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SG1 - A more realistic take on things....

Ferrum1 ๐Ÿšซ
Updated:

So I read another one of those fan-fiction stories and it really got me thinking. Sadly, the story was a lot like all the other stories -- over too quickly and never exploring the set up like I think they should have.

Basically, SG1 goes to a planet that another SG team has made first contact with. No signs of Go'uld, so SG1 is sent to make friends and establish trade or explore or whatever. It's a planet based on Ancient Greek culture, so Daniel is very keen to explore.

They arrive right as some local olympic-like games are being held, and they're invited to participate. Daniel being the anthropology type thinks it'd be a great idea to help establish friendly relations, so Sam (the female member) volunteers since she's the most qualified athletically who also won't make the native athletes look bad.

The catch is that like in ancient Greece, the games are held in the nude.

Sam does well enough in her division that she's awarded the gold for several events. As she and the other winners are on the platform to get their medals, the Goddess/Go'uld Hathor teleports down to congratulate them and decides that the gold medalists will be given the honor of becoming part of her retinue.

In the blink of an eye, Sam is now onboard the Go'uld mothership, apparently the report of "no Go'uld" was a bit off.

Where the story went wrong, imo, is that the rest of SG1 is able to quickly teleport up to the mothership, kill dozens of Jaffa warriors, recapture Sam and escape. Story ends. Woo frickin' Hoo.

===============

Got me thinking though.

1 - Sam isn't recognized by Hathor even though they have met before. This would be logical since she's out of context, naked, on a winner's dias with a lot of the other locals. Not exactly a situation that would engender recognition.

2 - Teleporting up to the Mothership immediately after the award ceremony would be a good time to just leave the System entirely. It's reasonable to expect that a Go'uld System Lord might have a schedule to keep.

3 - Hathor is the goddess of love, sex, sensuality, etc. In the show, she has a magical/mystical way of befuddling men, but women are immune to her power. She also showed no interest in women sexually and likely has dozens or hundreds of slaves in her personal retinue.

4 - Sam can be quite certain that her friends on SG1 are going to rescue her, so all she can do is play along, keep her head down, and "become the slave" like everyone else.

5 - Sam recognizes this as a wonderful opportunity for some espionage. Having to play the Slavegirl for a week while SG1 stages a rescue mission is actually going to be a good thing in the overall sense. It might not be fun a lot of the time, but bad days are part of the mission-statement she signed up for. In other words, she's not worried about being rescued any time soon because she takes the bull by the horns and decides it's better to stay onboard the Mothership and gather intel, etc.

6 - Unfortunately for Sam, SG1 can't just magically teleport up to the ship like they always do in the show. The real world doesn't work like that. Even if they could just magically pop in for a rescue, the Mothership entered Hyperspace and they're now millions of lightyears away from the planet, going to a destination that nobody knows about. As such, days turn into weeks turn into months.....

7 - Sam falls into a rut, so to speak. She goes through the day doing her slave duties but can't do much beyond that. Unbeknownst to her at the time, all Go'uld slaves are implanted with a tiny chip that not only tracks their movements onboard the ship, but locks them out of areas they aren't cleared for. As much as Sam might want to sabotage things, she's locked out of anything that doesn't have to do with her lowly slave-girl duties.

8 - Sam's learning a lot by just watching. For example, she's seeing Go'uld technology they had no idea existed. Sadly, it's often to her detriment. One case, Hathor, being the bitchy and shallow Go'uld that she is, decides that too many of her slavegirls are blonde and orders that half be made into either brunettes or redheads. Of course, Sam's picked for the body-sculpting because she's one of the lowest-ranking slavegirls, joining the team a few months ago.

9 - Throughout the story, I see a ton of little things, entirely accidental or unintentional, that preclude Sam from being rescued. Not knowing about the chip implant stops her from being able to do anything substantive, so she can only learn by observing. Similarly, the body-sculpting changes her DNA to make her an actual genuine redhead. While her fingerprints might remain the same, any spies looking for Samantha Carter of SG1 would overlook the woman with red hair and green eyes because they're supposed to be hunting for a blonde with blue eyes.

10 - Part of the culture of the Go'uld that's never been explored is life onboad a ship for the lesser beings. What does Sam have to go through? What training would she have to endure to be a slave to a Goddess? The society is very hierarchical so it stands to reason that there's be a pecking order even among the slaves and servants. Sam being new to the team would be at the bottom of the ladder and it would take years to move up it. While she initially thought she'd have free reign of the ship, she quickly learns that her being chosen by Hathor doesn't come with any perks or benefits and she's way way way down at the bottom rung because those closest to Hathor sure aren't going to let some upstart newbie possibly show them up in front of the Goddess.

11 - Maybe Hathor did actually recognize Sam at the olympic games and that's why she decided to take them all with her. She's a catty bitch that wants to break Sam, payback for Sam beating her in a prior meeting. But.... catty as she might be, she didn't become a Go'uld System Lord by being shortsighted or dumb. She could play with Sam in a thousand ways, always pretending to not know who she is, but always seeming to find a way to transform Sam in little ways. Psychological Warfare, as it were, that makes it impossible for Sam to be rescued while also providing Hathor with immense entertainment as she watches this "great warrior" slowly turned into a meek and submissive slavegirl. Women can be very cruel like that! ;-)

12 - If Hathor did recognize Sam as part of SG1, that could explain why they left the planet so quickly. As the story goes, it might also help to have a second character "in the know" so the readers can see that what's happening to Sam isn't entirely accidental or just part of life in the Go'uld empire.

13 - If 12 stands, then Hathor could do things like have some of the slaves transferred to other ships. This might be done under the guise of just bringing in fresh meat, so to speak, but it also makes it impossible for Sam to be rescued as she's transferred from ship to ship, base to base, etc. Before too long, she'd be so deep into enemy territory that there's just no hope of anyone finding her. Sure, the SG1 allies would look for her, but after the body-sculpting and constantly being moved around, how would anyone find her other than by shear dumb luck?

14 - Sam is officially listed as MIA. Her hopes of doing great damage from within the machine are ruined. All she can do is keep living the slavegirl life, trying to keep her head down and not be discovered for who she really is/was. Months turn into years and though everyone still watches for signs of her, she's never heard from again.

---------

In trying to keep things realistic, I can see a lot of things happening.

There would have to be technology that the SGC and allies aren't aware of. For example, it was never explained how Hathor's ability to befuddle minds came about or why it doesn't work on females. More importantly, you'd think that Hathor would have seen the benefits of this befuddlement and want to find a way to make it work on the other half of the slave population.

If the Sarcophagi can restore health and heal fatal wounds, it stands to reason they could change the body in other ways.... like making someone redheaded. There is "canon" to suggest there's tech in the Universe that allows rewriting the entire genome, creating malformities, etc. As such, it's entirely possible that Hathor has the tech and know-how to create perfectly beautiful slaves. That there's a limit to it could also explain why her army of Jaffa aren't immortal warriors ten feet tall. Maybe it's just Hathor's personal quirk that she's more interested in perfect lovers and surrounding herself with slaves that are works of art, and the Jaffa are seen as nothing more than disposable.

It bears thinking on because going down this path would allow Hathor to do a lot of re-shaping to Sam under the guise of filling a petty desire for something different. It also has the unintended consequence of making Sam harder to find.

Maybe Hathor has a special blend of eleven herbs and spices that makes her slaves permanently submissive and obedient after prolonged exposure. It would be interesting to see Sam struggle with these new feelings she's having, sure that they're stemming from the "training" she's having to endure and never realizing that it's something in the food. It wouldn't mean she was turning on the SGC or divulging classified intel because she's still her.

Being the goddess of sex, sexuality, love, etc, would you expect sex to play a larger role in the story? Would you expect Sam to be involved?

What if Hathor does have a lot of sex slaves onboard and most of their time is spent servicing the Jaffa? As a goddess of sex and sensuality, prostitution wouldn't be stigmatized in her domain necessarily.

What kinds of training would a new slavegirl have to go through to earn her place? What would you like to see happen to Sam? What internal battles would you think she'd be waging as she finds it increasingly difficult to fight off the training? Everyone breaks at some point. Everyone.

What are the little things you think would be funny but also hamper Sam's success in getting a message back to the SGC?

What about seeing Sam rescued, but after years of "captivity" and training? How does she deal with all that's been done to her, that she's had to do? How much of her training can be deprogrammed and how much is jammed deep into her DNA? Could she recover from three years of working daily as a whore in some temple to Hathor? Would she want to?

palamedes ๐Ÿšซ

@Ferrum1

Where the story went wrong, imo, is that the rest of SG1 is able to quickly teleport up to the mothership, kill dozens of Jaffa warriors, recapture (place any character or item here) and escape.

They did this in the series at least once a season even when the ring room was under guard they could ring in kill all the guards and no one was the wiser for they never heard the battle from all the gun fire.

Replies:   Ferrum1  Dominions Son
Ferrum1 ๐Ÿšซ

@palamedes

Yea, that kind of stuff really killed the whole story for me. It was an interesting premise, but SG1 just had it far too easy.

It's like the Go'uld stole incredible tech from civilizations everywhere, but forgot to get any door locks!

That's kinda one of the reasons I'd like to see a longer story that treats the universe with a sense of reality. It could still have comical elements, but I think it does a disservice to the readers and the story if there aren't serious consequences.

It'd be fun to explore what Sam has to go through while she's 'undercover' as a slave in Hathor's empire if for no other reason than to see what the slaves and Jaffa have to go through every day when the cameras aren't rolling.

Dominions Son ๐Ÿšซ

@palamedes

They did this in the series at least once a season even when the ring room was under guard they could ring in kill all the guards and no one was the wiser for they never heard the battle from all the gun fire.

The Go'uld are exceedingly arrogant and certain of their own personal power. This alone could explain lax security.

As to the gun fire in the ring room, even if the particular system lord has encountered SG teams before that doesn't mean the current crew of his ship have.

And if the crew hasn't encountered an SG team before they aren't likely to recognize gunfire for what it is.

They might send someone to investigate the noise, but probably not a platoon of experienced front line troops on high alert.

Replies:   palamedes
palamedes ๐Ÿšซ

@Dominions Son

And if the crew hasn't encountered an SG team before they aren't likely to recognize gunfire for what it is.

That was sorta my point it didn't matter that they knew what gunfire was and if they didn't it should have increased the idea of unknown noise maybe we should check it out. And you are right the Goa'uld (enemy/the bad guys where played as exceedingly arrogant bullies.

Replies:   Dominions Son
Dominions Son ๐Ÿšซ

@palamedes

was and if they didn't it should have increased the idea of unknown noise maybe we should check it out.

Yes, but on a star ship, the first response to unknown noise is going to be to send a maintenance crew, not a security team.

Replies:   palamedes  Ferrum1
palamedes ๐Ÿšซ

@Dominions Son

send a maintenance crew

lol at least then they would have sent someone.

Replies:   Dominions Son
Dominions Son ๐Ÿšซ

@palamedes

lol at least then they would have sent someone.

Who would last all of about 5 seconds against an armed SG team.

Replies:   awnlee jawking
awnlee jawking ๐Ÿšซ

@Dominions Son

Who would last all of about 5 seconds against an armed SG team.

That depends on which series/movie.

At the start, the Jaffa were very hard to kill. As things progressed, they became susceptible to a single shot from an innocuous-looking handgun ;-)

That even happened to the Wraith in the end. (Sorry, Ernest.)

AJ

Replies:   Dominions Son
Dominions Son ๐Ÿšซ

@awnlee jawking

That depends on which series/movie.

Not really.

At the start, the Jaffa were very hard to kill.

Jaffa warriors/soldiers were armored and armed. A ship maintenance crew would likely be neither armed nor armored.

Replies:   palamedes
palamedes ๐Ÿšซ

@Dominions Son

Jaffa warriors/soldiers were armored and armed. A ship maintenance crew would likely be neither armed nor armored.

That isn't what made the Jaffa hard to kill what made them hard to kill was their larval Goa'uld symbiotes which provide strength, longevity, excellent health, and immunity or recovery from many otherwise lethal infections, illnesses, and poisons.

Jaffa would get their symbiotes when they where teenagers.

Plus not all warrior Jaffa had armor as the different types and styles of armor showed a class or rank.

Replies:   Dominions Son
Dominions Son ๐Ÿšซ

@palamedes

That isn't what made the Jaffa hard to kill what made them hard to kill was their larval Goa'uld symbiotes which provide strength, longevity, excellent health, and immunity or recovery from many otherwise lethal infections, illnesses, and poisons.

It wasn't enough to make them bullet proof or even a little bullet resistent.

What happens if a bullet takes out the symbiot?

And the healing ability is limited. A head shot or a heart shot would be fatal before the healing even kicked in.

Replies:   palamedes
palamedes ๐Ÿšซ

@Dominions Son

What happens if a bullet takes out the symbiot?

Damaging or destroying a symbiot while inside a Jaffa was the worst and most painful kind of death. The Goa'uld would actually use this as a form of death sentence.

Ferrum1 ๐Ÿšซ

@Dominions Son

Not at all. The Goa'uld were in a constant state of war with each other, never mind having other enemies like the people of Earth, To'Kra, Replicators, Asgardians and whoever or whatever else might be out there.

They should have been well-versed in inter-ship warfare, including ringing aboard enemy vessels since it was apparently so easy to do.

Plus these ships regularly carry the highest members of their society.

The "ring room" is very much the front door or foyer of the ship, and everyone knows it's for entering the abode.

It'd be like saying there was a bunch of really loud noise coming from the foyer of the White House, so the first option is to send a maintenance guy to look over the door hinges.

It's one of the huge logical inconsistencies within the show -- they made a big deal out of Teal'c being "first prime" as though he was the best trained, most experienced warrior of the lot, and they always portrayed him as cunning and capable. Yet, every other "first prime" appeared to be dumb as a brick and incapable of marshaling competent troops. These are supposed to be elite warriors with years of combat experience, yet the Jaffa can be surprised at every turn, never learn from prior SGC encounters, and act like bumbling idiots in every episode. With a protection detail like them, it's a miracle the System Lords ever got anywhere!

Which, I'll admit, is one of the things I'd like to explore in the story I've proposed here.

Replies:   Dominions Son  palamedes
Dominions Son ๐Ÿšซ

@Ferrum1

They should have been well-versed in inter-ship warfare, including ringing aboard enemy vessels since it was apparently so easy to do.

Yes, but we are talking about a situation where no other Goa'uld ships are in the system and as far as they know no one on the surface of the planet knows how to control the rings.

It's one of the huge logical inconsistencies within the show -- they made a big deal out of Teal'c being "first prime" as though he was the best trained, most experienced warrior of the lot, and they always portrayed him as cunning and capable. Yet, every other "first prime" appeared to be dumb as a brick and incapable of marshaling competent troops. These are supposed to be elite warriors with years of combat experience, yet the Jaffa can be surprised at every turn, never learn from prior SGC encounters, and act like bumbling idiots in every episode.

Ah, but Teal'c eventually turned against his system lord master and joined with SG1.

The Goa'uld were not terribly trusting of their underlings and betrayal was the one thing they feared most.

Ever stop to think that after Teal'c's betrayal they might have purged all of the highly capable and experienced First Primes?

Replies:   Ferrum1  palamedes
Ferrum1 ๐Ÿšซ

@Dominions Son

That wouldn't stop them from wondering about things like gunfire or "odd loud sounds" coming from a room in the ship. This is especially the case since it's hardly the first time an SG team had pulled that maneuver, and you can never be sure when an enemy force will try something.

Yes, Teal'c turned on them, but that's not the point. He was "first prime" and that's supposed to mean he's a sharp tack. They portray him as a masterful warrior, yet don't give the same respect to the other first primes unless they happen to be allied with the SGC.

Purging the ranks of their best and brightest would certainly explain why the Jaffa get creamed at every turn. There's a limit to that, though, because the individual trooper isn't going to just happily give up the ghost and become a bumbling idiot when they're the ones being shot at by the SG team.

All of the Jaffa had combat experience and would know what it takes to stay alive. They'd have heard stories about how SG1 got on board and wiped out an entire platoon of their brethren in mere minutes. Does it really seem logical that they'd not care one jot or not try to come up with countermeasures that'd help them live through an encounter?

That the Goa'uld weren't trusting of others is exactly why there should be lock-outs on the ring controls and other such stuff. How much trouble did the SG teams cause simply by turning knobs and dials all over those ships?

It was funny to watch, really, but I don't know that they were trying to make a comedy show at first. Towards the end of the series, it was definitely written as a comedy rather than an action/adventure show.

Dominions Son ๐Ÿšซ

@Ferrum1

That wouldn't stop them from wondering about things like gunfire or "odd loud sounds" coming from a room in the ship.

Again, unless they have personal experience with firearms (rather than the energy weapons they normally use) their first thought is likely to be some bit of equipment failed explosively. Send a maintenance/damage control crew.

Dominions Son ๐Ÿšซ

@Ferrum1

They'd have heard stories about how SG1 got on board and wiped out an entire platoon of their brethren in mere minutes.

Perhaps, but how well would those tails do at conveying the sound of gunfire? If they don't have direct personal experience with it they aren't likely to recognize it for what it is.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@Dominions Son

Unless the ship was destroyed entirely, there would have been plenty of video tape and sensor readings to show exactly what happened, and that intel would have at least been shared throughout the System Lord's fleet.

Remember, these are warriors used to fighting and killing. They know about ambushes and open conflicts. They have aerial capabilities as well as long-range ground-based "howitzers". Nothing about them suggests that they are ignorant or wouldn't take advantage of a weakness exposed.

If nothing else, they would want to use that same tactic on their enemy's ships.

Troops talk. With units being moved around a lot, you can be sure that the Privates would be swapping stories with the Privates from other ships and bases. They might be dedicated to their God, but that doesn't mean they want to die meaninglessly when they can make their opposition die instead.

Even if the System Lord wiped out an entire battalion or army to send a message, you can bet that the other Jaffa were still sharing intel. If nothing else, they wanted to make their God proud of them and either die valiantly or get a promotion and be one step closer to becoming First Prime themselves.

When you're enemy uses a unique type of pellet-firing weapon, you learn about that weapon and spread the word to your comrades. The idea that nobody would know what that sound was, or that they'd only send a couple techs to inspect the machinery, doesn't hold up to scrutiny. Sure, they'd send a note to Engineering, but they'd also send a note to Security in case there was a breach or a missile impact or any other security threat.

