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Hi all-
The good news is that I have finally finished this story and have posted Chapter 20. I will be posting the short epilogue later today at some point.
I want to thank everyone for their patience and support. This includes my invaluable team of editors/proofers/beta readers, and of course, my readers who have encouraged and stood by me (and kicked me in the butt at times) to get this done.
Like with everything I do these days, it was a hard process, but I've been overjoyed at the responses I have gotten from this story (as I had originally never planned to post it, let alone finish it).
I do hope you enjoyed the old, unpublished story I posted under a different pen name. I may be posting other things if I can find anything that needs minimal clean up to fix.
Thanks again!!!!!
MCG
... by the same crook aroslav reported.
https://www.amazon.com/s/ref=sr_pg_1?rh=n%3A133140011%2Cp_27%3AMartin+Ycaza&sort=relevancerank&ie=UTF8&qid=1489700274
It's one thing to provide constructive criticism but the notion that SOL writers should be held to professional standards is ludicrous. As authors, we write for ourselves, but we post stories here for the enjoyment of others.
These days I don't really have enough time or energy to do any writing, but have even less to scrutinize any number of small errors. I have lots of stories that will never see the light of day for this reason. My hope is to eventually finish Mike and Malok (and I'm on the last chapter), but I'm not sure this will ever happen.
I'm thankful for talented authors like Jay Cantrell. Keep up the good work, brother.
MCG
I recently read Coaster 2's excellent Yakima and was impressed with the way the author used internal monologue. I then read a criticism of the story for too much of this and not enough dialogue.
When I read a first person story (past) that is heavy on dialogue, I usually wonder if the narrator has an eidetic memory (I guess every character in fiction has this, lol). To me this just does not ring true. It is easy for character narrators to report what they thought and how they felt at a certain point, but not necessarily remember what they said or had said to them (unless the scene was particularly memorable or it was an important conversation).
The other thing with first person story telling is that it allows the narrator to share his/her most intimate thoughts with the reader without having to "show" the reader by having to force a piece of dialogue (like the famous "tell the bartender your woes" cliché/mcguffin or some other father confessor type).
I thought that Coaster2 gave us just enough dialogue to keep it interesting, while keeping the narration heartfelt and believable.
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