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Plagues of monkeys with wrenches...

June 26, 2011
Posted at 12:32 am

As I sat writing a response to a very nice and encouraging note I'd received from a reader in Texas, it occurred to me that maybe I should actually write something here as well... yeah, maybe it was just my need to pontificate asserting itself, but here I am nonetheless.

Anyway, I was making a comment about how various wrenches keep getting thrown into the works by evil flying monkeys, now that summertime is here, which continue to slow my already sporadic writing pace. I keep creating these new little threads in my stories without thinking about them... well, without thinking about them AT LENGTH, until after they've been posted and read by a couple thousand readers. Then, when I go back and look at them, only then do I wonder, "Well, shit... how the hell do I unravel THAT mess?!?" This in turn has the tendency to turn what started out as an outlet and/or hobby into something much more akin to actual WORK... ohwell, c'est la vie.

So, as I keep mulling (read: grinding) over the potential details to come in my ongoing storylines, and always seem to come out feeling almost burned out on them, I usually start thinking about just putting them away for a while and letting THEM rest while I do. That said, I always appreciate CONSTRUCTIVE criticism, which, for the most part, is what I've received by and large, and fully intend to wrap up my stories (eventually) as neatly and as completely as possible. As I said in the aforementioned email, call it my need for closure, I guess. With luck, I'll find the time, motivation, and inspiration to get back to my warped little tales before Halloween arrives... although, considering that was about the time I started them, it would be kinda fitting for them to wrap up around the same time... nah, it'd drive me crazy to haveta wait that long.

Thanks to everybody who's followed my perversions this far, and especially to those of you who actually took the time to write and give feedback. Please bear with me while I figure out how and when to get my characters on firm enough footing that I feel comfortable letting them go.