Dominions Son ๐Ÿšซ

@Ferrum1

Purging the ranks of their best and brightest would certainly explain why the Jaffa get creamed at every turn. There's a limit to that, though, because the individual trooper isn't going to just happily give up the ghost and become a bumbling idiot when they're the ones being shot at by the SG team.

Become a bumbling idiot? No. However such a purge might well engender a "I'll live longer if I do exactly what I'm told to do and take no initiative" attitude.

You might also get a bit of a passive rebellion. Some of the Jaffa will die along the way, but if the humans defeat the System Lords, the Jaffa as a whole will be free of them once and for all.

Dominions Son ๐Ÿšซ

@Ferrum1

One last comment, I'm not saying there are no holes in it at all but maybe, if you think about it, the holes aren't as big as you think they are.

palamedes ๐Ÿšซ

@Dominions Son

Ever stop to think that after Teal'c's betrayal they might have purged all of the highly capable and experienced First Primes?

During the many years of the show this was addressed a couple of times and the Goa'uld many a times would kill whole armies if they thought or knew that they might be betrayed.

palamedes ๐Ÿšซ

@Ferrum1

first prime

While the First Prime could be a highly skilled warrior it wasn't what made them a First Prime. If you became a First prime then you was suppose to be the most faithful and unquestionable loyalty to your Goa'uld master.

The best example of a true First Prime was the First Prime to the Goa'uld Yu. He admitted to knowing about all the truths and lies and that his master was getting so old and senile that he no longer could properly rule yet would go out of his way to keep his oath to best serve his master as he was the First Prime.

Ernest Bywater ๐Ÿšซ

@Ferrum1

It's amazing how many people think the whole world understands their acronyms and what they mean. I had to run some searches on Go'uld before it made any sense as Stargate 1 isn't a show I ever watched, and since Stargate is one word I would've expected it to be shortened to S1.

Can people please use the full name of things in the titles so we know what we're looking at.

Dominions Son ๐Ÿšซ

@Ernest Bywater

Can people please use the full name of things in the titles so we know what we're looking at.

The same rule should be applied to titles of stories on SOL. Not everyone is going to be familiar with the story you are using an initialism of the title for.

Replies:   Ernest Bywater
Ernest Bywater ๐Ÿšซ

@Dominions Son

I agree.

Ferrum1 ๐Ÿšซ

@Ernest Bywater

Could you please offer some insights and answers to the questions posed now that you've gotten your complaints out of the way?

Replies:   Ernest Bywater
Ernest Bywater ๐Ÿšซ

@Ferrum1

never having watched an episode of Stargate 1 I've no idea of what the story or characters are like, which makes it hard to talk about them.

Replies:   awnlee jawking
awnlee jawking ๐Ÿšซ

@Ernest Bywater

never having watched an episode of Stargate 1 I've no idea of what the story or characters are like, which makes it hard to talk about them.

And since everyone seems to be misspelling Goa'uld, equally hard to write about ;-)

AJ

Replies:   richardshagrin
richardshagrin ๐Ÿšซ

@awnlee jawking

Goa'uld

Looks to me like it might be pronounced "gold". Not sure about "a'u" in the middle, maybe gold sounds like two syllables, go and uld, but said fast enough, still sounds like gold.

Replies:   Ferrum1  awnlee jawking
Ferrum1 ๐Ÿšซ

@richardshagrin

Even in the show they couldn't keep the pronunciation straight, so I don't think anyone will mind if we butcher it a bit, too.

awnlee jawking ๐Ÿšซ

@richardshagrin

Looks to me like it might be pronounced "gold".

'Goa' as in the Indian region, 'uld' as in drooled.

I've never heard it pronounced gold, but in the show it was sometimes pronounced 'gooled' when spoken quickly.

AJ

palamedes ๐Ÿšซ

@Ernest Bywater

While I agree that everyone might not know what is being talking about in this case the answer of what was being talked about was given SG1 and that it was fan-fiction. Any internet search would have linked you to the to the IMDB (Internet Movie Data Base) page you can read that its full name is Stargate SG-1 a TV series from 1997โ€“2007 based off of the movie Stargate (1994).

The bases of "Stargate" is that you have a device that when you enter in an address (think telephone number) it connects two "Stargate" via a wormhole and allows for near instant space travel between planets.

The SG "#" was a unit designation for the TV show to give identity to all the different groups of which there was originally 9 units but over the seasons more where added ending with 25 teams and 4 spaceships (think WWII battleships in space).

SG1 (Recon Team) was the primary group for the tv show that you followed every week

SG2 (combat)
SG3 (combat/search and rescue)
SG4 (Recon Team/combat/relocation)
SG5 (Recon Team/combat)
SG6 (Scientists)
SG7 (originally Scientists till they where killed then became
search and rescue-medical)
SG8 (Recon Team/combat)
SG9 (diplomats)
SG-11 (mining)

====================================

Now like Star Trek has many different TV shows
TOS - The Original Series
TNG - The Next Generation
DS9 - Deep Space Nine
ect ... ect ... ect ...

Stargate has the same

Stargate - The Movie
SG-1 {a.K.a. SG1} - Stargate SG-1 (1997โ€“2007) and 2 Movies
SGA - Stargate Atlantis (2004โ€“2009)
SGU - Stargate Universe (2009โ€“2011) and 34 Webisodes
SGI - Stargate Infinity (2002-2003)
SGO - Stargate Origins {a.K.a. Stargate Origins: Catherine}
Ten 10 min episodes as a prequel to the movie

There also video games, card games, board games, and they are trying to reboot the series.

Yes the show had many flaws and errors but between this and day time talk shows well I think you can tell which way I went.

Ernest Bywater ๐Ÿšซ

@palamedes

Any internet search would have linked you to the to the IMDB (Internet Movie Data Base) page you can read that its full name is Stargate SG-1 a TV series from 1997โ€“2007 based off of the movie Stargate (1994).

I did say i found out by doing a search on a term used. However, my point was that I should not have to undertake searches to understand what the thread title is because some one was too lazy to use the full name because they assume everyone in the world knows everything about their culture. By simply using the full name in the title people know what's undr discussion right at the start.

Replies:   palamedes
palamedes ๐Ÿšซ

@Ernest Bywater

By simply using the full name in the title people know what's undr discussion right at the start.

The full name was give as it was what it became known as

Of the 10 years the series ran on tv the last 7 of those years it was just referred to as SG1 or Atlantis as both shows where airing together so they dropped always saying Stargate first.

The TV show Gene Roddenberry's Andromeda ran for 5 seasons but during season 2 they dropped saying Gene Roddenberry's and if you IMDB it they will only show it as Andromeda.

TV show JAG the first year it ran it was called "J*A*G The Judge Advocate General" but from season 2 till the end of its 10 year run it is only known as JAG and that is how IMDB shows it though I will admit the name change might also be due to NBC (tv station) cancelling it after 1 season and CBS (tv station) picked it up and ran with it for the last 9 seasons.

It would be the same with some authors if you know the author can't I just say Tolkien or must I say J. R. R. Tolkien both names are used universally and thanks to the movies we know that he wrote 4 books (yes I know that is untrue but unless you read the author would you know if it was correct or not)

There are just times that we may not know what is being referred to or discussed as it just may not have entered our lives or we possibly could care less about the subject being discussed for me it is sports I would be hard pressed to just name teams let alone players.

Ernest Bywater ๐Ÿšซ

@palamedes

The full name was give as it was what it became known as

Correction:

The full name was give as it was what it became known as by those who watch the show or have it screening on a channel they watch. For those who never watched it or didn't have it on a TV channel near them, especially the later series, the term would never come up and would be totally unfamiliar to them - as happened with me, despite how much I know about the USA.

I put this one in the same place as what looks like the Apple dance club - IHOP.

Replies:   palamedes
palamedes ๐Ÿšซ

@Ernest Bywater

Apple dance club - IHOP

I think I'll need to borrow that one.

I do find it funny that IHOP (International House of Pancakes) was Founded: 1958 and on April 1, 1976 Apple was founded by Steve Jobs, Steve Wozniak, and Ronald Wayne.

So the real question is when will the joke end ?

Ernest Bywater ๐Ÿšซ

@palamedes

So the real question is when will the joke end ?

When they start a snack and disco club!

joyR ๐Ÿšซ

@palamedes

So the real question is when will the joke end ?

Presumably when they release an app and have it added to Steve's tombstone.

iQUIT

Dominions Son ๐Ÿšซ

@palamedes

So the real question is when will the joke end ?

The iBling jokes will will go on as long as the Apple corporation still exists and is still using the iWhatever branding.

Apple sleep aid: iTired

Replies:   Ernest Bywater
Ernest Bywater ๐Ÿšซ

@Dominions Son

Apple sleep aid: iTired

Then you have the new Apple way to score their customer services: iRate.

Replies:   Dominions Son
Dominions Son ๐Ÿšซ

@Ernest Bywater

Then you have the new Apple way to score their customer services: iRate.

Have you heard about the new Apple app for sex workers in places where prostitution is legal? iHoiHo so off to work iGo

Replies:   Ernest Bywater
Ernest Bywater ๐Ÿšซ

@Dominions Son

Have you heard about the new Apple app for sex workers in places where prostitution is legal? iHoiHo so off to work iGo

No, but I'm not surprised as they are a major criminal organisation that's so large and strong they feel free to publicly admit the creation and ownership of so many iCons.

awnlee jawking ๐Ÿšซ

@palamedes

Of the 10 years the series ran on tv the last 7 of those years it was just referred to as SG1 or Atlantis as both shows where airing together so they dropped always saying Stargate first.

Not in the UK - the TV listings always stated 'Stargate'.

AJ

awnlee jawking ๐Ÿšซ

@palamedes

SGI - Stargate Infinity (2002-2003)

I've never seen that on UK network TV. Was it any good?

AJ

Replies:   palamedes
palamedes ๐Ÿšซ

@awnlee jawking

I've never seen that on UK network TV. Was it any good?

I don't know as I've never actually watched Stargate Infinity. It is a cartoon and you can find it or at least some of the 26 episodes on youtube just use a vpn to say your American if it doesn't show up in a local search.

Ferrum1 ๐Ÿšซ
Updated:

@Ferrum1

Some more ideas to throw in the pot....

1 -- In Season Six of Stargate SG1, we see the snakehead Nirrti playing around with genetic modifications that results in ugly deformities, but also mind powers like telepathy and telekinesis.

This establishes a bit of canon that could be used to justify Hathor's own interests in that field of study, and her successes where Nirrti failed. That Nirrti's successes didn't appear until five seasons after Hathor was supposedly killed isn't material since we don't know how far along Hathor might have been. The canon is there, so it can be used.

a) -- Talk about Hathor and Nirrti, I wonder if it might be more fun/plausible if the Go'auld was a second-tier unknown player? Trying to fit things in to the canonical bits is already problematic, so why complicate things by using the big name known players? Canon is full of mention of lower ranking snakeheads, and much like Anubis came out of nowhere, there could be other Go'auld who are trying to jockey for position. A small planet in the backwaters of the galaxy, with no known go'auld presence until the surprise at the end of the games.... seems reasonable and opens things up a bit because you're not tied down as much.

2 -- As for the Jaffa simply sending technicians to check out some very loud noises in the Ring Room, I fall back on the notion that security comes first. That you always see armed Jaffa walking the halls implies that there is a very real security concern. If there wasn't, there wouldn't be a need for armed guards and roving patrols on the mothership -- what's supposed to be the most secure vessel in the fleet.

This is especially the case after the SGC became something of a known pest always popping in to blow things up.

3 -- Chip implants in servants/slaves. While canon might not allow for implants in the Jaffa since Teal'c has been scanned more than a few times and it would have surely come up, I think there's a general reason to believe it would exist for the servant/slave class -- especially the lowest orders.

The rationale for this is pretty simple --

a) Security is always a concern and an enemy infiltrator could quite easily enter the slave ranks with the intent of causing mayhem wherever possible. A small chip planted on the people would allow the overseer to monitor all the slaves as well as keep them out of certain areas. In other words, if you aren't cleared for an area, the door simply won't open to grant you access. Or the console simply won't work.

b) Stock maintenance. The slave/servant class is seen much like cattle, so why wouldn't they be marked? Otherwise, it would be reasonably easy for a rustler to pull a heist, wrangling one or two slaves whenever they could and reselling them on the black market. It happens with other commodities, so why not the slave/servant stockpile? They would certainly be in demand on some planets where the working conditions don't meet OSHA standards, as we saw in several episodes.

This doesn't automatically mean the rustlers wouldn't have a work-around because all rustlers develop work-arounds if the market will support the trade. But it also doesn't mean that the Go'auld wouldn't take what steps they could to prevent it. That'd be like saying there's no reason to brand cattle since rustlers in the Wild West days would just find some way around it. Bad people will find a way to do bad things, but that doesn't stop folks from putting hurdles in their paths.

This would be doubly so when the tracking chips would allow for increased security while on a ship or base where you don't want slaves just walking around anywhere. The Jaffa would want some way of knowing who is authorized to be in a certain area/room, and a tracking chip would make that possible.

c) It could also explain how the non-chipped people like SG1 were able to access doors and consoles so easily. You'd think they should have had some kind of password protection built into them, but that was never made apparent in the show.

We know that the Go'auld wouldn't allow themselves to be chipped, and the Jaffa weren't chipped, so "logically" the doors and consoles only need to have a built-in sensor that detects the chips. If the person operating the tech doesn't have a chip, the tech assumes that they must be either Jaffa or Go'auld and allows them to proceed apace.

Not the best security measure, but it would explain how SG teams were able to do work even the most dangerous parts of the vessels. And, tbh, it's far more plausible than relying on illiteracy among the peasants or just dumb luck.

-----

Working on an outline, but I'll be the first to admit that it sucks. I'm hardly an author, so the chances of it ever being published are very slim. Still, it's a fun thought exercise.

Dominions Son ๐Ÿšซ

@Ferrum1

Another possibility on the easily bypassed/seemingly non-existent security.

What if one of the Ancients was secretly aiding SG teams in general and SG1 in particular from the beginning?

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@Dominions Son

That's about the only way the show would actually make sense. :-D

palamedes ๐Ÿšซ

@Ferrum1

The problem with a chip is that the Goa'uld had the technology to detect those chips that was how they kept track of all the Super Soldiers and when the SGC (Stargate Command) knew what and how to look for them they could then track the Super Soldiers as well and this wasn't on a planet level this was in the whole known Stargate Universe if there was a gate on or near by they could locate and find the Super Soldiers.

The Goa'uld Ba'al basically used a chip when he needed to break in and out of the SGC which was protected from beaming technology ( Star Trek transporter ) Ba'al had all his clones chipped so that when the SGC had enough clones captured the signal strength from all the chipped clones together in one place was enough to allow the Goa'uld to break the shielding of the SGC and beam out to escape.

So basically if the Jaffa where chipped then they could easily be tracked and that would be like asking any group of soldiers to go into battle wearing a Hi-Res vest with beacon lights.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@palamedes

Not those chips. The other chips! The chips they haven't discovered yet!

Replies:   Dominions Son
Dominions Son ๐Ÿšซ

@Ferrum1

Not those chips. The other chips! The chips they haven't discovered yet!

Chocolate chips or peanut butter chips?

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@Dominions Son

No lie, I just made the best batch of chocolate chip cookies the universe has ever seen! Truly glorious things absolutely perfect for dipping in milk.

Replies:   palamedes
palamedes ๐Ÿšซ

@Ferrum1

No lie, I just made the best batch of chocolate chip cookies the universe has ever seen! Truly glorious things absolutely perfect for dipping in milk.

Well then I hope you have enough for everybody.

palamedes ๐Ÿšซ

@Ferrum1

SG1 were able to access doors and consoles so easily

This was addressed in the being of the series when they needed to get threw/in/use and Daniel Jackson (DR. Daniel Jackson Ph.D. = resident nerd) told Jack O'Neill (leader of SG1 United States Air Force Colonel) that the lock was like a code and that all you need to do is hit the right symbols in order to unlock it so Jack said fine then Daniel figure it out.

Or they has Samantha "Sam" Carter (astrophysicist, engineer and pilot United States Air Force Captain) who would just hack or bypass the locks.

or sometimes they would need a crystal (keys to the car) that they always found or located on a dead Jaffa/located near by.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@palamedes

Ah, but therein lies the problem.

Jackson decrypted the code, but that only allowed them to access the stuff because the sensors they didn't know about hadn't detected the chips and therefore assumed that they were Jaffa or Go'auld and kept the systems online.

Think about it like these modern cars that have a chip in the handle of the key. You can stick the key into the lock, but if the car doesn't sense that chip, turning the key won't do any good. It's a dual-custody of sorts - you have to have both the key and the chip. Or in the case of the SG1 team, the key and no chip.

I'm envisioning something that runs a constant passive scan out to about 5'. If it doesn't detect the chip, systems remain active. Maybe it can read the chip and knows the slave/servant is cleared for certain sections, thus letting them access parts of the computer much the same way we have parental controls that lock out some parts of the internet.

Replies:   palamedes
palamedes ๐Ÿšซ
Updated:

@Ferrum1

I'm envisioning something that runs a constant passive scan out to about 5'

Simply bypass that by having one of the dead bad guys near by. Just like in Sci-Fi movies where they need some ones eyeball to open a door and they rip the eye out and have it stuck on the end of a pen/pencil to activate the lock.

or if the chip stops working when they die then just knock them out and take them hostage so that their chip will work near for them.

in Stargate Atlantis and Stargate SG-1 to be able to use Ancient (the race that build the Stargate) technology you had to have a gene but once someone with the gene turned it on anyone could use it and then latter they figured out how to make a gene therapy shot so that those who didn't have the gene could get the gene.

Remus2 ๐Ÿšซ

@Ferrum1

A more realistic take on a science fiction theme? I think maybe there is something missing there...

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@Remus2

I'm being subversive AF, I know!

Just because it's science fiction doesn't mean it can't have a bit of realism. Just a tiny bit, though. Nothing outlandish!

Ferrum1 ๐Ÿšซ

@Ferrum1

Thought.....

In the movie and the television series, the sarcophagus is used to heal even the most grievous wounds. However, canon quite clearly states that the Go'auld snakeheads are scavengers, not originators, so it's fair to say that the sarcophagi are capable of far more than what they're used for.

While it's no small thing to be able to heal near-fatal wounds, repair cloth fabric and reduce aging to a standstill, what else might they be capable of?

