚫

@PotomacBob

I use to play this game called CarmagedΓ³n 3 where the goal was to run over people to get points. My problem was I had to wait a while before I tried to drive because I would look at people as points and think of aiming for them.

I remember having to go to computer show to buy games because computer stores weren't around then. Now with the end of Fry's there is no good place any more.

LOAnnie 🚫

@PotomacBob

DOSBox is designed to run old school games on modern systems. In fact, many of the games in the comments are available for purchase at Good Old Games with all the software configured to run on modern computers.

Due to my dad, I have a love of the before my time Sierra games, have those to play on modern stuff.

Grey Wolf 🚫

@PotomacBob

One of the interesting elements of classic games were that, for the most part, they were simple. Old Unix 'civilization' / 'empire' is a very simple game. Cities build one of a few types of units. Units go around and beat up other units or form cities. Cities are there, or they're not. Units are there, or they're not.

It worked well.

Some of the bells and whistles added things everyone likes. Some added things only a few people like. As long as they're optional, it's fine.

Ditto an old space game called Reach For The Stars, which was very simple but a lot of fun. Or an old Mac/Windows game (which you can still find installers for, though it's a PITA) called Pax Imperia.

Sometimes you want to play a simple game (which may still reward thinking strategically and may not be easy to 'beat'). Sometimes you want to play a very complicated in-depth simulation in which each turn requires careful thought and attention to details.

For those who play(ed) tabletop games: sometimes you want Ogre (or something even simpler), sometimes you want all of the Avalon Hill World War II games spread out in a gymnasium with a cherry picker used to get people in position to move their pieces.

But that's part of why the classic games, run on emulators, are still a thing. 'Simple' games give way to 'complex' games, and often no one will make a simple game because it feels 'so 1980s'. Yet there's still a demand for them.

FantasyLover 🚫

@PotomacBob

Not sure if I'll get into trouble for this or not.

"Steam" and "GOG" are the two main game sites I've found. They have old games and their programming lets the games work on today's computers. Most of the older games are reasonably prices.

Freyrs_stories 🚫

@FantasyLover

Yer, GOG or Good Old Games started as a passion project of CD Projekt Red to re-release classic games. They have more recently introduced current games. Both their own 'in-house' and from other publishers. One of their main selling points is that their releases are DRM-Free

Dicrostonyx 🚫

@FantasyLover

Be warned that unlike GOG, which only releases old games if they can bundle them with an emulator like DOSbox, Steam will sell you stuff as buyer beware. Some of the classics on Steam are GOG updates being resold by the original rights-holders and some are actually unplayable on modern hardware and Steam doesn't care.

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