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Interesting Phillip Pullman quotation

Vincent Berg 🚫
Updated:

From an article on him in the latest New Yorker:

It (his latest book, the third in his Dust series) has something to do with consciousness, but I didn't explore that fully, and I'm using this story, among other things, as a way of finding out what I mean by this idea.

And you find out as you're writing?

Yes. For me, it's got to be that way. I couldn't possibly write a novel if I had to work it all out first. I'm writing into darkness, as it were, not knowing where the story is going or what the characters are going to discover. It's more exciting like that. I would just be too bored—terminally bored—if I knew everything in advance.

That's how I write too. I generally a specific destination in mind, so I write for the ending, but I leave the specifics for later—though that approach often means writing the entire first draft sequentially, as you don't know the details until you write them down.

Replies:   REP
REP 🚫
Updated:

@Vincent Berg

I think the need to outline a story depends on the story and the author. If the author has an idea for a story and knows how they want it to end, then an outline is necessary.

I'm not that type of author. I get an idea for a story and the basics of a plot and an MC. From there, my creativity defines the path the story will take, the characters, and the ending.

I wrote what was planned as a short standalone romance story, Time Scope, that was 76K in length, and I reached what I considered to be a good ending. Without planning to do it, I left an opening for a sequel. My readers asked me to write a sequel, so I wrote Time Scope 2. The story grew to 404k, evolved, and ended with a cliffhanger. When I finish Opening Earth 3, I will begin writing Time Scope 3. I don't know where part 3 will go, but it should be an interesting journey.

Replies:   Vincent Berg  red61544
Vincent Berg 🚫

@REP

I'm not that type of author. I get an idea for a story and the basics of a plot and an MC. From there, my creativity defines the path the story will take, the characters, and the ending.

Alas, based on your description, I fit into your description of 'laying out a detailed plot' though I see myself reflected in Pullman's words, as 'letting the story unfold on its own'. It's surprisingly easy to simply define problems away (Oh, he's one of them!), while it's tougher seeing pieces of yourself in everyone, no matter how much they make your skin crawl.

Replies:   REP
REP 🚫

@Vincent Berg

I see myself reflected in Pullman's words, as 'letting the story unfold on its own'.

I suspect that for you, the story unfolds as you prepare the outline. They writing is just adding details.

red61544 🚫

@REP

One huge problem with "train of-thought" writing begins when you try to publish. A large percentage of publishers, when receiving an unsolicited manuscript,respond by asking for the initial outline. They know that an outline forces a definite beginning, middle, and end of the story - no rambling tangents, disembodied side-plots, nor near-infinite loops that destroy continuity. Telling a publisher that there is no outline is almost a sure rejection.

If an author wants to really improve his writing, spend a week or two trying to write a detailed outline for the latest story you've written. If it can't fit into the parameters of an outline, the writing and, possibly, the story is probably severely flawed.

Replies:   Vincent Berg
Vincent Berg 🚫

@red61544

One huge problem with "train of-thought" writing begins when you try to publish. A large percentage of publishers, when receiving an unsolicited manuscript,respond by asking for the initial outline. They know that an outline forces a definite beginning, middle, and end of the story - no rambling tangents, disembodied side-plots, nor near-infinite loops that destroy continuity. Telling a publisher that there is no outline is almost a sure rejection.

Again, with most 'train-of-thought' postings, each chapter is often a single day, of variable length. Thus it's often difficult to simply state the sheer multitude of crap they shove into a single massive chapter.

With 'Event-based' chapters, each chapter represents a single event (ex: meeting a cute girl, getting into a fight, make-up sex, etc.), so they're pretty easy to summarize by topic--even if you only compile the chapter outline after the fact.

Honey_Moon 🚫

This is actually how I write, too. Back in school, from time to time we were assigned to write an outline and then finish the story for it. I always wrote the story, and then slapped together an outline to match it!

I start with a basic idea, and then let it evolve as I'm writing. I never know how my stories will end until I'm half way through!

Switch Blayde 🚫

@Honey_Moon

I never know how my stories will end until I'm half way through!

I always know how my story will end before I start writing. I don't know how I'll get there, but I know what "there" is.

Replies:   Vincent Berg
Vincent Berg 🚫

@Switch Blayde

I always know how my story will end before I start writing. I don't know how I'll get there, but I know what "there" is.

I just finished the first draft of my next book, only days before the last is published, and I'll admit, despite knowing how the story was going to end, I just added a surprise in the final epilogue, where it turns out the 'bad guy' is actually someone else, although the lead in the the unplanned next book was planned.

If a story doesn't continually surprise you, then you won't be as driven to write it, and if it doesn't excite the author, readers certainly won't be any more impressed.

StarFleet Carl 🚫

@Honey_Moon

I never know how my stories will end until I'm half way through!

Heck, a lot of time I don't even know what the characters are going to say or do until I'm typing things out.

Perfect example is my first long story on here. You'd think that since it is based upon an actual video game, with the world setting already done and well known, that I wouldn't have that problem. Nope, characters will go and do whatever they will go and do.

I've 8 chapters posted in my second long work, also based upon a video game. Characters say stuff, and next thing you know, from my latest posted chapter, my main character is now the self declared legal government of the entire province. And no, I hadn't intended that in the least when I started writing this.

Replies:   Vincent Berg
Vincent Berg 🚫

@StarFleet Carl

You'd think that since it is based upon an actual video game, with the world setting already done and well known, that I wouldn't have that problem. Nope, characters will go and do whatever they will go and do.

It isn't that you don't know what they'll do, it's that while writing what you intended for them to do, they'll let you know whether that isn't in keeping with the personality you gave them. If it's not, they'll step outside of your expectations, and stick to their inner principals.

Redsliver 🚫

I write that way too. Not because it's better for me but because I get going before I finish all of the planning.

Remus2 🚫

Working (albeit slowly) on the first one in two decades for me. Back then, as is now, the first three chapters are usually the slowest, with the first chapter being tone and concept. By the forth chapter, the MC and story are guiding the words.

Replies:   PotomacBob  Vincent Berg
PotomacBob 🚫

@Remus2

Back then, as is now, the first three chapters are usually the slowest

Is some of that slowness caused by providing background needed to understand later chapters? Or do you strew the background over many chapters? (or whatever other options there may be)?

Replies:   Remus2
Remus2 🚫

@PotomacBob

Is some of that slowness caused by providing background needed to understand later chapters? Or do you strew the background over many chapters? (or whatever other options there may be)?

Some authors like to front load the background. I don't consider that a natural flow. If you tried to convey a story replete with personal descriptions, history, etcetera all in the first chapter or two, it sounds wooden, like filling in the blanks of a form imo.

That is particularly the case in many post apocalyptic stories. By the end of the first chapter, the MC has been attributed skillsets that would make Delta look like pansies, Einstein look like an idiot, or Genghis Khan look like a girl scout.

By the same token, there has to be a logical progression in revealing the skillsets the MC does have. As a result, they shouldn't be 'strewn' about the story at random.

My .02/opinion

Vincent Berg 🚫

@Remus2

Working (albeit slowly) on the first one in two decades for me. Back then, as is now, the first three chapters are usually the slowest, with the first chapter being tone and concept. By the forth chapter, the MC and story are guiding the words.

That's why, once you've written the first several chapters (typically once you've gotten a first draft for best results) it's best to step back and consider restructuring the opening chapter. If another chapter is stronger, it's often a sign you should start the story with that chapter, filling any holes (from the missing chapters) as the story unfolds.

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