In one episode, I recall them discovering that the sarcophagi had some element of mind-control or mind-altering ability. The more time Dr. Jackson spent in one, the more rude and uncaring he became towards his friends. They postulated that this was what "caused" the Go'auld to become the evil tyrants they are.

Given that we don't know the full capabilities of the contraptions, it's entirely possible that they could be used to slowly rewire someone's brain intentionally. Maybe it takes more than one visit, but it would certainly be possible and within canon.

Logically, it makes sense that this level of tech is able to do things to the brain since healing the brain would be part of its known duties. I guess the question remains, what would happen if someone accidentally pressed the wrong button and that pesky as-yet-undiscovered "make a perfect slave" subroutine kicked in?

Replies:   palamedes
palamedes ๐Ÿšซ

@Ferrum1

The use if the sarcophagus was referenced to an addiction for drugs.

Now as to mid altering or mind controlling devices the Goa'uld did have a device that was capable of doing this they just never directly showed the device or gave it a full name as it was a combination of torture using the Memory device (Disk-shaped device that stimulates and amplifies the memory centers of the brain, aiding in recall), Blood of Sokar (Hallucinogenic substance), and the Hand device (hard to explain just think of Darth Vader using the Force a thought-controlled weapon/torture device)

That was the closest and best description given as to what the Goa'uld did or used to create the Ash'raks (enemy sleeper agents that until activated would go about their day as a good guy) but why make killers just change the programing and you get your devoted slave harem.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ
Updated:

@palamedes

There was an episode where they talked about the mind-altering affects of the sarcophagus. Daniel Jackson was living the high life as prince consort of sorts while the rest of the team was stuck in the mines slaving away. He became colder, crueler, more distant and uncaring as he used the sarcophagus daily. I'll see if I can find which S/E it was.

More to your point, that seems like a lot of support for my train of thought.

Considering that the Goa'uld are scavengers and not the science whiz types, it's entirely plausible that the devices they use are capable of far more if only they knew how to access the various levels.

Replies:   palamedes  palamedes
palamedes ๐Ÿšซ

@Ferrum1

There was an episode where they talked about the mind-altering affects of the sarcophagus. Daniel Jackson was living the high life as prince consort of sorts while the rest of the team was stuck in the mines slaving away. He became colder, crueler, more distant and uncaring as he used the sarcophagus daily. I'll see if I can find which S/E it was.

That would be the episode :

NEED (from Season 2 episode 5)

Repeated use of the sarcophagus made Daniel physically addicted to it, and took a heavy toll on his mental condition. Just like a drug user when needing their next fix.

palamedes ๐Ÿšซ

@Ferrum1

Considering that the Goa'uld are scavengers and not the science whiz types, it's entirely plausible that the devices they use are capable of far more if only they knew how to access the various levels.

Yes this was how they where initially portrayed but we latter learned that while this was true for the majority of the Goa'uld they did have a few who followed the science that learned, created, and even invented. Then of course we have the curve ball of the Tok'ra who where just the good Goa'uld and much higher in the science and inventing as well as understanding of items though yes they did have that great catch phrase of "We don't fully understand it yet"

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ
Updated:

@palamedes

Sure, they had a few, but that's kind of the point. A few who were studying the tech, but that doesn't mean they fully understood it or were able to fully apply it.

Nirrti is a good example of exactly that -- trying really hard to accomplish something and making strides... but still not quite there. Is it because she was on the cutting edge of discovery and everything was new territory? Or, would it be plausible to say she wasn't nearly as tech-savvy as the race who created the tech? Or a combination of the two?

Logically, there has to be some mental-tinkering capability built into the sarcophagus because it would have to be able to heal damage to that portion of the body. If the settings were adjusted for the creator species, the goa'uld might have simply left them as-is because they saw that it worked to accomplish what they wanted, never realizing that there would be long-term negative side-effects. Or, it could be that they did know the basics of adjusting them after centuries of trial-n-error, but never got deep into the guts of the programming well enough to decipher the entire range of what they could do.

Lots of ways it could be broken down, imo, and still be consistent with canon.

Replies:   palamedes
palamedes ๐Ÿšซ

@Ferrum1

Logically, there has to be some mental-tinkering capability built into the sarcophagus because it would have to be able to heal damage to that portion of the body. If the settings were adjusted for the creator species, the goa'uld might have simply left them as-is because they saw that it worked to accomplish what they wanted, never realizing that there would be long-term negative side-effects. Or, it could be that they did know the basics of adjusting them after centuries of trial-n-error, but never got deep into the guts of the programming well enough to decipher the entire range of what they could do.

A Sarcophagus is a device the Goa'uld use to rapidly heal injuries and extend their lifespans. The device can also bring the recently deceased back to life. Despite the fact that the Goa'uld are scavengers and thieves of technology, there are a few of them who have come up with quite impressive adoptions of technology they have stolen and/or studied. Based on the Ancient healing device, but heavily modified so a human can use it, the Sarcophagus is one of the more impressive Goa'uld inventions. The first Sarcophagus was created by an ancient Goa'uld known as Telchak derived from the Ancient healing device.

The Tok'ra do not use the Sarcophagus claiming that it damages the soul. However, a Sarcophagus is known not only to give life but to actually sustain life in a form of stasis for several thousand years (as demonstrated by the Goa'uld Hathor, who had been sealed away in a Sarcophagus for almost 2,000 years without any age or ill effects). Another Goa'uld, Marduk was known to have been sealed away in a Sarcophagus for 4,000 years along with a vicious and dangerous creature intended to devour the Goa'uld. Because of the Sarcophagus' special ability to keep the Goa'uld alive the vicious creature took a long while to slowly devour the Goa'uld. For the Goa'uld trapped inside, it was a long, painful, and agonizing process that resulted in an "eternal torture." The Goa'uld use the device on prisoners when their torture methods accidentally or intentionally kill their victims. The limits of the Sarcophagus were demonstrated by Lord Yu, whose extreme age reduced the effectiveness of the Sarcophagus' regenerative powers, eventually reaching a point where Yu was comparatively senile and no longer fit to command. This confirmed that as powerful as Sarcophagus technology is, it cannot grant true immortality.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@palamedes

Are you a super-fan, or reading some wiki page? Seriously, it's impressive how you can throw out all this knowledge!

I was not aware that the sarcophagus was created by a Goa'uld. Makes you wonder what happened that he'd create it and then share the wondrous tech with others of his kind.... their current behavior wouldn't suggest levels of cooperation like that.

Still, lets assume that Telchak held seminars to teach all his fellow goa'uld how to use the sarcophagi to maximum benefit, does that mean those goa'uld passed that knowledge on to those that followed them? Nothing got lost? They can use the sarcophagi exactly as it was designed and intended?

Your use of Yu as an example is a good one because it brings up a lot of questions that deserve pondering on .

His decline was after thousands of years and repeated uses of the sarcophagus he had, but this is not indicative of a problem with the sarcophagus necessarily because we don't have input regarding all the other factors. For all we know, his "First Prime" was slowly poisoning him in some mysterious way. Did the negative issues arise because he was a goa'uld, the bio-chemical changes this causes in the body having a negative interaction with the sarcophagus technology after a few eons? Would this be different for a non-infected human? Would Yu have been okay if he'd limited his use of the sarcophagus to emergencies only? Would that caution have prolonged his life another thousand years?

If Telchak's knowledge was shared with the other goa'uld, why was Nirrti having so much trouble with her line of inquiry? Why would she be churning out the deformed, or surprised by their telekinetic powers when she had access to the level of knowledge required to build a sarcophagus? At the very least, she should have been able to control things better and not wind up dead at the hands of those she created.

The Tokra's assertion that the sarcophagi "damages the soul" indicates that they don't have nearly as much knowledge as they like to think. Or, they have scientific evidence of a soul and the damaged caused to it by the sarcophagi. If the former, we can infer that the goa'uld aren't nearly as tech savvy as some would claim. If the latter, wow, why wasn't that a bigger part of the show? ;)

In the end, I think we have to assume that knowledge-sharing wasn't high on the list of things to do for the bad guys. The sarcophagi were invented eons prior to the timeline in the show, yet massive advances weren't built on top of that. Yes, a couple people made a few small strides, but nothing like what we'd expect to see. Thousands of years pass, and Nirrti's still trying to get the biowarfare things figured out and making huge mistakes? That necessarily implies lost knowledge, or information strictly controlled so that it doesn't fall into the hands of the enemies, whoever they might be.

Think about it like telephones today. Unless there's an icon that spells things out very simply for you.... you don't use the phone to its fullest potential. Look around the internet and you'll find all sorts of hacks and back doors that you weren't aware of even though you use the phone daily for all sorts of things. Telchak might have created the phone and been fully versed in all its magic, but the other goa'uld.... they need those pretty icons to make it brain-dead-simple and even then will only use it to call home or post cute cat pictures to their internet.

Replies:   palamedes
palamedes ๐Ÿšซ

@Ferrum1

Are you a super-fan

Am I a super fan ? I myself would say no but I did watch the show as it was the better choice of programing to watch. Plus to mess with the group I would watch the show with I would watch it on the internet as each episode would be broadcast in Canada 2 days before the USA broadcast so I would watch each episode twice every week just don't give away my secret as they could never figure out why or how I was so good at figuring out the story lines.

Telchak - They never said what his fate was other than he was one of the system lords that battled against Anubis.

The Goa'uld would take and use many host bodies threw out their life span as the host body would just wear out but the Goa'uld larva would eventually die with age and that was Yu problem as he was the oldest of the system lords.

Yu's First Prime was a true First Prime as he would do anything he could to help his Master. He knew all the truths on how the system lords where false gods but it didn't matter he was loyal to Yu. He hide and protected Yu secret of memory lose and that Yu was dying of age not only because of his loyalty to Yu but for self preservation as when Yu died which system lord would take over in Yu's place and it was a pretty much a given that when Yu died he would then be executed,

Nirrti was trying to make a human host body stronger to be more inline with the strengths of a Unas amd to be able to access the knowledge of the Ancients. The host body was the Goa'uld weakest link to survivability. She was trying to follow what the Ancients and the knowledge of the Ancients wasn't so much as lost but completely inaccessible to the Goa'uld.

The Tok'ra didn't use the sarcophagus because they didn't just take over and control their host bodies like the Goa'uld did and since repeated use of the sarcophagus was like a drug and effected the mental well being of their host. Plus it was unsaid but easy to see the Tok'ra needed their host bodies to grow old as they used the changing of the host bodies to stay hidden inside the ranks of the Goa'uld as they fought to free those enslaved by the system lords.

"why wasn't that a bigger part of the show?"

The Network who pays the bills ordered a change and the Tok'ra story lines where dropped and replace with the Jaffa battle for freedom.

Goa'uld did share knowledge when and if it benefited them but most times they where like vultures and stealing what scrapes they could find.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@palamedes

I like your trick! Don't worry, the secret's safe with me.

I think you're making a lot of assumptions regarding the show, though.

We don't know what happened to Telchak, but we do know that even in his day the Goa'uld were at war with each other. That being the case, it's logically inconsistent to think that Telchak would share his technological marvels with his brethren. If he really did invent the sarcophagi, why would he tell his enemies how to use them?

The more reasonable answer is that he didn't actually invent them. He might have claimed credit for the invention, but that doesn't mean it's true. Maybe the other Goa'uld and Tokra honestly believe he invented the contraptions, but that also doesn't make it true - only that they believe it.

This would explain why they were spread out across all of the goa'uld in the same fashion as the stargates and other hi-tech gizmos. Since these creatures have such a penchant for backstabbing and general treachery, there's no reason to expect that Telchak would share the secret even with his closest friends for fear that they'd betray him sooner or later.

Similarly, the idea that humans can't survive thousands of years isn't valid. The sarcophagus can heal a human, but can't rejuvenate that same body every couple of months? That same body that can be kept in stasis for centuries, but somehow it just can't live for centuries, getting "booster shots" annually?

Brings us right back to the problem of determining what is causing the problems since we don't have clean samples to work with. Everything that goes into the sarcophagi is already "contaminated" by the fact that it has a goa'uld in it. That one show where Jackson got addicted was very problematic because it violated canon a good bit since there'd been no previous mention of addiction issues and jackson had been through the sarcophagus at least twice before that I can remember. Never showed any signs of the jitters then, yet somehow a week of daily use was enough to cause significant personality changes?

Throughout the show, dozens, maybe hundreds of SGC personnel have been healed by the sarcophagi and then later given detailed medical scans back at base. None of them showed any of the physiological signs and symptoms of addiction or withdrawal. How then did Jackson have such a quick turnaround when he used one every day for a week or so? If it happens that fast, even one trip through the box should show some elevated chemical responses in the body that Dr. Frasier would have seen in her subsequent testing.

How do we know what the sarcophagi can do for a plain human when there haven't been any long-term studies done? Lots of postulation by the SGC scientists, sure, but until you run actual human testing, it's all educated conjecture and supposition. Given how often they were surprised by alien tech and admitted that they didn't know even half of what some Goa'uld machinery could do.... it's not unreasonable to assume that there's more to the sarcophagi than we know.

Nirrti's testing doesn't disprove that, either.

it's not that she wasn't smart, just like the SGC scientists. But it takes time and testing and lots of mistakes along the way. As a goa'uld, I would have expected her to be far further along considering the tools and resources at her disposal.

In the end, even if we try to stick to canon for this story, I think there's plenty of room to explore without having to worry about creating even more technology or ruining the storyline that already exists.

Replies:   LupusDei  palamedes
LupusDei ๐Ÿšซ
Updated:

@Ferrum1

Goa'uld may or not have actively shared knowledge at same point, but they pretty much constantly spied on each other, regardless of being enemies or allies. That alone guarantee technology transfers over time, but also supports the conjecture you're pushing, that such transfers could possibly be imperfect.

Modern humans are fleeting creatures in comparison to the Unas, the original Goa'uld hosts they shared a home planet and a semi-(?)-aquatic habitat with. Unas-Goa'uld symbolizes were near-immortal on itself, as shown by SG1 unearthing one -- presumably last -- specimen of that type, trapped underground on an Asgard protected planet for thousands of years. Apparently that original ecosystem went extinct at some point, and human hosts won among other options in no small part due to compatibility with the ancients technology. Replicating anything close to the previous level of longevity required some technical work through.

Replies:   awnlee jawking
awnlee jawking ๐Ÿšซ

@LupusDei

Goa'uld may or not have actively shared knowledge at same point

They had genetic memory. The harsesis child was considered especially dangerous because of everything he knew.

AJ

Replies:   LupusDei
LupusDei ๐Ÿšซ

@awnlee jawking

Yes, but that's top-down. Sure, siblings can wage war later, enter and change alliances, but across lines, clans and alliances information would probably sooner transfer by espionage than by family ties.

palamedes ๐Ÿšซ

@Ferrum1

The Goa'uld worked together in the way of The Enemy of my Enemy and is no different then how the Allies worked together and shared during WWII but after the war was over what happen to the Allies coalition they where no longer working together and we had 40 years of cold war.

We did learn threw the Goa'uld Apophis and the symbiote Selmak (Tok'ra that was inside Jacob Carter) that a symbiote's natural regenerative abilities can sustain a host for around 400 years or so and the symbiote itself can survive for multiple millennia as long as it switches host bodies when a new one is required.

Like you stated the use of a sarcophagus randomly showed no ill effects the problem with Daniel Jackson in the episode "NEED" was that he was using it daily and sometimes multiple times a day but once he went cold turkey he did over time return to his normal self.

Nirrti testing was put on hold when the other system lords took issue with her running tests on their slaves and worlds of control so she was hounded by the other system lords and even lost her status in the system lords until she was able to regain power thanks to the SG1 killing off system lords.

Ferrum1 -
"In the end, even if we try to stick to canon for this story, I think there's plenty of room to explore without having to worry about creating even more technology or ruining the storyline that already exists."

Oh how I AGREE

awnlee jawking ๐Ÿšซ

@Ferrum1

Telchak

Didn't the Goa'uld also possess inherited knowledge? Perhaps Telchak didn't have any descendants.

AJ

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@awnlee jawking

Yea, they kept saying that, but it never made any sense. How's the memory get back to the central database? If they all have the shared memories.... when does the transfer take place? Is it automatic, as soon as you think or do something it goes directly back to the central database? Why would they be fighting among themselves when as soon as one died, the knowledge of the other's treachery would be common knowledge? Who would ever trust that betrayer again?

If the transfer takes place after death, then there's a huge incentive to kill everyone because you could gain their entire knowledge. But who would ever sign up for some kind of peace treaty when they know that it's fleeting, at best, and betrayal is the most likely outcome?

There's nothing logical about that idea, and there's certainly no known mechanism short of quantum physics that would explain it.

But, playing the devil's advocate, lets assume that it is true. From my own experience, I've learned the hard way that there's a huge difference between knowing something and actually being able to repeat it. You watch a youtube video and now you know how to weld, right? You just watched it being done so it's in your brain, but you have no muscle memory to go along with it because the memories were generated in another body that might have been taller, shorter, older, younger, etc.

While the Goa'uld share the memories of all who went before them, including all their secrets and technical skills, they still have something of a learning curve when they try to practice one of those skills.

Considering how many went before them, something numbering in the millions, I'm sure, how would a living Goa'uld catalog those memories? How would he access them when he needed them? Is it perfect recall? How would he sift through them since there would likely be hundreds of dead Goa'uld memories that deal with very similar subjects.

If the Stargate writers were guilty of anything, horrible world-building would certainly be at the top of the list! :D

Replies:   Dominions Son
Dominions Son ๐Ÿšซ
Updated:

@Ferrum1

Yea, they kept saying that, but it never made any sense. How's the memory get back to the central database? If they all have the shared memories....

It's genetic memory, not a global shared memory. There is no central database. There is no post-hoc transfer. No death transfer.

A child would have all the knowledge/memories of the parent at the point the child was conceived. The child would not automatically receive memories/knowledge the parent gained later.

Going back to the example of Telchak as inventor of the sarcophagus and the fact that the Goa'uld were at war with each other even back then.

Suppose Telchak won his generation and the current Goa'uld are all Telchak's progeny. All of the current Goa'uld born after the invention of the sarcophagus would inherit that knowledge.

LupusDei ๐Ÿšซ
Updated:

@Ferrum1

No, the idea was that a larva would have all or parts of their direct parent's memories (who in turn also had grandparent's memories and ao on) upon birth. It had to survive the time within Jaffa (with was at least once claimed to be potentially personality altering, I think) and so could be out of date by the ascension to the official "child" and heir status.

Ferrum1 ๐Ÿšซ

@Ferrum1

Ah, now I get it. Makes a bit more sense now!

The way they went on and on about how big a deal it was, I always thought they were suggesting it was the knowledge of all goa'uld rather than one bloodline.

Which makes things a bit more easy for the story since there would necessarily be reams and reams of knowledge lost with every bloodline that was destroyed in war or attrition.

I like to imagine that Telchak's progeny did survive, but is laying low, a complete unknown to the System Lords. They think his line was annihilated, but one survived and is having great fun screwing with the others.

Still, having "hereditary" knowledge isn't nearly the boon that people might imagine. Put into human terms, having all the memories of your father and grandfather might be nice, but really only your father's knowledge would be of significant value. Times change. Circumstances are different than they were in 1902. Even the tools and technology has advanced to the point where your grandfather's knowledge would be of minimal use as you struggle to get by in 2021.

Going back even further in time... what's the value of your Neanderthal ancestors knowledge on hunting mammoths on the Siberian Steppes? Do you really benefit from knowing how to track a wild ram through the hills of what's now Greece?

It gets even more complicated when some of the hosts weren't human at all. Throw in different planets and ecosystems, and that you're getting knowledge from both parents... what a nightmare for any brain to sort through and categorize. If you thought the Dewey Decimal System was complicated...

Not to say I wouldn't want to have that memory, especially if it was perfect recall and I could just close my eyes to see, hear and feel everything. It'd be like the best Netflix/VR/Youtube ever! A bit bored as you traverse lightyears of outer space? Just kick back and relax in your favorite recliner and watch the memories of your ancestor doing something awesome 10,000 years ago! How cool would that be?!?!

Replies:   Dominions Son
Dominions Son ๐Ÿšซ

@Ferrum1

Going back even further in time... what's the value of your Neanderthal ancestors knowledge on hunting mammoths on the Siberian Steppes?

For everyday living in a modern society, not much.

On the other hand, if you suddenly find yourself in a post apocalyptic survival situation with no access to modern technology, it could end up being very valuable to have that full knowledge chain from the stone age to now.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@Dominions Son

Sure, if that was a reasonable possibility.

I have a hard time believing that there'd be reasonable access to the memories as they got more and more distant. It'd be like trying to remember what you did when you were 5yo. Sure, it's there, but good luck with dredging it up! :D

Replies:   Dominions Son
Dominions Son ๐Ÿšซ
Updated:

@Ferrum1

It'd be like trying to remember what you did when you were 5yo. Sure, it's there, but good luck with dredging it up! :D

I would imagine it would be easier when it's something your immediate survival depends on.

Replies:   LupusDei
LupusDei ๐Ÿšซ

@Dominions Son

Agree. There could be a lot of "I know this, but have no idea how or why" moments if it's necessary. The same could conceivably work for technology not seen for a while, but good luck to recall grand-grand-grandfather's secret password of a treasure vault.

Replies:   Dominions Son
Dominions Son ๐Ÿšซ

@LupusDei

but good luck to recall grand-grand-grandfather's secret password of a treasure vault.

With my luck, I'd remember how to open it, but not where it is. :)

Replies:   mauidreamer
mauidreamer ๐Ÿšซ

@Dominions Son

er, while there's been a lot of comments re goa'uld symbiotes receiving inherited memories and knowledge from their fathers or grandfathers - that's all wrong! Except possibly in the case of a harsises child, no male passes memories as it's the Queens who decide what memories get passed ... or not, as in the case Egora and her brood being used to make Tretonin ...

Replies:   LupusDei  Ferrum1
LupusDei ๐Ÿšซ

@mauidreamer

Given their reproductive system and culture, it makes sense. I suspected that to be the case, but memories vague, wasn't sure enough myself to mention that as limitation.

Replies:   mauidreamer
mauidreamer ๐Ÿšซ

@LupusDei

I suppose the males could have passed certain memories to a selected Queen to pass on, but as paranoid as most System Lords were, I doubt it would happen often ...

Ferrum1 ๐Ÿšซ

@mauidreamer

Which brings up yet another problem with Canon. If the queen decides what memories get passed on, a ton of knowledge could easily be lost simply because she didn't feel it was critical for anyone to know.

Kinda helps with my original story idea, too, since it's entirely possible that the Goa'uld invented the tech, but then some queen passed forward the "abridged" version and didn't include some details that turned out to be really important.

This would explain why there haven't been any design changes in millennia - they have to stick with what they know for fear of getting something wrong since they don't really know how it works. For all they know, the big stone slab doors might be critical to the function!

Ferrum1 ๐Ÿšซ
Updated:

@Ferrum1

This is as close to "canon" as I can find for anything Stargate related. I'd think a fan site like this would be pretty squared away in terms of what is and isn't, so there's a lot of room to wiggle around and not absolutely destroy canon.




https://www.gateworld.net/wiki/Sarcophagus

Device used by the Goa'uld, capable of completely restoring the physical form of an individual placed inside -- even potentially bringing them back from the dead. However, while restoring the flesh, the mind is manipulated, often with dire consequences. The Tok'ra refuse to use the sarcophagus, believing that it drains the good from one's soul.

The mind is manipulated, but not always with "dire consequences". That's going to be a key point for me because it implies there is mind-control at least possible and that use of the sarcophagus isn't an automatic problem for humans.

The Tok'ra point of view is nice because it's more metaphysical than scientific. What does it mean to "drain the good" from someone? Is that a one-n-done kind of thing, or can you drain the good in increments? What is "good"? Lots of ways you can play with that. :D

blackjack2145309 ๐Ÿšซ

@Ferrum1

Yea to be honest I think anyone who loves the Stargate universe could probably list at leas 100 things that could have been thought out better.

blackjack2145309 ๐Ÿšซ

@Ferrum1

Well to add in my own two cents on this topic, I'm inclined to believe the stargate universe would've been better if it started out with a few civilians/military SF operators go through the gate and start an off-world operation.

Because i think the biggest mistake of the original SG-1 series was getting the military and the government involved from the beginning.

Looking back at it in retrospect, an organization like the IOA was bound to be formed at some point and all the use they had was to throw the proverbial monkey wrench into various situations with unnecessary bureaucracy.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

How would you fund and protect the Stargate, though? From what the canon suggests, it takes a tremendous amount of electricity as well as computing power to get the thing to work.

I don't know that I had a problem with the military being involved per the SG1 storyline, just that it was done so poorly. That, and I really never got how the bureaucrats in DC could be so opposed to the SGC even though they weren't bringing back loot from the various worlds. It was completely illogical because just being able to study a working SG meant we could eventually duplicate it, never mind being able to simply colonize new worlds and take advantage of all their natural resources.

I can just imagine trains of lumber and coal coming through the Stargate for hours, holding up exploration teams that are trying to dial in from some new planet. Hathor and Apophis might want to send bombs through, but they keep getting a busy signal! :-D

There's talk about a new SG1 show, but I don't think they'll do it any better. The crew behind it and SG:Atlantis have already shown themselves to be complete idiots when it comes to military operations, general combat and all that. There's no chance they'll do anything better the next time around.

I'd love to see them send SF-types through and have them do like SF-types do, really showcasing them as the consummate professionals they are. Of course, it'd make for some very quick fight scenes as the Jaffa are dropped in seconds with controlled fire from folks that know how to make head shots with a quickness.

blackjack2145309 ๐Ÿšซ

@Ferrum1

How would you fund and protect the Stargate, though? From what the canon suggests, it takes a tremendous amount of electricity as well as computing power to get the thing to work.

Now i'm assuming you mean the Gate on earth at the beginning of let's say SG-1 series and its already after the original SG-1 team went through and you have surface knowledge of the DHD and Teal'c available.

On the subject of funding, that's fairly easy in the beginning, i'd have any teams i'd send out with a mind for collecting various resources, plants, animals, metals, crystals and the like.

Now it will be a little hit and miss but i'd give it lotto odds on whether or not something useful will be found. It also isn't exactly hard to slip things to private enterprises if you're inclined to believe a guy like Phillip J Corso (google it)

On the subject of electricity thinking back over the episodes of the original SG-1 series, the electrical requirements to power up the stargate enough to dial it seem iffy. I mean i don't remember everything used, but the ones i remember most are a lightning bolt and on another occasion a jump start from a deuce and a half truck.

I mean in the scenario i described above, i'd go back to where the original gate was found in 1929 and make an effort to find the DHD device from Gate #1 because i don't remember if that DHD was ever found.

Because the two logical scenarios are either the DHD is the power source for the stargate or it's just a control device and the actual power source is close by but buried somehow.

If i couldn't find the DHD i would want to get power from a nuclear power plant somewhere, i figure keep it simple.

To bring up another point, i would opt to move the Gate to a specially designed facility because while Cheyenne mountain might have made a good base in the beginning, it sure as hell didn't in the long run.

The main arguments i make for needing a specially designed facility go like this.

First i'd want to put the Gate on an elevator so it can move above and below ground and have the gate able to operate above or below ground. Because while i don't know the inner circumference of the gate offhand I'd think you could and you'd want options to send vehicles through. (An idea woefully underutilized in the SG-1 series)

And if you don't have access to the vehicles have them made (just because i don't think there's a vehicle that can do big truck like hauling and has four wheel drive

Second, in this hypothetical elevator, i'd want it rigged to the gills with explosives. Because really what else says f*ck you then getting your Ha'tak class mother ship 2/3rds flooded with water or spending weeks of having your Jaffa troops hauling out dirt out of your mothership's gate room

Now on the subject of defending your earth stargate, I want to say i fully believe a metal iris over the event horizon will do fine for a layer two defense

After that having the elevator your stargate is on rigged with explosives is a totally valid layer three defense. It will make sending guards in the gate room unnecessary.

Now you might be asking yourselves as you read this "what's the layer one defense?"

Well i'll tell you, its anonymity because it's better to spread your operations between several bases rather than just sticking your toe in the water from the base on your home world.

Replies:   palamedes
palamedes ๐Ÿšซ

@blackjack2145309

They had explosives on the elevator and they had a base self-destruct. The Ancients had a safety program to keep the gates from allowing water and such from flooding threw the Gates the only thing that by=passed this safety was when encountering a black-hole. Where are your defensive ideas for when Earth is attacked directly from space with the

= Goa'uld fleet =

Ha'tak - Cheops class warship - Anubis' mothership

= Ori fleet =

Ori warship

= Replicator fleet =

Spider ship - Replicator cruiser - Replicator patrol ship - Several commandeered and upgraded Ha'taks

Or there is the Naquadah Asteroid

As to multiple bases they touched on that during the series but it was never really used by Stargate Command but The NID tried using it.

blackjack2145309 ๐Ÿšซ

@palamedes

Well too be fair i did say

Now i'm assuming you mean the Gate on earth at the beginning of let's say SG-1 series and its already after the original SG-1 team went through and you have surface knowledge of the DHD and Teal'c available.

Well i admit you could could be right about the explosives in the elevator and it probably one of those poorly utilized ideas. But from my point of view my comments on wanting a specially designed earth base still holds. It's because i still want the option of either flooding or burying the gate as an intermediate step between the Iris and fragging the base itself. The catch is i want to be able to un-bury or un-flood the gate inside of a month.

I also stipulated that it was early in the Stargate SG-1 series because it seems to me the gould system lords didn't see earth as much of a threat until way later in the series. As for the other enemies, in the theoretical SG-1 universe who's to say whether or not i encounter them after the Gould? As for defenses against them its hard to say because in the theoretical SG-1 universe in my head i will have acquired technologies by the time the next enemy rolls onto the scene.

Keeping up the charade of "not being much of a threat" until you can stand toe to toe with an enemy is a valid tactic.

In the case of the ancient safety program, i believe the tactics of burying or flooding the gate are still valid.

In the case of burying the gate would be that it would be like that one episode where Jack O'neal was stuck on a planet where the gate was buried in volcanic material and Teal-C had to dig to the surface after the wash from the connection started the hole.

Also if i wanted to blow the base as my next layer of defense, i'd want to wait and listen on ground sensors for signs of someone actively trying to dig their way out from the gate before blowing the base.

In the case of flooding the gate i don't think even a jaffa soldier with a symbiote could survive being drowned. Also with the average gould personality, i'd give it around sending 30-40 jaffa through the gate before the gould either writes off going through the gate as not worth it and walk away or send troops though other means.

Replies:   palamedes
palamedes ๐Ÿšซ

@blackjack2145309

Well i admit you could could be right about the explosives in the elevator and it probably one of those poorly utilized ideas.

Yes if you can find the original Season 1 Episode 01 you will find that do to the depth they need to take more than 1 elevator to get down to Stargate Command and that they can blow the lower elevator to seal off the SGC.

I know that they reworked the first episode to politicly correct it and to make it so that they can air it on national TV (Originally aired on HBO) so maybe they skipped the elevator bit as it was a small joke about the Airman that was escorting Jack O'Neal to Stargate Command and trying to explain what they where doing and going to Jack O'Neal not knowing that Jack has been there before as a tie in to the Stargate Movie.

There was an episode in one of the early seasons where the SGC was lost and they did as you suggested in trying to monitor the SGC from an above ground base and then they then used emergency escape tunnels hidden in the surrounding woods to get back down and into the SGC to retake command of the SGC.

Replies:   Not_a_ID
Not_a_ID ๐Ÿšซ

@palamedes

I know that they reworked the first episode to politicly correct it and to make it so that they can air it on national TV (Originally aired on HBO) so maybe they skipped the elevator bit

It was on Showtime. The producers said they weren't happy about the full frontal female nudity scene, as they always wanted it to be a family friendly program.. Although I could just imagine what a 2010's HBO take on Stargate would have been. A lot more scenes like that, and making the Goa'uld far more sexually hedonistic.

blackjack2145309 ๐Ÿšซ

@palamedes

As to multiple bases they touched on that during the series but it was never really used by Stargate Command but The NID tried using it.

Yea i think off world bases are still a valid tactic in the SG-1 universe. In the case of the NID i think they are a perfect example of what i was saying down below about too many personal agendas when there should only be one.

Also while i mentioned acquiring technology in my other replies i think among the biggest mistakes the NID made were taking technology indiscriminately and doing things half-assed.

Personally i think it would've been smarter to take technology from gould targets exclusively and then no one would have cared much until it was too late.

Replies:   palamedes
palamedes ๐Ÿšซ

@blackjack2145309

Yea i think off world bases are still a valid tactic in the SG-1 universe. In the case of the NID i think they are a perfect example of what i was saying down below about too many personal agendas when there should only be one.

Also while i mentioned acquiring technology in my other replies i think among the biggest mistakes the NID made were taking technology indiscriminately and doing things half-assed.

Personally i think it would've been smarter to take technology from gould targets exclusively and then no one would have cared much until it was too late.

I agree but the NID where just a bunch of rich bullies so you get what ever your money at the time can buy.

blackjack2145309 ๐Ÿšซ

@Ferrum1

I don't know that I had a problem with the military being involved per the SG1 storyline, just that it was done so poorly.

In theory, I don't have a problem with the military being involved in the SG1 storyline per say. But the trouble is typically the military reports to the government and at some point you'll have to deal with 7 or 8 personal agendas regarding the Stargate when in reality there should only be ONE!

Ferrum1 ๐Ÿšซ

@Ferrum1

The "there should be only one" is where I felt the story really fell apart.

In the real world, there would be only one and I felt that the show's attempt to create conflict and angst, maybe portray American politicians in a poor light, was the great downfall of the plot because it just didn't make sense.

Who in the government would argue that we're not bringing back things of great value? Nobody in their right mind, that's for sure. And the people around them would quickly shut them up as soon as they started spouting such nonsense.

Just the fact that we now know the stargates work would be payment in full for decades of continued exploration. Nobody would argue that the value of the technology just in the gates was more than enough to fuel research and development, opening the doors to untold riches in terms of new technology and new ways of thinking about our technology.

Then there's the plant life and other resources on the various uninhabited planets found in quick succession. Again, I find it incredulous to think some politician's staff wouldn't apprise them of just how valuable that stuff could be.... even if it's just another field to grow wheat on.

The biggest hurdle, though, was the fact that even though they had all the tech they did, they couldn't use 90% of it. So why would a politician demand they bring back more stuff that they couldn't replicate or understand? How would that be some kind of net negative against the SGC program?

None of that made any sense, imo.

As for the private sector controlling it, that sounds nice, but you'd still have a dozen low-level flunkies trying to impress their boss, and the CEO isn't necessarily going to have the true take on the situation because the info getting to him will have been 'tweaked' to make the flunkies below him look good. We see that in companies all the time, so there's no reason to think that it'd change just because they had a gate to the universe!

Considering that this was a clear and present danger to the USA, something on a scale beyond anything we've seen before, I think there'd be a very quiet command sent down the chain -- anyone interfering would be found guilty of treason and executed immediately.

How could they not? Look at how much trouble they got because they were kind and "followed the law". The problem there was that they were trying to follow peacetime rules and regs even though they were really in a state of war with the Goa'uld whether they liked it or not.

Maybe the public wouldn't see anything, but you can be sure the military chain of command all the way up to the CinC would have been read in and working under wartime conditions. That includes the wartime treatment of people who are doing bad things for selfish reasons. I can see a lot of the characters in the show being disappeared with a quickness as soon as they started with their bean counting jive.

Replies:   blackjack2145309
blackjack2145309 ๐Ÿšซ
Updated:

@Ferrum1

What you say is part of the reason I've been supportive of off-world bases in any properly done SG-1 like universe. Because one thing the original SG-1 series got right i think is the dangers of new discoveries.

With the idea of off-world bases in mind you could institute some sort of "90 day poke and prod" policy before shipping anything back to earth. On a practical level, it will cut into the non alien related threats against earth and I think that it's more preferable to see murphy's law go off on another planet rather than earth.

Ferrum1 ๐Ÿšซ

@Ferrum1

...off-world bases....

Yep.

In the series, they started giving more airtime to the idea of teams being off world doing exploratory missions, but it was only late in the series the they talked much about the Beta Site.

They should have had long-term research and exploration sites all over the galaxy. If nothing else, it would give the science teams time to truly assess plants and minerals before bringing them back to Earth.

In order to protect Earth, though, they would have to never dial straight to a Goa'uld planet. That's what gave the snakeheads the coordinates to earth in the first place.

How do you ensure that doesn't happen?

You could use a safe planet as the cut-out, dialing it from earth and then only sending teams to it so they could then gate to unknown from the cut-out planet. Still only a matter of time before the Goa'uld captures someone and breaks their mind with a hand device... or captures the cut-out planet and reads the logs from the DHD.

Still, I'm all for it. Anything would be better than nothing... and the SG1 show was full of nothing, imo. Tons of potential, but they dropped the ball at every turn!

awnlee jawking ๐Ÿšซ

@Ferrum1

it was only late in the series the they talked much about the Beta Site

IIRC there was also an alpha site, but a traitor gave away the location and it was destroyed.

they would have to never dial straight to a Goa'uld planet. That's what gave the snakeheads the coordinates to earth in the first place.

I thought the snakeheads (Ra) knew about Earth before humans knew how to operate the stargate.

AJ

blackjack2145309 ๐Ÿšซ

@awnlee jawking

I thought the snakeheads (Ra) knew about Earth before humans knew how to operate the stargate.

I believe you're correct, but the impression i got that came later in the SG-1 series was that the system lords didn't really share information or reveal secrets unless it suited them and Ra got offed before he could share information with anyone.

Replies:   palamedes
palamedes ๐Ÿšซ

@blackjack2145309

I believe you're correct, but the impression i got that came later in the SG-1 series was that the system lords didn't really share information or reveal secrets unless it suited them and Ra got offed before he could share information with anyone.

The system lords judgement of power was by how strong their army was and the number of planets they controlled. The system lords would try and keep the locations of the planets that they controlled a secret from other system lords so that the planet would not be captured. If the system lord could hide the planet then they wouldn't need to use resources to defend said planet.

palamedes ๐Ÿšซ

@awnlee jawking

I thought the snakeheads (Ra) knew about Earth before humans knew how to operate the stargate.

Earth was once a planet of Ra till a revolt caused him to abandon the planet and pretty much forgot by him as he was busy with other battles between the system lords. Of course if you watch the Stargate (1994) movie you will learn why Ra never returned to Earth ;)p

palamedes ๐Ÿšซ

@Ferrum1

You could use a safe planet as the cut-out, dialing it from earth and then only sending teams to it so they could then gate to unknown from the cut-out planet. Still only a matter of time before the Goa'uld captures someone and breaks their mind with a hand device... or captures the cut-out planet and reads the logs from the DHD.

They actually did this in the series where they would gate into a safe world before gating back to earth but doing this was very sporadically used.

Replies:   Ferrum1  awnlee jawking
Ferrum1 ๐Ÿšซ

@palamedes

Just another example of their sporadic use of common sense and realistic tactics.

Even if it didn't help stop an attack on earth, having a few extra bases fully stockpiled with goodies would have made it much easier to counter-attack if Earth ever did find Goa'uld ships in orbit or have their gate go offline for any of a hundred reasons.

Thankfully, the story I'm working on will have to be a little AU, focusing on Carter being stuck deep in Hathor's empire with no way home.... and the clock is ticking. Will she be rescued? If so, will she be able to recover from her ordeal? Or will the training be so deeply burned into her DNA that the only "kind" thing would be to return her to Hathor so she could live out her remaining days in service to her goddess?

:-D

Replies:   palamedes
palamedes ๐Ÿšซ

@Ferrum1

Ahhh you mean a little take on Season 01 Episode 13

Hathor -

The Goa'uld Hathor (one of the mothers of all Goa'uld), brainwashes the men of the SGC with pheromones, and nearly makes Jack a host to a larva conceived with Daniel. She flees after the unaffected women of Stargate Command retake the facility.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@palamedes

Yep, basically. That "defeat" spurs Hathor to find ways to control women, something that's always bothered her since women make up half the population on any of the worlds she controls. She's successful, thanks in part to the research Nirrti is doing, but it's not an instant process. The upside is that the control is far more permanent. Sam is trapped accidentally and is in a race against time to escape before her training takes root, forever changing her outlook on life.

My story was roughly inspired by another fan-fic that was already AU. I'm just trying to keep things as logical and rational as possible.

I'd love to rewrite the entire premise of SG1, laying out some kind of framework that'd keep them operating within tolerances. Let the military be military, crushing Jaffa at every turn, while the scientists and explorers have fun in their own ways.

Hell, it'd be great just to have whole episodes where teams of explorers go around mapping planets while their science guys collect samples of everything. How cool would it be to see a FOB being raised on a newly-discovered planet with all the things that must certainly go into it? And because the gates are so small, everything has to be done with manpower rather than machines. It'd give you a real WW2/Korea vibe where it's huge teams of men with picks and shovels. If you want a tractor, you have to bring it through in pieces and reassemble it once through the gate.

It'd be fun just to watch a train of ROV's go through the gate loaded with supplies. The quartermaster trying to prioritize the load-out so everyone gets what they need as they need it. The Gate could run 24/7 just ferrying supplies to the off world site.

blackjack2145309 ๐Ÿšซ

@Ferrum1

Hell, it'd be great just to have whole episodes where teams of explorers go around mapping planets while their science guys collect samples of everything. How cool would it be to see a FOB being raised on a newly-discovered planet with all the things that must certainly go into it? And because the gates are so small, everything has to be done with manpower rather than machines. It'd give you a real WW2/Korea vibe where it's huge teams of men with picks and shovels. If you want a tractor, you have to bring it through in pieces and reassemble it once through the gate.

Ferrum, first let me say I can totally get behind your idea as long as it's well thought out.

One thing i do want to bring up what I've quoted above goes back to what i've been saying needing the stargate on an elevator that can go up to the surface and operate there.

Frankly speaking i find what exactly is the circumference of the inner part of the gate just iffy as hell. Also i think the inner circumference of the gate was ridiculously under utilized in the SG-1 show.

I mean look at the "GATE" mangas sometime people.

Personally i think there are a number of vehicles in the US military inventory that could probably fit through the stargate with a minimal of dis-assembly if the full circumference of the inner part of the gate was used. The only real trouble is preparing the exit end (depending where the gate is)

I also will admit though i couldn't rule out the possibility of having to redesign some vehicles. I also wouldn't want to risk any aircraft much in a SG-1 universe though. Things like anti-aircraft batteries i think should be on the table.

Finally i'd say if i had to write a proper SG-1 universe like what you're planning and it was after episode 1 of the original SG-1 story, i'd take the Teal'c character to an off world base and we'd start by semi-aggressively stealing what ever equipment we could lay our hands on from small gould bases.

Replies:   Ferrum1  palamedes
Ferrum1 ๐Ÿšซ

@blackjack2145309

It's the "well thought out" part that'll create the most problems.

As for your elevator idea, I don't see that being practical on a lot of planets because the gates are generally located inside existing structures or out in the wide open with no modern buildings or technology around.

If you wanted to dig a huge underground complex like NORAD, you're going to be stuck digging for a very very very long time, and that will take hundreds of workers thousands of days to accomplish. And then you have the added complexity of moving the existing gate inside the new compound.

Honestly, you'd be better off burying the gates in some kind of warehouse, piling dirt up over it to create a bunker of sorts that hid everything from orbital observation. This was what was done in WW2 throughout the US and Europe to prevent spotter aircraft from seeing high-value targets, so there is some precedent.

Using the totality of the gate is sound thinking. They used the ROV's all the time, but they never created a train of the things or stacked them very high. Looking at the gates, I think you could easily drive a Jeep through one of them without problems, so pulling trailers fully loaded with gear wouldn't be an issue.

Larger vehicles like helicopters can be broken down into larger chunks and taken through. They'd be needed on the other side for recon, if nothing else, so having that kind of travel ability would be high on the list of things to do.

The only problem, really, would be crewing the FOB's. There are only so many SeaBees, for example, so if you pull a battalion of them out of Iraq to go to P3X-997 and build you a base.... you're gonna have a hard time hiding that from everyone not read in on the program.

You could use some rescued slaves from other planets, people who are used to living rough and doing manual labor, but you'd still have the problem of educating them to the point they could help build modern facilities. It'd certainly be a good way to build up a population that can hunt and farm, exploring the planet while the pro's are building the base.

Personally, I'd like to see as many as ten planets being built up concurrently. It'd make for rough living conditions over the next century, but I think things would pick up rapidly as new allies are made and new technology allows for advances we couldn't predict. With how often they find abandoned worlds still having stone buildings standing, places like that would make for ideal FOB's with a lot of the infrastructure ready to be co-opted. Heck, even if the buildings have been knocked down, just having the quarried stone there for re-use would be wonderful.

And that gives Earth ten vectors from which to attack the Goa'uld.

How they'd go about it? No real idea at the moment. Everything kind of revolves around how easy it'd be for the Goa'uld to read the DHD to find out where the last wormhole originated from. If they could do that, sending a fleet of attack ships to destroy that world would pretty much make things a nonstarter from the get go.

If the teams were acting covertly, sneaking in, getting intel and hardware, then sneaking out... that would be different. The problem, though, is that you can't really "sneak" through a star-gate.

I'll have to do some kind of outline....

blackjack2145309 ๐Ÿšซ

@Ferrum1

As for your elevator idea, I don't see that being practical on a lot of planets because the gates are generally located inside existing structures or out in the wide open with no modern buildings or technology around.

Well maybe i didn't make myself clear enough, i'm not proposing my elevator idea on every planet, for the most part i'm proposing my elevator idea for any theoretical "earth" base because any off world base would probably be supplied from earth for the foreseeable future. (I figure 3-4 generations)

As for vehicles why stop at a jeep? The impression i get from the SG-1 series is that you could drive a big rig truck though fairly easily with the trailer attached. The problem is you'd probably have to redesign it for all wheel driving.

The point where you'd start having trouble getting a vehicle through the gate is when we're talking about a MLRS battery or one of those patriot missile batteries.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

Okay. I get ya now. The gate at Cheyenne Mountain was on an crane lift system, at the bottom of a missile silo, supposedly. I remember them dropping a new gate in when the original gate was taken by the Asgard, I believe.

Driving a vehicle through? From what I've seen, the gate is only wide enough for about 4 people to walk through side-by-side. Maybe you could scrunch 5 shoulder to shoulder.

That'd be wide enough for something like a Chevy Silverado crew cab, sure. A duece-n-a-half? Probably not because you have to deal with the curvature at the top of the ring, too.

The old jeeps from WW2 are renowned for their offroad capabilities, as well as having tremendous bottom end and a PTO for running all sorts of tools. Modern HMMWVs suck balls, imo, in large part because they are simply too big for what you're getting. They aren't nearly as handy as folks would think, imo.

Of course, that's where dismantling the larger vehicles comes in to play. If you can break them down into manageable chunks, you can get a C130 through the stargate. A little grit and determination will get you a long way in war!

I think one of the big factors that'd have to be plugged in to the equation is what's on the receiving end. WW2-era jeeps are super-handy no matter where you end up. You can mount AA guns to them, or use them to ferry people and equipment around. Because of their small wheelbase, you'd have no problem building roads that could handle them.

Bigger vehicles bog down or require intensive road maintenance. Aircraft like scout choppers would be super-handy, but they also come at an increased cost in maintenance and such. It'd be a balancing act between their benefits and their costs -- it might be slower to send a platoon out to investigate something 50 miles away, but it would also be easier in a lot of ways.

For that initial push, I really don't see anything bigger than a Jeep being handy unless there's wide open space for the bigger trucks to drive. If you're building a Fort or FOB, getting from one end to the other is a matter of a couple hundred yards and then you're into impassable wilderness or the like. Toting equipment from the Gate to the far ends of the base wouldn't require too much, certainly not more than the Jeeps could handle. Once you got a bare-bones camp established, it'd be a matter of bringing through bulldozers and cranes

For some reason, I'm envisioning the initial holding as something like MASH4077 with the little choppers carrying survey and security crews. :-)

Anti-aircraft batteries? That one really is a bugger for me. While I love the idea, I never understood why the Goa'uld would send down fighter aircraft instead of simply bombing the site from orbit. On an otherwise uninhabited planet, would strike fighters or missile batteries really be of any value? Better to have them and not need them, I guess. Plus, I'd love to see them open up on some Goa'uld fighters just to do it!

palamedes ๐Ÿšซ

@Ferrum1

little choppers carrying survey

They did use UAV drones and they always had the M.A.L.P. (Mobile Analytic Laboratory Probe)

As for bombing a target from space my guess is that it is down right hard, sure if the target is fixed it isn't that hard to aim at and hit but when your in orbit even a low orbit of say 100 miles (160KM) and you trying to hit a moving target well not saying it can't be done just not effective.

Stargate personal used a fair amount of armament look here for season by season load out

http://www.imfdb.org/wiki/Stargate_SG-1_-_Season_1

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@palamedes

Drones for rough surveying would work, but you are going to have to put boots on the ground eventually. UAV's can't take core samples, establish base camps and all that other stuff.

From a tactical standpoint, you would certainly need to have a base established around the Stargate just because it's your beachhead of sorts. After that, though, you'd want to build outposts that are sufficiently far away that all your eggs aren't in one basket. Overlapping fields of fire, so to speak.

If everything is clustered around the Stargate, an orbital strike is entirely too easy. It was discussed throughout the show, actually, and the only reason the Goa'uld never really tried it at NORAD was because they wanted the gate and didn't want it buried under a million tons of rubble.

Every time a fleet of motherships got close to earth, it was all hands to battle stations because they knew the clock was ticking. Sadly, Earth never really developed a response to that threat, relying instead on the writers to come up with a magical, miraculous last-minute save.

Plus, we're talking about an entire planet. There might be a lot of goodies around the area the Stargate since the Stargate was put there for a reason, but you'd also have to have resources hundreds of miles away. Gold, diamonds, timber, fish..... who knows what's just over the ridge in any direction. If you have to walk everywhere, knowing there's a mountain of XYZ 200 miles south of your position really doesn't do any good.

Replies:   palamedes  palamedes
palamedes ๐Ÿšซ

@Ferrum1

UAV's can't take core samples

True but the M.A.L.P. (Mobile Analytic Laboratory Probe) could and was referenced in a few episodes about the samples it collected. In fact the original use of the M.A.L.P. was to make sure that the new planets being visited where safe and that every new planet visited would first have a M.A.L.P. mission sent in and the samples it collected would then be given in the mission briefings before boots where put on the ground.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@palamedes

Sure, but the MALPs can't go far and there's a ton of stuff they can't do.

They can take initial readings right on the other side of the gate, but they're still reliant on having a human walk beside them once the gate's shut down or they go out of reach of the telemetry tether if the gate's still running. That means you're very limited in what they can do compared to a jeep or chopper filled with people.

As a first step, they're solid. After that, though, they're slow and bumbling things that move only as fast as the person controlling them.

That's why you'd need a chopper or three that could take teams hundreds of miles away, maybe find a better site for the Stargate, or retrieve relics in long-dead cities. With an entire planet to survey, you need aerial capabilities and the UAV's aren't going to be able to tell you much no matter how cool their sensor array. They could find a dead city 100 miles away, but you'll need a chopper to get teams there to investigate unless you want to waste time hiking for months.

palamedes ๐Ÿšซ

@Ferrum1

If everything is clustered around the Stargate, an orbital strike is entirely too easy. It was discussed throughout the show, actually, and the only reason the Goa'uld never really tried it at NORAD was because they wanted the gate and didn't want it buried under a million tons of rubble.

By the time the Goa'uld could mount a truly effective attack against Earth Stargate command was able to get Earth included into the protection granted by the Asgards. It was a running theme that Stargate Command and more directly Jack O'Neal wanted a way to defend Earth from an attack from space but the politicians would always block any and all ideas.

blackjack2145309 ๐Ÿšซ

@Ferrum1

Yea it's like i said the exact inner and outer diameter of the stargate seems iffy.

About the gate only being able to scrunch in 4-5 people side by side i don't know about that. Because looking at every gate scene in the original gate room, it seems the ramp they go up is smaller than the circumference of the inner part of the gate at times.

I just looked up the diameter for the stargate on the internet and it lists it as 6.7m or (22ft) (I'm assuming that's the outermost diameter. I mean that probably reduces the number of vehicles you could get through without disassembly but i'd still argue that there are number of useful vehicles out of the current us military inventory you could take through a stargate.

As for why the goa'uld would send down fighter aircraft, first i'd have to use the same reasons the US military uses certain aircraft for certain missions, its a case of "right tool for the right job." But there are some more interesting reasons as well like:

First, if everyone else on the block is using fighter aircraft then you are screwed tactically unless you get the same fighter aircraft.

Second, seeing as how there is about an even percentage of pre and post industrial societies. If you come up rolling up on a pre industrial society and claim you're god while a couple of fighters buzz overhead you just increased your odds of getting the pre industrial society to surrender with a minimal of muss and fuss.

As for the value of anti-aircraft batteries i'm inclined to argue yes because it was only 20-30 years ago i think that a US destroyer launched a missile against a falling satellite.

The one dependent factor i think in using missile batteries for planetary defense is answering "how well can i take an orbital bombardment?"

Because while you'd probably still have to be able to take an orbital bombardment but once the ha'tek mothership commits to coming down into the atmosphere you will be able to rain down hell as long as you got enough missiles to use.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

Okay, the easiest way to square this circle is to literally square the circle. Then we'll know exactly how big a cross-section can fit through the Star Gate.

22'ID x .707 (Mathematical Constant) = 15.554'. That's the length of a side of a square that will fit in a circle of that diameter.

If the 22' measurement is the OD of the gate, and we assume that the gate structure itself is 1' wide just because it brings us to a nice round number, that'd be....

20'ID x .707 = 14.14'

If you raise the level of the platform so you're closer to the center of the Diameter, you necessarily lose a ton of space towards the sides as the Ring curves down from the center point of the Arch. It's not a question of you having 11' of clearance right in the middle of the arch, but also having clearance 5' on either side of the middle so the whole body of the truck can pass through.

So, give or take a little bit, at least we have some hard numbers to crunch.

Imagine a square drawn onto the field of the Stargate, with the bottom of the square being where the platform is placed. With a 20' inside diameter, you could drive a truck through that was no more than 14' wide and 14' tall. And, that's if you could get it into position so it could approach square on to the gate -- something impossible in the Gate Room at NORAD, but entirely possible in the warehouse where the second gate was stored at Area 51.

Lots of trucks fit those dimensions.

At 8' wide and 9.5' tall, you could get the iconic M35A2 "Duece-and-a-Half" trucks through the Gate without issue.

The downside isn't necessarily how big a truck could be, but what you'll do with the truck after you get through the Gate.

Unless there's a civilization there with nice roads, or the remnants thereof, something like a Duece-n-a-Half wouldn't be of much value because you first have to clear roads wide enough for it to be of any value.

Just getting men and materials through the gate in one big lump really isn't that big of a deal because you can alway dial the gate again and send more stuff through. Also, one jeep can pull a veritable wagon train of smaller trailers through the gate, and those trailers could then be used as part of the fortifications around the newly-established compound by being stood on end and welded together. Not ideal, but great if that's what you've got to hide behind when the enemy starts shooting at you. Certainly good enough to keep out any local predators or large herd animals that might cause problems. Nothing worse than stepping out of your tent in the morning to find yourself staring at a grizzly bear.... and all because you didn't want to take the time to build up a nice Fort palisade.

Anti-Aircraft weaponry? Sure. Why not. I'm not at all opposed to the idea because it's pretty standard fair in any military op. I don't know that it'd do any good since the Goa'uld could simply fire on your fixed base camp from orbit, but it would certainly be handy if they decided to send down fighter craft of some kind. Guns and Radar... I'm all for it. I don't know that they'd do any good, but I'm certainly not opposed to them being there as part of the overall defensive package. Plus, it'd make for some good scenes.

Initial deployment, I think, would work much like a convoy. Three or four M35's go through with men and gear. While they're away, three or four more M35's are loaded with more men and gear. By the time the second wagon train is ready to deploy, the first wagon train has been emptied and the trucks can return to Earth for reloading.

Doing it like this would allow you to emplace a very strong contingent of warriors and builders, raising a FOB in short order and giving you some safety while the FOB is turned into a Fort-Proper.

Crews could be working night and day to build infrastructure with the constant stream of men and supplies coming in from Earth. Every day would see new crews. Putting up barracks and fortifications would be relatively simple since the military already has kits that are designed to be transported and installed under the must austere conditions.

Once the Stargate area is secured, then they can start branching out into the planet to see what's there. Shouldn't take more than two weeks from first arriving, so it's entirely possible to have multiple planets under US Military Control in very short order.

Replies:   palamedes
palamedes ๐Ÿšซ

@Ferrum1

The Stargate dimensions are

OD 22' (6.7m)
ID 16' (4.88m)
Width of the outside edge is 19" (48cm)
Width of the inside edge is 4" (10cm)

The iris is made of 20 blades

The Milky Way Galaxy (Stargate SG-1) gates have 39 glyphs
The Pegasus Galaxy (Stargate Atlantis) gates have 36 glyphs

The Ori Supergate dimensions was only given by Bra'tac and he states that it looks to be spanning three to four hundred of your meters across.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@palamedes

With an ID like that, you could still fit through most large trucks with a few inches to spare. At 12'4" square, there's plenty of room for Jeeps and other light vehicles even if they're packed to the gills.

palamedes ๐Ÿšซ

@Ferrum1

Yep the only real limits would be fuel and mobility.

blackjack2145309 ๐Ÿšซ

@palamedes

Yea this is one scenario where it wouldn't hurt to perfect the alcohol fueled engine :)

Ferrum1 ๐Ÿšซ

@palamedes

Exactly. Of course, with the gate linking them to earth, getting fuel wouldn't be a problem. They'd have to send regular shipments of food and fuel anyhow, so including AvGas or the like wouldn't be a problem.

It's not like they could say no. The whole premise of the mission is to explore the planet for resources, and the only way to effectively do that is by helicopter.

Puddle Jumpers like in the Atlantis series never made any headway in the SG1 universe. Teal'c used one exactly one time to "thread the needle", and that's the last you heard of it.

Relying on alien tech, which is very limited, wouldn't be a good idea, imo. Better to rely on what you know and can get your hands on in large quantities. Small helo's for scouting new territory could cover ground faster than you could effectively make use of that ground since you have to also create all the infrastructure.

Imagine how much work would go into not only finding a mine of naquadah 100 miles north of the Stargate, but then having to create a road between it and the Gate, then having to create a mining operation from absolutely nothing.....

Sure, the chopper could find it, but then being able to make use of it would take ages.

It's gotta be done, but it can't happen fast. Even if you could dismantle a couple of Chinook heavy-lift choppers and get them through the Gate, you'd have to get every bit of mining equipment through, too, and get the mine site established from the foundations up. All while dealing with the weather and whatever else happens on the planet.

Speaking of food, one of the things I'd like to see more of would be the crew of the FOB actually hunting local fauna for meat. Maybe the planet is thick with deer and buffalo.... or their alien equivalents.

Relying on contact with Earth isn't tactically sound, so being able to procure local meats and vegetables would be high on the list of things to do.

palamedes ๐Ÿšซ

@Ferrum1

Puddle Jumpers like in the Atlantis series never made any headway in the SG1 universe. Teal'c used one exactly one time to "thread the needle", and that's the last you heard of it.

That wasn't a puddle jumper it was a Goa'uld build attack craft call a "Needle Threader Death Glider" It was in Season 3 Episode 01 "Into the Fire"

blackjack2145309 ๐Ÿšซ

@Ferrum1

Puddle Jumpers like in the Atlantis series never made any headway in the SG1 universe. Teal'c used one exactly one time to "thread the needle", and that's the last you heard of it.

Relying on alien tech, which is very limited, wouldn't be a good idea, imo. Better to rely on what you know and can get your hands on in large quantities. Small helo's for scouting new territory could cover ground faster than you could effectively make use of that ground since you have to also create all the infrastructure.

First i want to say i don't think that was a puddle jumper if i remember correctly. It was something master bri'tak called a predecessor to one of the gou'ld ships.

As for relying on limited alien tech, objectively i don't disagree. But in this case, i'm inclined to take the view point of anyone who knows about gorilla tactics and the green berets would probably say(i think it's the green berets, its the SF operators that go in and organize non military opposition forces in foreign countries) It's to make use of whatever weapons your enemy has that you can get your hands on.

Another thing that bugs me is the research is that if they focused on just the stuff they stole from the gou'ld there would have been more interesting tech in the SG-1 universe. It's because i'm inclined to believe that if all the SG teams had about the same average of stealing gould weapons (staff weapons and za'ats) there would be plenty of stuff for the engineers to tear apart.

Speaking of food, one of the things I'd like to see more of would be the crew of the FOB actually hunting local fauna for meat. Maybe the planet is thick with deer and buffalo.... or their alien equivalents.

This isn't a bad idea objectively, but like i said in some of my previous posts, i think there needs to be a "poke and prod" policy just to give Murphy's law to kick in.

Relying on contact with Earth isn't tactically sound, so being able to procure local meats and vegetables would be high on the list of things to do.

Objectively i can't disagree with this, but there are going to be things you can't get off-world.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

That's the Green Berets you're thinking of. And I agree with you. My point was that the alien tech is necessarily in limited supply and we don't understand it well enough to duplicate it.

Making the power crystals, for example, was never shown to be possible. Later in the show, they seemed to have no problem procuring or making them because they outfitted a huge ship with the things, but... that was more the magic of the writers just making things up than anything shown happening in the series.

Keep in mind, too, that things can be running concurrently. As the FOB's are being established, small units are going out and about, trying to infiltrate Goa'uld worlds to capture tech and get the natives riled up.

The problem there is that the natives on the worlds don't seem to have much in the way of advanced weaponry that'd be useful in fighting the Goa'uld. If the SG Team managed to snag a couple crates of zat-guns and staff weapons, that'd be awesome, but...

My worry with the poke-n-prod you mention is that every trip through the wormhole is another chance of trained warriors being killed or captured.

If they're captured, what intel might they give up under torture? How could that expose the plans of the SGC? Would they give up the coordinates to one of the FOB planets?

Sure, it's gotta be done, but it's got to be done carefully, not blindly. Every trip through the Gate could be walking into an ambush, so the potential benefit has to be weighed against the potential cost.

I would love to see one of the teams find some ships that could be commandeered. Maybe they are able to take over a refitting station somewhere and can call in back-up once the Jaffa have been eliminated. It'd be pretty sweet to capture 20 fighters or transports in one fell swoop.

You really could run a very fun show that's nothing but a space-born MASH #4077 where we see the goings on at some rudimentary outpost. Get to know the characters, watch them interact just like on MASH, follow some of them out into the wilderness on hunting trips or through the Gate to see what's on the other side.

Replies:   blackjack2145309
blackjack2145309 ๐Ÿšซ

@Ferrum1

My worry with the poke-n-prod you mention is that every trip through the wormhole is another chance of trained warriors being killed or captured.

Well you're miss-understanding what i mean by poke and prod. What i'm talking about is a safety protocol of sorts because it seems to me in a SG-1 universe (in particular when they first find something) it usually seems to take six months to a year after the SG team first brings something back (i'm talking real time) before murphy's law kicks in and it's proven dangerous. I think the same thing should apply to off world food as well.

You really could run a very fun show that's nothing but a space-born MASH #4077 where we see the goings on at some rudimentary outpost. Get to know the characters, watch them interact just like on MASH, follow some of them out into the wilderness on hunting trips or through the Gate to see what's on the other side.

I actually kind of like your MASH idea though it needs to be extended to all the "support" groups in the SG universe ie "military," "mining," "medical," "biological." Because i think if you're writing an SG-1 universe like story, you should go from presentation of the problem to the solution and all the after effects.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

Well you're miss-understanding

I'm really good about misunderstanding things so don't take it personal. :D

If they can get some kind of rapid advancement of technology, finding the Widget and then somehow replicating or mimicking it, I'm all for the idea. Realistically, that's happened a lot in our past so I can see it happening in a case like this. Think about how the four-minute mile was once thought humanly impossible... until a guy did it. Within a year, it was commonplace. The only thing that changed is people saw that it was possible.

If Goa'uld tech made it's way to a lab, they'd know it worked, so it would necessarily cause a huge sea change in how scientists think. The only problem would be figuring it out using the tools and materials we have access to -- much like reverse engineering the alien ships currently stored at Area 51.

The "hand device" is a good example. Even though the scientists have had them for years, they still haven't managed to duplicate the ability.

How do you show advancement in our understanding and manufacturing capability in a realistic way? Is there a Eureka moment where everything just clicks?

...it needs to be extended to all the "support" groups in the SG universe...

That's actually something I'd be very keen to explore. The MASH concept works and it wouldn't be hard to branch out a bit to include personnel from the secondary camps.

The hardest part, for me, is balancing the 'entertainment' aspect with the 'educational'. I can watch long-form how-to videos all day long and not mind a bit. No drama. No sex. No nothing, except building something neat. If it takes an hour and still isn't finished, okay. I'll tune in next week for another episode!

But, I admit that I'm a rather rare duck in that regard and I don't think folks would be interested in a written version of how to build a FOB around a Stargate on some abandoned planet. Heck, I don't even know that it'd translate over to the written word. Videos are fun to watch because it's almost like you're there in the scene. On paper though....

blackjack2145309 ๐Ÿšซ

@Ferrum1

That's actually something I'd be very keen to explore. The MASH concept works and it wouldn't be hard to branch out a bit to include personnel from the secondary camps.

The hardest part, for me, is balancing the 'entertainment' aspect with the 'educational'. I can watch long-form how-to videos all day long and not mind a bit. No drama. No sex. No nothing, except building something neat. If it takes an hour and still isn't finished, okay. I'll tune in next week for another episode!

But, I admit that I'm a rather rare duck in that regard and I don't think folks would be interested in a written version of how to build a FOB around a Stargate on some abandoned planet. Heck, I don't even know that it'd translate over to the written word. Videos are fun to watch because it's almost like you're there in the scene. On paper though....

On this part, let me say i feel you on this, because over the last few years i've come to terms with the fact i'm not quite creative enough to pull a story out of the aether. But since i've been progressing on the supernatural harem story i've been writing, i feel confident enough to lay out this view.

To make your mash concept work by extending it out to the support groups like i described, the first thing you're going to have to do is create some unique male and female characters and spread them out among each of the groups. With all of them working on creating a FOB on another planet, they will all interact with each other at some point.

Now if you're having trouble with plot i can feel where you're coming from because i'm still fighting that sort of problem myself. The method i've had the most success with is just simply writing down descriptions of the problem (from a story stand point) and writing my way through them.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

supernatural harem story

I like those kinds of stories best!

first thing you're going to have to do

Oh, is that all? :-D

I think it'd be fun to see the initial entry onto the planet and the mad-dash scramble to get a security perimeter established. After that, it's all about getting buildings erected and the FOB developed into something more than a bunch of guys in tents.

I'd have to research it, but I think it'd take about 100 men at a minimum, with about 30 of them warriors whose only job would be to form a ring around the FOB to shoot anything that approaches. Maybe 20 take watch while five teams of two form up to spread out at a greater range as forward observers or deep scouts going out to see what there is to see and hopefully provide warning of any incoming trouble.

While they're doing that, the construction crews are busy offloading trucks and getting rudimentary buildings erected. Or maybe, building a larger ramp at the Gate so big trucks can come through.

The OIC would be a grizzled SeaBee type who'd built bases in some of the worst hellholes on earth and is about to retire -- chosen for the command because he's got no wife and kids, and has earned his stripes as a no nonsense, get-it-done commander. Maybe a friend of General Hammond from back in the day who was picked because Hammond thought his buddy would like a vacation to a paradise planet

One of the key points of the whole thing -- absolutely zero political correctness. Everyone calls a spade a spade and no attempts are made to tone anything down, be "inclusive", etc. This is war, not kindergarten, and they're going to act like it.

blackjack2145309 ๐Ÿšซ

@Ferrum1

If Goa'uld tech made it's way to a lab, they'd know it worked, so it would necessarily cause a huge sea change in how scientists think. The only problem would be figuring it out using the tools and materials we have access to -- much like reverse engineering the alien ships currently stored at Area 51.

The "hand device" is a good example. Even though the scientists have had them for years, they still haven't managed to duplicate the ability.

How do you show advancement in our understanding and manufacturing capability in a realistic way? Is there a Eureka moment where everything just clicks?

This is a bit more difficult question to answer, because you're talking to a guy who doesn't know much about the complexities of energy weapons beyond watching "real genius" from the 1980's. Which is creating energy and the exotic materials involved.

The first step i'd say is scientifically speaking being able to track what happens in a staff weapon/za'at from the moment the trigger is pulled to expelling the energy.

The next step, which i'm kind of proud of myself for coming up with which is pretty simple and it gets around a fair percentage of problems of long research, you create a kind of weapon that's based on a concept of "reassembly and play" type weapon.

What i mean by that is, lets say you start off with a P-90 like weapon and if you get hold of say a "staff" weapon a soldier could be trained in theory to disassemble the "staff" weapon and turn his own P-90 like weapon into something completely different. Hell it's been done for a few years now with a few projectile weapons.

And you could leave the weapons development at that because we're talking an early time frame in the SG-1 universe.

Though on a practical level, in the example i described, the P-90 like weapon i described would eventually need less and less parts from the "staff" weapon until the taur'rei have an energy weapon to call their own design :P Because the scientists would learn how to make a better weapon based on how the P-90 like weapon did from the soldiers.

Replies:   palamedes
palamedes ๐Ÿšซ

@blackjack2145309

What i mean by that is, lets say you start off with a P-90 like weapon and if you get hold of say a "staff" weapon a soldier could be trained in theory to disassemble the "staff" weapon and turn his own P-90 like weapon into something completely different. Hell it's been done for a few years now with a few projectile weapons.

The biggest problem that the Earth scientist had with making Goa'uld tech work was that they used naquadah (think uranium but safer) and it wasn't native to Earth. It wasn't till after they befriended the Unas that Stargate Command had a mining planet with a supply of naquadah and the majority of that went into the 302-3-4-5 spaceships and to make naquadah generators and bombs.

It was stated many times that we just don't know how to power it.

basically you have a gun and you can make the gun but you just don't have any ammo.

Earth just didn't have or could find anything that was able to put out the energy required.

Rodney McKay thought he solved the energy problem and he ended up blowing up a Solar system though as he tells it "it was a small solar system tiny by comparison"

Replies:   blackjack2145309
blackjack2145309 ๐Ÿšซ
Updated:

@palamedes

Yea the subject of powering goa'uld tech seems kinda iffy. I remember one episode where daniel jackson said that the goa'uld hand device required naquadah in the blood to make it work. It involved the narsis child i believe. I have to think when they figure that out in the real timeline it would be a matter of coming up with the right medical treatment and then you'd pop naquadah pills like they were vitamins.

I also remember one time where Jack O'neil dismantled a staff weapon to get a part to make that "power up" module for the gate so he could eventually go to the asgard planet. Not to mention they repaired the module when they made that episode with the alternate reality Samantha Carter.

I admit this all depends how fast you care to push research and how much they can dismantle a "staff" weapon but i'm inclined to argue in the original SG-1 universe they could've gotten more interesting alien tech in play sooner than they did if they just salvaged the staff weapons and create a weapon similar to what i described before.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

That's actually one of the things I was playing with initially. Sam could only use the hand device after she'd been a host for a short time and had trace elements of something remaining in her system. Why that stuff didn't flush out over time was never made clear, so I think it had to be something that actually changed her at the genetic level. Of course, I could see that happening considering she had a goa'uld in her for weeks and that has to leave a mark!

It kind of illustrates one of the big problems with the idea of just gathering up tech in general. Area 51 had a hand device for ages, but couldn't make it work because nobody there was a former goa'uld. They couldn't turn it on, so how were they going to study it to any great degree?

Initially, I had the thought that Sam would be implanted with a chip graphed to her vertebra. Not only would it track her movements and watch over her physical condition, but it's passively read by scanners throughout the ship so she can't access the consoles or doors that she's not cleared to access.

Because she's been chipped as a slave, the only access she has is to slave-related things. Even on a console, she can only read/access areas that pertain to whatever's on the chip.

Prior to being chipped, the sensors would have considered her as a goa'uld because they're the only ones who don't get a chip.

I like your idea about simply tearing down tech and squeezing the good bits into a new design. As long as you maintained continuity in all the circuits, I don't see why it wouldn't work.

Of course, that might explain why the staff weapons are shaped how they are. If you have to keep constituent components separated a certain distance so their energy fields don't overlap... you'd need a long staff-like weapon no matter how you shaped it. Reminds me of how the nuclear generators on satellites are kept out on the end of a long outrigger so they can produce electricity but not corrupt the rest of the satellite with their radiation.

Replies:   blackjack2145309
blackjack2145309 ๐Ÿšซ

@Ferrum1

That's actually one of the things I was playing with initially. Sam could only use the hand device after she'd been a host for a short time and had trace elements of something remaining in her system. Why that stuff didn't flush out over time was never made clear, so I think it had to be something that actually changed her at the genetic level. Of course, I could see that happening considering she had a goa'uld in her for weeks and that has to leave a mark!

It kind of illustrates one of the big problems with the idea of just gathering up tech in general. Area 51 had a hand device for ages, but couldn't make it work because nobody there was a former goa'uld. They couldn't turn it on, so how were they going to study it to any great degree?

Yea, exactly, if i were researching the gou'ld hand device and heard the circumstances how Sam Carter could use the hand device i would at the very least want gallons of her blood for testing and possibly scream at the top of my lungs to whoever is in charge that "I want her out of the field because that woman can use alien technology." At least until a genetic therapy could be created.

One strange theory i had about naquedah is that is it's possibly like a non lethal form of polonium or something like that.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

Yea, wasn't that just a big ol' plot hole! How much of the stuff did the SG teams bring back? With all the teams they had, at least 13 that I remember, how many items were just collecting dust because Carter was never around to test them? And once they knew she could operate the hand device, why didn't they lock her down, run her through all sorts of scanners, do a thousand tests, to try and replicate that ability?

Of course, with the exception of the ships, the show never had anything that was built off all the advanced tech they'd acquired. No better comms, body armor, shoes, lipstick, pistols... nothing.

Even if you discount all the Goa'uld tech, think about how many worlds they visited and yet never found anything like an organic kevlar. They didn't even introduce any new foods to the Cafeteria!

Tons of lost opportunity there, imo.

One of the plot points I want to address in the tale I'm trying to build is that just being a Goa'uld doesn't mean you won't be a lot different from the other Goa'uld. Hence why Teal'c didn't know about the chip implant technology or have one himself. Hathor might be Goa'uld, but she has her own way of doing things... just like you'd expect.

The show treated all the System Lords like they were sharing everything between themselves, following some hive mind almost, rather than being enemies with secrets. They were always jockeying for control, fighting each other to the death, yet for some reason they had exactly the same ships, sarcophagi, etc. Why would a System Lord looking like some Greek god be flying around in a ship shaped like a pyramid or recuperating in a sarcophagus scribed with Egyptian hieroglyphics?

It just didn't make any sense, imo. Easier to write for the writers, sure, and certainly streamlined for the Prop Department. But logically it just made no sense.

Dominions Son ๐Ÿšซ
Updated:

@Ferrum1

Why would a System Lord looking like some Greek god be flying around in a ship shaped like a pyramid or recuperating in a sarcophagus scribed with Egyptian hieroglyphics?

IIRC, all the system lords were named for Egyptian gods, the animal head thing of the helmets was specific to the Egyptian gods.

ETA: The Asgardians were Norse gods, not Greek.

Replies:   palamedes
palamedes ๐Ÿšซ

@Dominions Son

IIRC, all the system lords were named for Egyptian gods, the animal head thing of the helmets was specific to the Egyptian gods.

Here are the Goa'uld System Lords some where only mentioned in briefings or when visiting a planet

Afa - Polynesian storm god
Amaterasu - Japanese sun goddess
Anubis - Egyptian god of the dead/afterlife
Apep - Egyptian Demon
Apophis - Egyptian God of Chaos (Serpent)
Ares - Greek god of war
Atum - Egyptian sun god and father god of creation in
Heliopolis
Ba'al - Phoenician/Canaanite god of fertility,
thunder, and rain
Bastet/Bast - Egyptian goddess of the sun, moon, cats and
sexuality
Balor - King of Giants in Irish mythology
Belus - Babylonian god
Camulus - Gaulish god of war
Cronus - Greek Titan and father of the gods
Dagda - "All-father" of Irish gods
Diancecht - Irish god of healing
Egeria - Roman water nymph
Hathor - Egyptian Goddess of Love, Fertility
Heru'ur/Horus - Son of Ra, Egyptian God of Vengeance
Indra - Hindu king of the gods
Ishkur - Babylonian-Assyrian storm god
Isis - Egyptian mother goddess of the sky
Kali - Hindu mother goddess of destruction
Kur - Sumerian and Assyrian Dragon lord
Marduk - Babylonian god of creation and fertility
Manannan mac Lir - Celtic sea god
Mars - Roman god of war
Moloc - Phoenician/canaanait sun god
Morrigan - Irish Goddess of fertility, battle
Nirrti - Hindu goddess of death and corruption
Ollathair - Celtic father of the sky
Olokun - African (Yoruba) deity, Olokun is believed to be
the mother of Aje
Osiris - Egyptian god of the Afterlife, Underworld
Pelops - Greek mythological figure
Ptah - Egyptian god of creation
Ra - Egyptian sun god, father of all gods
Setesh/Set/Seth - Egyptian god of Storms, Desert, Evil
Shak'ran - Unknown
Sobek - Egyptian god of the Nile
Sokar - The Devil/Egyptian god of the Nephite Necroplolis
Svarog - Slavic sun god
Thoth - Egyptian god of knowledge and writing
Tiamat - Babylonian god of primal chaos
Tonatuรญ - Aztec god of the sun
Vritra - Vedic/Hindu serpent spirit
Yu-huang Shang Ti - Chinese Jade Emperor
Zeus - Greek God of Lightning and the Sky

Replies:   awnlee jawking
awnlee jawking ๐Ÿšซ

@palamedes

Cronus - Greek Titan and father of the gods

Was he the goa'uld who could turn back time, or have I got SF universes mixed up?

AJ

blackjack2145309 ๐Ÿšซ

@awnlee jawking

No, pretty sure he wasn't, there were a number of time traveling incidents in the SG-1 universe but i think it was the ancients who invented the tech and it was discovered by and used by the last system lord they took down as his snake was being extracted by the tok'ra.

Replies:   awnlee jawking
awnlee jawking ๐Ÿšซ

@blackjack2145309

Now that's got me taxing my half-braincell. Where do I remember it from?

IIRC (and obviously my memory is impaired), someone close to the protagonist died. Although Chronos (sp?) was a bad god, the protagonist did him a service, earning a favour in return. The protagonist asked Chronos to turn back time so they could save the victim.

AJ

palamedes ๐Ÿšซ

@awnlee jawking

Was he the goa'uld who could turn back time, or have I got SF universes mixed up?

No he was the goa'uld played by Ron Halder that looked like an older Fabio Lanzoni (male model on womens book covers) that asked Stargate Command for Asylum.

blackjack2145309 ๐Ÿšซ

@Ferrum1

One of the plot points I want to address in the tale I'm trying to build is that just being a Goa'uld doesn't mean you won't be a lot different from the other Goa'uld. Hence why Teal'c didn't know about the chip implant technology or have one himself. Hathor might be Goa'uld, but she has her own way of doing things... just like you'd expect.

The show treated all the System Lords like they were sharing everything between themselves, following some hive mind almost, rather than being enemies with secrets. They were always jockeying for control, fighting each other to the death, yet for some reason they had exactly the same ships, sarcophagi, etc. Why would a System Lord looking like some Greek god be flying around in a ship shaped like a pyramid or recuperating in a sarcophagus scribed with Egyptian hieroglyphics?

I think I understand a little where you're going a little. Thinking about it now, i realize in the case of the gou'auld tech i was willing to suspend my disbelief a little and go with the belief that all the system lords have a lot of similar tech because they were either once united or they all raided the same species. But that only works to a point because with the "narcissistic" and "god-complex" personalities the system lords have, at some point the tech inevitably diverges.

We didn't really see any of that until the system lords later in the show.

Replies:   Dominions Son  Ferrum1
Dominions Son ๐Ÿšซ

@blackjack2145309

Don't forget that they are supposed to have genetic memory. I'd expect all of the offspring of a particular Goa'uld queen to have more or less the same tech. From what they showed in the series, there were only a handful of oddball System Lords like Hathor and Anubis even trying to develop new tech.

So it really comes down to how many queens are there and how long has it been since they've really developed new tech.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@Dominions Son

Same tech basis, but not same tech down to the finest details.

Who was making their ships for them? Why did every single System Lord use exactly the same ships, weapons, dress, etc? Not a hint of variation between the Egyptian "god" and the "Greek" or "Polynesian" gods? Why?

Even if they had the same mother, the Goa'uld had a thousand years of life in which they could have learned new things, tried new shapes and materials, etc.

If they raided dead or dying cultures, that only means that they should have even more variation in their stuff.

I like playing with Nirrti's storyline because she shows innovation and variation from the norm like you'd expect. And I think it's something Hathor would have been keen to get her hands on since it would give her more control.

Replies:   Dominions Son
Dominions Son ๐Ÿšซ
Updated:

@Ferrum1

Even if they had the same mother, the Goa'uld had a thousand years of life in which they could have learned new things, tried new shapes and materials, etc.

They could have, but would they have?

Their long life could actually reduce the drive/desire to innovate.

Replies:   Ferrum1  awnlee jawking
Ferrum1 ๐Ÿšซ

@Dominions Son

Possibly, but it would also mean they had plenty of time to run into new technologies, foods, ways of doing things. Evolution would be inevitable.

Even if they weren't searching out new ways of building things, just being separated by millions of lightyears, having different life experiences, would necessarily cause them to think in different ways and find different resources.

And we have to accept that they would be driven to some extent by the desire to destroy the other System Lords. In battle, numbers count, but innovation can make a world of difference. If they don't learn and adapt and try new tactics, they can lose the battle. Victory or Death.... ya don't get much better a motivator than that!

awnlee jawking ๐Ÿšซ

@Dominions Son

Their long life could actually reduce the drive/desire to innovate.

That's a good point - older humans seem more inclined towards a "If it ain't broke, don't fix it" mentality. And apart from the Asgard, who seldom intervened, the Goa'uld actually had it pretty cushy - worshipped as gods, virtually unlimited slaves. Why would they want to fix anything?

Their biggest problem was probably the greed of other Goa'uld.

AJ

Ferrum1 ๐Ÿšซ

@blackjack2145309

Exactly.

They might have genetic memory or have bee united in some distant past, but they also have thousands of years of evolution on their own. Putting it in realistic terms, even though you call every weekend, you'd still expect your cousins in Poland and France to have slightly different things around their homes.

We're supposed to believe that this culture/group/species has the ability to manufacture Motherships, yet can't come up with engineering designs that are better suited to their "religion"? They all have to have pyramids and hieroglyphics?

I understand the need to keep costs down and go easy on the Props Department, but.... dang, what an opportunity missed.

Nirrti was the only one they showed with substantive variation from the norm, imo, and her story arc was fairly ignored, imo.

blackjack2145309 ๐Ÿšซ

@Ferrum1

Yea, wasn't that just a big ol' plot hole! How much of the stuff did the SG teams bring back? With all the teams they had, at least 13 that I remember, how many items were just collecting dust because Carter was never around to test them? And once they knew she could operate the hand device, why didn't they lock her down, run her through all sorts of scanners, do a thousand tests, to try and replicate that ability?

Of course, with the exception of the ships, the show never had anything that was built off all the advanced tech they'd acquired. No better comms, body armor, shoes, lipstick, pistols... nothing.

Even if you discount all the Goa'uld tech, think about how many worlds they visited and yet never found anything like an organic kevlar. They didn't even introduce any new foods to the Cafeteria!

Tons of lost opportunity there, imo.

Yea i'm inclined to agree with lost opportunities, i mean if i were in charge of researching tech, i'd apply whatever pressure i could on whoever was in charge to bring people who could use goa'uld tech back to earth by nearly what ever means necessary.

awnlee jawking ๐Ÿšซ

@Ferrum1

I remember a puddle jumper getting stuck in a gate when one of its wings wouldn't retract.

AJ

blackjack2145309 ๐Ÿšซ

@Ferrum1

If the teams were acting covertly, sneaking in, getting intel and hardware, then sneaking out... that would be different. The problem, though, is that you can't really "sneak" through a star-gate.

Very true, i mean sneaking through a stargate is the proverbial "rub" to any operation like what i'm proposing. But i believe the risk involved would be worth it even to get my hands on a couple hyper-drive capable ships. Also there's the possibility of recruiting Jaffa to my own side.

palamedes ๐Ÿšซ

@blackjack2145309

One thing i do want to bring up what I've quoted above goes back to what i've been saying needing the stargate on an elevator that can go up to the surface and operate there.

Actually the gate is on an elevator crane that goes up threw the mountain I just can't remember the episode where we watch it lifted so that they can get the gate launched into space before the gate blows up. I want to say it was when Anubis attacking the gate with an energy weapon.

Replies:   Not_a_ID
Not_a_ID ๐Ÿšซ

@palamedes

It is one of the more apocryphal aspects of SG1 vs the history of Cheyenne Mountain itself.

The Gateroom exists at the bottom of a nuclear missile silo in Cheyenne Mountain. Except the Airforce says there never were nuclear weapons deployed anywhere near the mountain, or in it.

But since the series says it is in a missile silo, you just open the silo door and crane it out.

palamedes ๐Ÿšซ

@Ferrum1

looking forward to the story. Hathor defeat was due to her inability to control women.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@palamedes

Hathor, in my world, has always been annoyed by her inability to control 50% of the population, especially since she's the goddess of love and sexuality.

She'd always been looking for a solution to the problem because she knew it would make her pretty much unstoppable as a System Lord. Thankfully, from her viewpoint, science on and off earth has advanced at a tremendous rate while she was asleep in that sarcophagus, and her Priestesses never stopped believing in her. Between the two, Hathor returns to her empire to find some very interesting changes have come about.

Carter really should have stayed home.....

awnlee jawking ๐Ÿšซ

@palamedes

IIRC, later on the SG techies worked out how to interpret dialling logs so they could work out recently dialled addresses.

Given the ability of Ba'al to infect the dialling system with viruses, it would have been a surprise if the Goa'uld didn't have the same capability.

AJ

Replies:   palamedes
palamedes ๐Ÿšซ

@awnlee jawking

Yep the DHD (Dial Home Devise) would store something like the last 50 addresses dial but they would not know the order in which they where dialed.

blackjack2145309 ๐Ÿšซ

@Ferrum1

Now this is something that just came to me (no pun intended) in regards to this thread that i wanted to bring up. Salvaging damaged craft as a means of research. And another excellent reason to want to obtain intact hyper-drive capable craft as soon as possible....

Because the way i figure it, if you salvage and try to repair damaged craft using an intact craft as a reference you can cut into the time it takes to research the technology. I mean at the very least you can gather components to create some sort of hybridized craft like they did in the second independence day movie.

Replies:   palamedes  Ferrum1
palamedes ๐Ÿšซ

@blackjack2145309

There was a couple of episodes based on that idea. The biggest episode about an alien craft recovery wasn't about making hybridized space craft but about the Russians recovering a Stargate and since they had a DHD (Dial Home Device) their gate became primary .... things happen blah blah blah and it was how the Russians became part of Stargate Command.

Stargate Command themselves used captured alien vessels to create the X-301 (fail), X-302 (active became the F-302), X-303 (active became the BC-303 Prometheus), X-304 (active became the BC-304 Daedalus-class warship),

and the BC/DSC-305 Athena-class battlecruiser but this wasn't build from captured or re-engineered alien tech but from the direct help of the alien race the Asgard.

There was also an episode where a 3rd party company was handed alien tech to make things out of it but the owner of the company was to smart for his own good and not only wanted answers but wanted to take the Stargate program public.

Ferrum1 ๐Ÿšซ

@blackjack2145309

One thing that's always bugged me about the show was how they seemed to have tons of stuff at Area 51, but you never really saw anything about it. All you every heard was people complaining about how impossible the tech was, how reverse-engineering it was super time-consuming, etc.

Even your smallest naval Destroyer takes years to build and that's when we know everything about making them. To build a space ship or reverse-engineer systems from scavenged pieces?

I love the idea if only because it would create scenes that are interesting. You could write an entire serious based around what must be happening at Groom Lake!

Replies:   blackjack2145309
blackjack2145309 ๐Ÿšซ
Updated:

@Ferrum1

Yea you see that's why i say there should be some focus on salvaging broken ships and learning by repairing them with having an intact version as a reference.

Because i've always thought that the best way to reverse engineer tech is to build an understanding how it works.

As for Area 51 i feel much the same way, my theory is that a combination of pussy footing around and bureaucracy probably slowed down research.

Personally i think with as many episodes as SG-1 had, they could have at least had a prototype hybrid craft using parts from disassembled death gliders that didn't look like a rip off of the original craft.

Remus2 ๐Ÿšซ

@Ferrum1

So the point of the OP is to make realistic a science 'fiction' story. Not really sure what's hard to understand about the word fiction.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@Remus2

Just because something's "fiction" doesn't mean it can't have realism in it.

As I go through all the notes I'm taking, there seems to be a lot of interest in doing things in a more realistic fashion. That doesn't mean we have to do away with suspension-of-disbelief or that we can't use creative license where we want.

The show was limited in a lot of ways, but the biggest factor, imo, was that the writers were hollywood types who had never spent a day doing any grunt work. They live in a bubble and don't know anything about real-world tactics and all that.

While we can give them a lot of credit considering what they had to work with, we can also be honest and say that the show could have been orders of magnitude better with little effort.

That's why fan fiction stories are often far better than the source material.

Ferrum1 ๐Ÿšซ

@Ferrum1

Speaking of notes, it looks like there's gonna have to be at least two stories here. Try as I might, I just don't see how you could do anything that incorporates both ideas (carter's incarceration and the growth of FOB's throughout the universe).

As a rough sketch for Carter's capture and programming, I have a few ideas and no plans for her being repatriated. While that might sound sad, it's realistic and well within canon. Anyone remember that blonde who was captured in the very first episode? Ever hear any more about her? Nope. Taken, enslaved and that's all she wrote for that character. Kinda sad, too, since she could have played a role much like Daniel's wife did.

1 - people have forgotten about Hathor's church in the eons since she was buried on Earth. Her priestesses didn't forget, though, and are even more dedicated to her than ever before.

2 - the 'sisterhood' of priestesses had to fall back on the oldest profession to make ends meet. Like the Companions in Firefly, they are renowned for their abilities to make a guy smile. They also have thousands of acolytes to do the majority of the "labor" and bring in the coin.

3 - If you were thinking that Sam might have been slated to join the acolyte corps... you were right. Initially, she thinks it's just the church, but soon finds out that it's so very much more.

4 - there are far more sarcophagi than seen in the show. One of the things that kept the Sisterhood going strongly was that they had plenty of sarcophagi to keep the acolytes young and healthy. This necessarily meant moving them around a bit so nobody realized they weren't aging like they should.

5 - because there's so much fighting between the goa'uld, having contingents of Sisters wiped out when a ship explodes is just a hazard of the job. It also explains why there aren't any priestesses that are ancient like a goa'uld. They could have been, but they got killed in space just like the Jaffa and all the other slaves on the ships.

6 - the chip implanted in to Sam's vertebrae is locks her out of everything that isn't related not only to Sisterhood business, but her level within the Sisterhood. It's like an RFID chip, but might also contain bio-data to help in her training.

Gotta come up with a good name for the Sisterhood and something of a backstory to flesh out how they transitioned from being Hathor's church to being a respected whoring operation throughout the galaxies.

The key to the whole story is Sam not being recognized, so she's just one more backwater chick thrown into the trade school for prostitution. Hathor's very happy with how the Sisterhood has developed because she recognizes how valuable the intelligence they gather can be. Far better for them to continue as-is than to return to their old ways, etc.

Plus, they make a perfect test bed for the new potion she found. Will it work on women? Will it make them susceptible to control and training? Who knows.

All we can say for sure is that none of this is gonna be good for Sam.

palamedes ๐Ÿšซ

@Ferrum1

Anyone remember that blonde who was captured in the very first episode? Ever hear any more about her? Nope. Taken, enslaved and that's all she wrote for that character. Kinda sad, too, since she could have played a role much like Daniel's wife did.

The actress Vaitiare Eugenia Hirshon changed her name to Vaitiare Bandera was in a real life relationship with the actor Michael Shanks (played Dr. Daniel Jackson) their relationship fell apart so she never returned to the show.

mauidreamer ๐Ÿšซ
Updated:

@palamedes

Vaitiare Eugenia Hirshon

Sorry, wrong actress. Hirshon/etal played Sha're/Amaunet.. Daniel Jackson's Abydos born wife who was taken by Apophis.

It was Rachel Hayward who played Sgt Carol Wetering ... and never again appeared on SG1.

Replies:   palamedes
palamedes ๐Ÿšซ

@mauidreamer

It was Rachel Hayward who played Sgt Carol Wetering ... and never again appeared on SG1.

Your right my bad. She was taken when playing poker defending the gate and was then killed when she was rejected as a host for Apophis mate.

blackjack2145309 ๐Ÿšซ

@palamedes

Anyone remember that blonde who was captured in the very first episode? Ever hear any more about her? Nope. Taken, enslaved and that's all she wrote for that character. Kinda sad, too, since she could have played a role much like Daniel's wife did.

Yea if i remember the first episode correctly (pre editing), they attempted to put the symbiote that was in the original wife's head (before daniel jackson's wife was taken) in the head of a young female airman, but i guess the symbiote rejected the host?

blackjack2145309 ๐Ÿšซ

@Ferrum1

Well, my best opinion on the sam carter story, is that it needs to start with an off world battle that's so violent that she's left behind and assumed dead/irretrievable.

As for the rest i don't know, i've faced similar problems with coming up with plot in my own stories and again i am not creative enough just to pull plot out of the aether. I've had some luck coming up with plot line by breaking it down into chunks of "presenting the problem" and then "solving the problem" type things in my own writing.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

That's an interesting idea. Hadn't thought along that vein.

My original idea is that she was simple taken along with a dozen or so others when Hathor visited the planet she was researching. The rest of the team was off somewhere else since there was no report of Goa'uld activity on the planet. She's wearing local garb to better fit in while she's meeting with people and generally enjoying herself, so when the jaffa round her up with the rest, she just blends in.

The natives are overjoyed with being selected to serve their goddess and Sam has no choice but to go along with things until she can be rescued.

As for the SGC spreading out to FOB's, that could be fit into the story if I cut away from Sam's arc to talk about what's going on back home while she's going through her indoctrination. I just don't know that I could give either arc its due if things go in that direction.

The whole operation being new, this taking place around Season 2 or so, the SGC doesn't have allies all throughout the universe. While Sam's a valued member of the Command, they don't have any option but to carry on with a plan to spread out.

I can see Hammond arguing with Oniell and Jackson about going to find her, pointing out that they'll happily search for her at every turn.... as soon as they have any kind of lead on her whereabouts.

She's MIA, and if anything that really lights a fire under the SGC's butt to get assets off-world. They see how easy it was for the Goa'uld to take one of their own and how difficult it is for them to react in any kind of effective fashion.

Maybe the new battle plan is for SG's 1, 2 &7 to scout planets in the area of her disappearance. Every decent planet they find empty is slated to become an FOB. Any planet with people on it is scoured for intel regarding Carter.

Gotta remember, this is pre-contact with the Asgard and To'kra, so there's nobody they can call for help. If anything, having two member's of the SGC now MIA really motivates them to put on their war faces and give some pain to their enemy.

Do two or three chapters with each story arc, long enough for you to really get into who the characters are and what they're doing, but there'd have to be at least three arc -- Sam's, SG1's, and the FOB's.

That's a lot of stuff to cover and none of it easy.

LupusDei ๐Ÿšซ

@Ferrum1

Do two or three chapters with each story arc, long enough for you to really get into who the characters are and what they're doing, but there'd have to be at least three arc -- Sam's, SG1's, and the FOB's.

That's a lot of stuff to cover and none of it easy.

Also, if you do it that way, a reader would likely expect the arcs to eventually merge again, effectively expecting Sam to be rescued. You may not, of course, but some conclusion, closure would be necessary. You may, for example, show her *effectively* found at the end, but not recognized and unable/unwilling to contact the party she does see, so she's abandoned *again* and this time decisively, or something alike.

Replies:   Dominions Son  Ferrum1
Dominions Son ๐Ÿšซ

@LupusDei

Another way to do it rather than one story that goes back and forth, two separate, but parallel stories.

Ferrum1 ๐Ÿšซ

@LupusDei

I had thought about that. Logically, after a couple of years, the SGC could be expected to make allies with the Asgard and To'kra, so it wouldn't be much of a surprise if they could help locate her.

It would be fun to see how they react, getting Sam back after years of her being thoroughly indoctrinated with Hathor's magical obedience potions and thousands of hours of mind-warping. Could they return her to normal?

In the between-time, we two main arcs -- Sam's journey to becoming a happy "acolyte" in Hathor's secret intel-gathering operation where Sam doesn't gather much intel because she's busy with customers... and the SGC thing where they are branching out into the cosmos.

SG1 would be going on typical missions, always pointed towards where they might find sign of Sam, but the main goal being to kill Goa'uld, acquire useful things, and scout locations for FOB's. The main thrust of that arc would be the building of bases offworld, not hunting for Sam.

Somewhere, somehow, through allies met, Sam is located and a daring rescue is put into action. Bullets fly. Jaffa stacked like cordwood. The Universe bears witness to something never seen before -- the rage of the warriors of Earth, eager for vengeance and giving no quarter. The stars themselves shudder as the SGC cries havoc and lets slip the dogs of war. Millenia from now, frightened children listen to whispered bedtime stories about what happened during those dark days when the warriors of Earth made their presence known....

blackjack2145309 ๐Ÿšซ

@Ferrum1

well there are pluses and minuses to both ideas. The basic difference is what sort of mental state you want Carter to be in. With your idea she'll have some level of hope of being rescued, with mine she probably wouldn't. With my idea also you have plenty of opportunities for female humiliation during the period of her "healing" and "indoctrination" into the sisterhood.

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

Originally, I borrowed from another story where SG1 was at a Greek planet and Sam was asked to participate in their Olympic gams as a show of friendship. When she and the others were getting their medals, Hathor showed up to present them and then whisked the winners up to her ship.

The idea of Sam being captured without a fight, not even recognized, kinda tickled my funny bone, so I wanted to play with that concept.

Part of me wants to keep it a little humorous with Sam getting stuck in things, and things stuck in her, without Hathor knowing anything about it or who she is. Hathor sees just one more chick "recruited" to join the happy whores as they collect intel from around the galaxy and doesn't give her a second thought.

Sam's stuck trying to maintain her cover, but eventually things start seeping in to her mind whether she likes it or not. It'd still be somewhat humiliating because she's fully aware of who she is and that this isn't normal for her. Something's got her, though, and she just can't seem to stop herself from going along with the training.

Throughout it all, she never forgets who she is or the oaths she's taken. She promises herself that she'll lay low, collect insider info on the Goa'uld operation even as she realizes she can't remember the last time she tried to dig for anything useful.

The problem is that things keep going wrong. That tracking chip, for example, makes data-mining impossible. She is absolutely certain the weekly trips through the sarcophagi are playing with her mind, and they are to a small extent, but never realizes that there's something in the food, too. She remembers all too well how she beat Hathor at SGC, so she knows the Goa'uld doesn't have any power over women... so it's gotta be the sarcophagus screwing with her head, right?

It's just so easy to go along with everything even when she can read the writing on the wall. She knows where this is heading and what she'll have to do. She knows how indoctrination works, and she can see the danger of a "boot camp" that lasts for two years rather than the two months that the US military has to break down and rebuild its recruits.

But it's just so easy to go along with everything. She has to keep her head down, after all. She has to maintain a low profile so Hathor doesn't recognize her, even if it is a bit annoying that Hathor doesn't recognize the powerful woman who bested her in combat only a short while ago.

She has to maintain her cover and wait for SG1 to get to her, and it's just so easy to go along with the training.....

If she's wounded in battle and taken aboard the mothership, she'd be recognized as an enemy of Hathor. Sure, the Goa'uld could think it fun to put her through the 'acolyte' training, and I'm quite sure there'd be some seriously catty stuff going on as Hathor gets her revenge.

Either way would be humiliating for Sam. And maybe your idea would have her even more so because she knows her friends think she's dead and there's no rescue.

I really don't know which way would be better, but I'll ponder on it and maybe write a few chapters where Hathor plays a larger role in Sam's training.

Replies:   blackjack2145309
blackjack2145309 ๐Ÿšซ

@Ferrum1

If she's wounded in battle and taken aboard the mothership, she'd be recognized as an enemy of Hathor. Sure, the Goa'uld could think it fun to put her through the 'acolyte' training, and I'm quite sure there'd be some seriously catty stuff going on as Hathor gets her revenge.

Well this part i'm not sure about, sure SC would probably have been taken aboard the mothership, but would she immediately get recognized as an enemy of Hathor? Because based on what i've seen of goa'uld personalities, would they really get involved in the minutiae of recovering soldiers in depth?

The way i see it, arguably someone from the sisterhood could find her and take her to an out of the way spot on the ship and she's taken to a training facility where she's initiated into the mysteries of the sisterhood. If you think about it you could have some fun with some "nearly getting recognized" scenarios here....

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

I guess it depends on all the factors around her being wounded.

Was she in uniform and fighting with a P90? If not, why not? If she was fighting Jaffa, she'd be considered an enemy of Hathor since she was fighting Hathor's jaffa.

This would be especially true if the natives don't have a history of fighting, and suddenly the Jaffa come under attack by people shooting earth weapons. Remember, Hathor and her Jaffa know earth weapons because they just dealt with Sam and everyone at the SGC not too long ago.

That said.... a Sister finding her unconscious and taking her to their "temple" nearby? Sam being unconscious while the Sisters decide that she'd make a great Acolyte and begin the indoctrination phase while she's in their sarcophagus? That would be delicious!

What keeps here there? Was the gate destroyed? Why would Sam stay with the Sisters instead of looking for teammates and the friends she'd made before the battle? Why would she feel the need to play along, going through the training when she had access to an entire planet to explore? Dressed in common garb, she could go wherever she liked and not be thought of as an enemy combatant. So why would she feel the need to stay hidden in the "temple" of the Sisters.... and pretend to go along with the teachings of the Sisters?

While she might be grateful for the help, as soon as she woke up, she'd demand to go back to the SGC, or to find friends who might have survived the battle. Several times in the show, something similar happened to one of the SG1 crew.

I guess you'd have to come up with a bigger story to explain not only why she has to stay hidden, but why she felt it necessary to stay in the the Temple where she can clearly see what the Acolytes and Priestesses do.

Being trapped on a Mothership, always one step away from being discovered, she wouldn't have a choice. On a planet, she could always make a run for the hills and live in the wilds rather than become a prostitute in service to Hathor.

Replies:   blackjack2145309
blackjack2145309 ๐Ÿšซ
Updated:

@Ferrum1

Well you're misunderstanding a little here. I'm saying SC wakes up on the mothership after the battle, that way she doesn't know which end of the universe she's on.

As for whether or not they know she's an enemy right off, it's kind of debatable to me because the way i see it a goa'uld would want to show off to their followers how great they are. But when it comes to bringing their follower's attention to a fierce enemy, it's debatable what they'd do. Not to mention the information has on the SG-1 team is debatable.

While she might be grateful for the help, as soon as she woke up, she'd demand to go back to the SGC, or to find friends who might have survived the battle. Several times in the show, something similar happened to one of the SG1 crew.

I guess you'd have to come up with a bigger story to explain not only why she has to stay hidden, but why she felt it necessary to stay in the the Temple where she can clearly see what the Acolytes and Priestesses do.

Now i think it would be debatable if she demands to get back to the SGC or not because she might see going through the sisterhood training as a rare opportunity to gather intel as well.

Replies:   Ferrum1  Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

Ooooo, ya know, it could be fun to just have her wake up on the Mothership with no idea what happened. She was walking along, minding her own business and getting to know the locals, and boom. Next thing she knows she's waking up in a sarcophagus.

Turns out that the Sisterhood is always on the watch for more intel sources, and she was spotted. They know who she is, obviously, even though she was wearing native garb at the time, and wanted to recruit her into the fold so she could help them once she was repatriated to Earth.

Of course, they don't spell it out for her. Her first night in the sarcophagus is only the very beginning of the indoctrination process.

All they do is give her the spiel about how the Sisterhood is a non-partisan sorority that travels the universe to spread the message of peace through love, serving everywhere, in every empire.

Finding out that she's aboard Hathor's ship, surrounded by Goa'uld and Jaffa, strikes fear into her very heat even as she realizes it's a potential goldmine of intelligence on Earth's enemy.

The First Priestess can only smile as she sees the foolish earth-girl's mind working, obviously thinking she'll be able to cause mischief to Her Radiance, Hathor, Goddess of Love and All That Is Splendid.

Sam misses the slight smile on the woman's face, not realizing that her fate is sealed and the Priestesses aren't nearly as kind and non-partisan as they might appear....

Ferrum1 ๐Ÿšซ

@blackjack2145309

Shang-Hai'd! That's the word I was looking for!

She's on a long-term observation of the planet and the rest of the team has returned to earth since it's a peaceful planet and they have things to do. Sam stays behind to observe some stellar phenomenon, prepping things for when another team of astronomers shows up in a week or two.

One day she's walking through town, enjoying how the traditional garb of the natives feels on her skin, a welcome change from the USGI uniform and clunky combat boots. Then, all of a sudden, she's waking up in a sarcophagus, with a beautiful and stately woman is looking down at her.

Turns out that the Sisterhood was well aware of her presence on the planet, their eyes and ears everywhere just like you'd expect from an intergalactic spy agency. Being beautiful, Sam was immediately targeted for retrieval and indoctrination. An offer she couldn't refuse, if you know what I mean.

The Priestess plays it cool, pretending to not know anything about what happened to her, saying only that she was found unconscious and naked in an alley three days ago and was brought to the Sisters for help.

Days spent in the sarcophagus not to heal her wounds, though it did that, but to tweak her mind as much as possible......

awnlee jawking ๐Ÿšซ

@Ferrum1

A variant on this could involve Sam being trapped with Fifth behind the time barrier.

AJ

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@awnlee jawking

Curious that you mention Fifth because I already wrote a story about those two.

Fifth was curious about some of the fantasies he'd seen in her mind, not understanding that they were fantasies rather than life goals that Sam was working towards.

As a case study, the replicators agreed to make some changes, teaching Sam how to be an obedient slave in her mind. Years passed for Sam while it was only minutes in real time.

To continue the experiment, they replaced her dog-tags with micro-replicators whose only job was to maintain Sam's mindset and infect those around her so they'd treat her accordingly.

Of course, Sam was fully aware that something was wrong, but she couldn't put a finger on exactly what. When she's being examined post-mission, Dr.Frasier comments on her nipple rings like they were unusual somehow, but she'd had them for ages, right? It seemed like something she'd done years ago, so why's Janet acting like she'd never seen them before? Why'd she drop the matter so quickly after acting like she hadn't seen them in a hundred post-mission medical checks? Weird!

Never got much past that point with anything coherent. It was a fun thought exercise because I always wondered what the Replicators could do with their fingers in your brain. Was it read-only? Or could they write their own narrative? Could they leave behind micro-replicators to train the person via specific stimulation? Could they create whole new behaviors and make them flow seamlessly with someone's memory of their past?

I could see a lot of fun there, especially after Fifth got pissed about being trapped!

Replies:   awnlee jawking
awnlee jawking ๐Ÿšซ

@Ferrum1

In the TV series, didn't Sam feel genuine remorse about trapping Fifth? If she were trapped with him, might they have had a genuine relationship and redirected the replicators efforts towards something less inhospitable to biological life forms?

AJ

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@awnlee jawking

She did. No telling how their relationship could have developed, though. She might have been right about him, but she might have also been projecting, reading into him what she wanted to believe was there. Kinda like people raising up lions from cubs and treating them like overgrown house cats. Sure looks lovely... until it doesn't.

Of course, with his ability to get into her mind, literally, there's a billion ways you could write that storyline. Maybe she would have led him to the light. Maybe she would have changed all replicators for the better, getting them to help hunt down every last Goa'uld and walk humanity into a Golden Age filled with peace and prosperity, with technical innovations that would rival the Gate Builders.

There's literally no end to the possibilities, imo.

blackjack2145309 ๐Ÿšซ

@Ferrum1

Yea, what Ferrum1 describes is something i like to call the "infinite ways to go" problem. The only way to solve it is to CHOOSE!

Replies:   Ferrum1
Ferrum1 ๐Ÿšซ

@blackjack2145309

Yea, that whole choosing thing is a nightmare!

I've got a couple chapters of Sam's part already written, but it's rougher than a cob. I started it just to get the creative juices flowing and haven't even tried to work in what the SGC is doing at the same time.

You're more than welcome to join on the adventure if you like. The universe is big enough, and I certainly wouldn't complain if you decided to do something about those pesky FOB's that need to be built.

Replies:   blackjack2145309
blackjack2145309 ๐Ÿšซ

@Ferrum1

Yea, that whole choosing thing is a nightmare!

Yea i don't disagree at all

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